You are not logged in.
{
"_id": {
"$oid": "5fb3e64133180000cb05c38d"
},
"NameId": "2301956441767936",
"Name": "Percussive Shot",
"LocalizedName": {
"enMale": "Percussive Shot",
"frMale": "Tir percutant",
"frFemale": "Tir percutant",
"deMale": "Ersch\u00fctterungsschuss",
"deFemale": "Ersch\u00fctterungsschuss"
},
"DescriptionId": "2301956441767937",
"Description": "When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters.",
"LocalizedDescription": {
"enMale": "When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters.",
"frMale": "Quand un tir pr\u00e9cis touche une cible dans un rayon de 10 m\u00e8tres, la cible est projet\u00e9e plusieurs m\u00e8tres en arri\u00e8re.",
"frFemale": "Quand un tir pr\u00e9cis touche une cible dans un rayon de 10 m\u00e8tres, la cible est projet\u00e9e plusieurs m\u00e8tres en arri\u00e8re.",
"deMale": "Wenn der Effekt Gezielter Schuss ein Ziel innerhalb von 10 Metern trifft, wird das Ziel einige Meter weit zur\u00fcckgesto\u00dfen.",
"deFemale": "Wenn der Effekt Gezielter Schuss ein Ziel innerhalb von 10 Metern trifft, wird das Ziel einige Meter weit zur\u00fcckgesto\u00dfen."
},
"ParsedDescription": "When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters.",
"ParsedLocalizedDescription": {
"enMale": "When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters.",
"frMale": "Quand un tir pr\u00e9cis touche une cible dans un rayon de 10 m\u00e8tres, la cible est projet\u00e9e plusieurs m\u00e8tres en arri\u00e8re.",
"frFemale": "Quand un tir pr\u00e9cis touche une cible dans un rayon de 10 m\u00e8tres, la cible est projet\u00e9e plusieurs m\u00e8tres en arri\u00e8re.",
"deMale": "Wenn der Effekt Gezielter Schuss ein Ziel innerhalb von 10 Metern trifft, wird das Ziel einige Meter weit zur\u00fcckgesto\u00dfen.",
"deFemale": "Wenn der Effekt Gezielter Schuss ein Ziel innerhalb von 10 Metern trifft, wird das Ziel einige Meter weit zur\u00fcckgesto\u00dfen."
},
"EffectsB62": [
"j5jz3S7",
"HrXz3S7",
"4bPz3S7",
"tLHz3S7"
],
"EffectIds": [
1.6141175423173024e+19,
1.6141176522684652e+19,
1.614117762219628e+19,
1.6141178721707907e+19
],
"Level": 0,
"Icon": "ambush",
"EffectZero": "16141175423173024692",
"IsHidden": true,
"IsPassive": true,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 0,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 0,
"TargetArc": 0,
"TargetArcOffset": 0,
"TargetRule": 0,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"AiType": 9,
"CombatMode": 1,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "",
"UnknownInt": -1,
"UnknownBool": false,
"UnknownInt2": 0,
"AbsorbParams": [],
"HashedIcon": "981030376_3198293177",
"Id": "16141120963094637854",
"Base62Id": "7ktT8VF",
"Fqn": "abl.smuggler.skill.sharpshooter.percussive_shot",
"first_seen": "1.0.0",
"last_seen": "3.3.2",
"current_version": "2.0.0",
"hash": "2331287788",
"removed_in": "4.0.0",
"changed_fields": [
"EffectsB62",
"EffectIds",
"EffectZero",
"hash"
],
"previous_versions": [
"1.0.0"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64133180000cb05c38d
)
[NameId] => 2301956441767936
[Name] => Percussive Shot
[LocalizedName] => Array
(
[enMale] => Percussive Shot
[frMale] => Tir percutant
[frFemale] => Tir percutant
[deMale] => Erschütterungsschuss
[deFemale] => Erschütterungsschuss
)
[DescriptionId] => 2301956441767937
[Description] => When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters.
[LocalizedDescription] => Array
(
[enMale] => When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters.
[frMale] => Quand un tir précis touche une cible dans un rayon de 10 mètres, la cible est projetée plusieurs mètres en arrière.
[frFemale] => Quand un tir précis touche une cible dans un rayon de 10 mètres, la cible est projetée plusieurs mètres en arrière.
[deMale] => Wenn der Effekt Gezielter Schuss ein Ziel innerhalb von 10 Metern trifft, wird das Ziel einige Meter weit zurückgestoßen.
[deFemale] => Wenn der Effekt Gezielter Schuss ein Ziel innerhalb von 10 Metern trifft, wird das Ziel einige Meter weit zurückgestoßen.
)
[ParsedDescription] => When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters.
[ParsedLocalizedDescription] => Array
(
[enMale] => When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters.
[frMale] => Quand un tir précis touche une cible dans un rayon de 10 mètres, la cible est projetée plusieurs mètres en arrière.
[frFemale] => Quand un tir précis touche une cible dans un rayon de 10 mètres, la cible est projetée plusieurs mètres en arrière.
[deMale] => Wenn der Effekt Gezielter Schuss ein Ziel innerhalb von 10 Metern trifft, wird das Ziel einige Meter weit zurückgestoßen.
[deFemale] => Wenn der Effekt Gezielter Schuss ein Ziel innerhalb von 10 Metern trifft, wird das Ziel einige Meter weit zurückgestoßen.
)
[EffectsB62] => Array
(
[0] => j5jz3S7
[1] => HrXz3S7
[2] => 4bPz3S7
[3] => tLHz3S7
)
[EffectIds] => Array
(
[0] => 1.6141175423173E+19
[1] => 1.6141176522685E+19
[2] => 1.6141177622196E+19
[3] => 1.6141178721708E+19
)
[Level] => 0
[Icon] => ambush
[EffectZero] => 16141175423173024692
[IsHidden] => 1
[IsPassive] => 1
[Version] => 0
[Cooldown] => 0
[CastingTime] => 0
[ChannelingTime] => 0
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 0
[GCD] => -1
[GcdOverride] =>
[ModalGroup] => 0
[SharedCooldown] => 0
[TargetArc] => 0
[TargetArcOffset] => 0
[TargetRule] => 0
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[AiType] => 9
[CombatMode] => 1
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] =>
[UnknownInt] => -1
[UnknownBool] =>
[UnknownInt2] => 0
[AbsorbParams] => Array
(
)
[HashedIcon] => 981030376_3198293177
[Id] => 16141120963094637854
[Base62Id] => 7ktT8VF
[Fqn] => abl.smuggler.skill.sharpshooter.percussive_shot
[first_seen] => 1.0.0
[last_seen] => 3.3.2
[current_version] => 2.0.0
[hash] => 2331287788
[removed_in] => 4.0.0
[changed_fields] => Array
(
[0] => EffectsB62
[1] => EffectIds
[2] => EffectZero
[3] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0
)
)