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Explosive Round

Explosive Round
Instant
Cooldown:6s
Range:30m
Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Explosive Round
Other Sites:
{
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    "NameId": "2495745366163456",
    "Name": "Explosive Round",
    "LocalizedName": {
        "enMale": "Explosive Round",
        "frMale": "Salve explosive",
        "frFemale": "Salve explosive",
        "deMale": "Sprenggeschoss",
        "deFemale": "Sprenggeschoss"
    },
    "DescriptionId": "2495745366163457",
    "Description": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.",
    "LocalizedDescription": {
        "enMale": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.",
        "frMale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3 cibles dans un rayon de 5 m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "frFemale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3 cibles dans un rayon de 5 m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "deMale": "Feuert einen schweren Schuss ab, der dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Gegner ist, wird er niedergeschlagen.",
        "deFemale": "Feuert einen schweren Schuss ab, der dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Gegner ist, wird er niedergeschlagen."
    },
    "ParsedDescription": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.",
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        "enMale": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.",
        "frMale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3 cibles dans un rayon de 5 m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "frFemale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3 cibles dans un rayon de 5 m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "deMale": "Feuert einen schweren Schuss ab, der dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Gegner ist, wird er niedergeschlagen.",
        "deFemale": "Feuert einen schweren Schuss ab, der dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Gegner ist, wird er niedergeschlagen."
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    "EffectIds": [
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    "Level": 0,
    "EffectZero": "16141017441239026558",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 6,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 3,
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    "TargetArcOffset": 0,
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    "IgnoreAlacrity": false,
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    "AiType": 1,
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    "AutoAttackMode": 0,
    "IsValid": true,
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}