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test.qa.mccameron.creatures.shade_25.buffstate_75_jordan_test

test.qa.mccameron.creatures.shade_25.buffstate_75_jordan_test
Channeled:30s
Cooldown:3000s
Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: test.qa.mccameron.creatures.shade_25.buffstate_75_jordan_test
Other Sites:
{
    "_id": {
        "$oid": "5fb3e64133180000cb05c236"
    },
    "NameId": "886567149240320",
    "Name": "test.qa.mccameron.creatures.shade_25.buffstate_75_jordan_test",
    "LocalizedName": {
        "enMale": "test.qa.mccameron.creatures.shade_25.buffstate_75_jordan_test",
        "frMale": "FR_buffstate_75_jordan_test",
        "frFemale": "FR_buffstate_75_jordan_test",
        "deMale": "DE_buffstate_75_jordan_test",
        "deFemale": "DE_buffstate_75_jordan_test"
    },
    "DescriptionId": "886567149240321",
    "Description": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
    "LocalizedDescription": {
        "enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
        "frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
        "frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
        "deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
        "deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
    },
    "ParsedDescription": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
    "ParsedLocalizedDescription": {
        "enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
        "frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
        "frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
        "deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
        "deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
    },
    "EffectsB62": [
        "SYOalqB",
        "1JWalqB",
        "o3ealqB"
    ],
    "EffectIds": [
        1.6140965161499634e+19,
        1.614096406198801e+19,
        1.6140962962476382e+19
    ],
    "Level": 0,
    "Icon": "darkGift",
    "EffectZero": "16140965161499633266",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 3000,
    "CastingTime": 0,
    "ChannelingTime": 30,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": 31,
    "GcdOverride": true,
    "ModalGroup": 0,
    "SharedCooldown": 1.614106528830123e+19,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 3,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "epp.test.qa.mccameron.creatures.shade.deshade_channel",
    "UnknownInt": 0,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "CooldownTimerSpecs": [
        1.614106528830123e+19
    ],
    "AbsorbParams": [
        {
            "effParam_AmountMax": 0,
            "effParam_AmountMin": 0,
            "effParam_AmountPercent": 95,
            "effParam_StandardHealthPercentMax": 0,
            "effParam_StandardHealthPercentMin": 0,
            "effParam_MaxDamageAbsorbed": 0,
            "effParam_HealingPowerCoefficient": 0
        }
    ],
    "HashedIcon": "1178742984_1763076645",
    "Id": "16141065288301229337",
    "Base62Id": "6JMLLLC",
    "Fqn": "abl.test.qa.mccameron.creatures.shade_25.buffstate_75_jordan_test",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.1",
    "hash": "1283240986",
    "removed_in": "",
    "changed_fields": [
        "is_test"
    ],
    "previous_versions": [
        "1.0.0",
        "1.2.0",
        "1.2.4",
        "1.5.0"
    ],
    "is_test": true
}