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Name | Player Class? | Player Advanced Class? | NPCs With This Class | Added In |
---|---|---|---|---|
Yes | Yes | 0 | 1.0.0 | |
Yes | Yes | 0 | 1.0.0 | |
Yes | No | 0 | 1.0.0 |
{ "_id": { "$oid": "5fb4474e33180000cb0918db" }, "NameId": "3602532668538880", "Name": "Mad Dash", "LocalizedName": { "enMale": "Mad Dash", "frMale": "Course folle", "frFemale": "Course folle", "deMale": "Wahnsinniger Sprint", "deFemale": "Wahnsinniger Sprint" }, "DescriptionId": "3602532668538881", "Description": "Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered.", "LocalizedDescription": { "enMale": "Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered.", "frMale": "Parcourt rapidement 20\u00a0m\u00e8tres, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts d'arme aux ennemis qui se trouvent sur votre chemin et augmentant vos chances de d\u00e9fense de 100\u00a0% pendant le sprint. Utilisation impossible en cas d'immobilisation ou de g\u00eane.", "frFemale": "Parcourt rapidement 20\u00a0m\u00e8tres, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts d'arme aux ennemis qui se trouvent sur votre chemin et augmentant vos chances de d\u00e9fense de 100\u00a0% pendant le sprint. Utilisation impossible en cas d'immobilisation ou de g\u00eane.", "deMale": "L\u00e4sst dich wie wahnsinnig 20 Meter nach vorne sprinten, um <<1>> Waffenschaden bei Feinden in deinem Weg zu verursachen und deine Verteidigungschance w\u00e4hrenddessen um 100% zu erh\u00f6hen. Nicht verwendbar, wenn du gel\u00e4hmt oder gehindert bist.", "deFemale": "L\u00e4sst dich wie wahnsinnig 20 Meter nach vorne sprinten, um <<1>> Waffenschaden bei Feinden in deinem Weg zu verursachen und deine Verteidigungschance w\u00e4hrenddessen um 100% zu erh\u00f6hen. Nicht verwendbar, wenn du gel\u00e4hmt oder gehindert bist." }, "ParsedDescription": "Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered.", "ParsedLocalizedDescription": { "enMale": "Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered.", "frMale": "Parcourt rapidement 20\u00a0m\u00e8tres, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts d'arme aux ennemis qui se trouvent sur votre chemin et augmentant vos chances de d\u00e9fense de 100\u00a0% pendant le sprint. Utilisation impossible en cas d'immobilisation ou de g\u00eane.", "frFemale": "Parcourt rapidement 20\u00a0m\u00e8tres, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts d'arme aux ennemis qui se trouvent sur votre chemin et augmentant vos chances de d\u00e9fense de 100\u00a0% pendant le sprint. Utilisation impossible en cas d'immobilisation ou de g\u00eane.", "deMale": "L\u00e4sst dich wie wahnsinnig 20 Meter nach vorne sprinten, um <<1>> Waffenschaden bei Feinden in deinem Weg zu verursachen und deine Verteidigungschance w\u00e4hrenddessen um 100% zu erh\u00f6hen. Nicht verwendbar, wenn du gel\u00e4hmt oder gehindert bist.", "deFemale": "L\u00e4sst dich wie wahnsinnig 20 Meter nach vorne sprinten, um <<1>> Waffenschaden bei Feinden in deinem Weg zu verursachen und deine Verteidigungschance w\u00e4hrenddessen um 100% zu erh\u00f6hen. Nicht verwendbar, wenn du gel\u00e4hmt oder gehindert bist." }, "EffectsB62": [ "2ckxjzL", "tMcxjzL", "v6oxjzL", "jsgxjzL", "Nf2xjzL" ], "EffectIds": [ 1.614107364365929e+19, 1.6141074743170918e+19, 1.6141071444636037e+19, 1.6141072544147663e+19, 1.614106924561279e+19 ], "Level": 0, "Icon": "jugg_mara_mad_dash", "EffectZero": "16141073643659291402", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 45, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 0, "GCD": 1, "GcdOverride": true, "ModalGroup": 0, "SharedCooldown": 1.6141122474610743e+19, "TargetArc": 0, "TargetArcOffset": 0, "TargetRule": 0, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": true, "DescriptionTokens": { "1": { "ablParsedDescriptionToken": [ { "Key": "effAction_WeaponDamage", "Value": [ { "effParam_IsSpecialAbility": "True", "effParam_IgnoreDualWieldModifier": "False", "effParam_DisableCritRoll": "False" }, { "effParam_FlurryBlowsMin": "1", "effParam_FlurryBlowsMax": "1", "effParam_LevelCap": "0" }, { "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0", "effParam_StandardHealthPercentMin": "0", "effParam_AmountModifierFixedMax": "0", "effParam_AmountModifierFixedMin": "0", "effParam_AmountModifierPercent": "-0.4", "effParam_Coefficient": "0", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] }, { "Key": "effAction_WeaponDamage", "Value": [ { "effParam_IsSpecialAbility": "True", "effParam_IgnoreDualWieldModifier": "True", "effParam_DisableCritRoll": "False" }, { "effParam_FlurryBlowsMin": "1", "effParam_FlurryBlowsMax": "1", "effParam_LevelCap": "0" }, { "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.09", "effParam_StandardHealthPercentMin": "0.09", "effParam_AmountModifierFixedMax": "0", "effParam_AmountModifierFixedMin": "0", "effParam_AmountModifierPercent": "-0.4", "effParam_Coefficient": "0.9", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeDamage", "ablDescriptionTokenEffect": 3, "ablDescriptionTokenSubEffect": -1 } }, "ModDescriptionTokens": { "1": { "Value": [ { "Key": "effAction_WeaponDamage", "Value": [ { "effParam_IsSpecialAbility": "True", "effParam_IgnoreDualWieldModifier": "False", "effParam_DisableCritRoll": "False" }, { "effParam_FlurryBlowsMin": "1", "effParam_FlurryBlowsMax": "1", "effParam_LevelCap": "0" }, { "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0", "effParam_StandardHealthPercentMin": "0", "effParam_AmountModifierFixedMax": "0", "effParam_AmountModifierFixedMin": "0", "effParam_AmountModifierPercent": "-0.4", "effParam_Coefficient": "0", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] }, { "Key": "effAction_WeaponDamage", "Value": [ { "effParam_IsSpecialAbility": "True", "effParam_IgnoreDualWieldModifier": "True", "effParam_DisableCritRoll": "False" }, { "effParam_FlurryBlowsMin": "1", "effParam_FlurryBlowsMax": "1", "effParam_LevelCap": "0" }, { "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.09", "effParam_StandardHealthPercentMin": "0.09", "effParam_AmountModifierFixedMax": "0", "effParam_AmountModifierFixedMin": "0", "effParam_AmountModifierPercent": "-0.4", "effParam_Coefficient": "0.9", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "Multiplier": 1, "Type": "Damage", "Effect": 3, "SubEffect": -1 } }, "AiType": 9, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": true, "AppearanceSpec": "", "UnknownInt": 0, "UnknownBool": true, "UnknownInt2": 0, "CooldownTimerSpecs": [ 1.6141122474610743e+19 ], "AbsorbParams": [], "HashedIcon": "3662221775_1009790907", "LocalizedCategory": { "enMale": "Player", "frMale": "Joueur", "frFemale": "Joueur", "deMale": "Spieler", "deFemale": "Spieler" }, "Id": "16141122474610743583", "Base62Id": "7razXwV", "Fqn": "abl.sith_warrior.mad_dash", "B62References": { "partOfApc": [ "nlUvyR6" ], "usedByPlayerClass": [ "oQzLTb9", "Xef3Ia1", "8QVT0k6" ] }, "first_seen": "4.0.0", "last_seen": "6.2.1a", "current_version": "6.2.0b", "hash": "633191504", "removed_in": "", "changed_fields": [ "removed_in" ], "previous_versions": [ "4.0.0", "4.5.0", "6.0.0", "6.1.2b" ] }
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Utilisation impossible en cas d'immobilisation ou de gêne. [frFemale] => Parcourt rapidement 20 mètres, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme aux ennemis qui se trouvent sur votre chemin et augmentant vos chances de défense de 100 % pendant le sprint. Utilisation impossible en cas d'immobilisation ou de gêne. [deMale] => Lässt dich wie wahnsinnig 20 Meter nach vorne sprinten, um <<1>> Waffenschaden bei Feinden in deinem Weg zu verursachen und deine Verteidigungschance währenddessen um 100% zu erhöhen. Nicht verwendbar, wenn du gelähmt oder gehindert bist. [deFemale] => Lässt dich wie wahnsinnig 20 Meter nach vorne sprinten, um <<1>> Waffenschaden bei Feinden in deinem Weg zu verursachen und deine Verteidigungschance währenddessen um 100% zu erhöhen. Nicht verwendbar, wenn du gelähmt oder gehindert bist. ) [ParsedDescription] => Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered. [ParsedLocalizedDescription] => Array ( [enMale] => Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered. [frMale] => Parcourt rapidement 20 mètres, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme aux ennemis qui se trouvent sur votre chemin et augmentant vos chances de défense de 100 % pendant le sprint. Utilisation impossible en cas d'immobilisation ou de gêne. [frFemale] => Parcourt rapidement 20 mètres, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme aux ennemis qui se trouvent sur votre chemin et augmentant vos chances de défense de 100 % pendant le sprint. Utilisation impossible en cas d'immobilisation ou de gêne. [deMale] => Lässt dich wie wahnsinnig 20 Meter nach vorne sprinten, um <<1>> Waffenschaden bei Feinden in deinem Weg zu verursachen und deine Verteidigungschance währenddessen um 100% zu erhöhen. Nicht verwendbar, wenn du gelähmt oder gehindert bist. [deFemale] => Lässt dich wie wahnsinnig 20 Meter nach vorne sprinten, um <<1>> Waffenschaden bei Feinden in deinem Weg zu verursachen und deine Verteidigungschance währenddessen um 100% zu erhöhen. 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