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test.ammer.plot_npc_protection

test.ammer.plot_npc_protection
Passive
This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: test.ammer.plot_npc_protection
Other Sites:
{
    "_id": {
        "$oid": "5fb3e64133180000cb05c599"
    },
    "NameId": "990436638326784",
    "Name": "test.ammer.plot_npc_protection",
    "LocalizedName": {
        "enMale": "test.ammer.plot_npc_protection",
        "frMale": "FR_plot_npc_protection",
        "frFemale": "FR_plot_npc_protection",
        "deMale": "DE_plot_npc_protection",
        "deFemale": "DE_plot_npc_protection"
    },
    "DescriptionId": "990436638326785",
    "Description": "This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
    "LocalizedDescription": {
        "enMale": "This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
        "frMale": "FR_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
        "frFemale": "FR_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
        "deMale": "DE_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
        "deFemale": "DE_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat."
    },
    "ParsedDescription": "This buff will make an NPC \\\"Immortal\\\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won\\'t lose any further health. Use this to keep plot NPCs alive during combat.",
    "ParsedLocalizedDescription": {
        "enMale": "This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
        "frMale": "FR_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
        "frFemale": "FR_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
        "deMale": "DE_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
        "deFemale": "DE_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat."
    },
    "EffectsB62": [
        "hKUzzj3",
        "OaIzzj3",
        "Itkzzj3",
        "67czzj3",
        "cKwzzj3"
    ],
    "EffectIds": [
        1.6141101467598539e+19,
        1.6141102567110167e+19,
        1.6141099268575295e+19,
        1.6141100368086923e+19,
        1.6141105865645052e+19
    ],
    "Level": 0,
    "Icon": "stimpack",
    "EffectZero": "16141101467598538669",
    "IsHidden": false,
    "IsPassive": true,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": false,
    "UnknownInt2": 0,
    "AbsorbParams": [
        {
            "effParam_AmountMax": 0,
            "effParam_AmountMin": 0,
            "effParam_AmountPercent": 100,
            "effParam_StandardHealthPercentMax": 0,
            "effParam_StandardHealthPercentMin": 0,
            "effParam_MaxDamageAbsorbed": 0,
            "effParam_HealingPowerCoefficient": 0
        }
    ],
    "HashedIcon": "983114999_3155443960",
    "Id": "16140953126314158882",
    "Base62Id": "8gilbb9",
    "Fqn": "abl.test.ammer.plot_npc_protection",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.1",
    "hash": "3633989741",
    "removed_in": "",
    "changed_fields": [
        "is_test"
    ],
    "previous_versions": [
        "1.0.0",
        "1.2.0",
        "1.2.4",
        "1.5.0",
        "4.0.0"
    ],
    "is_test": true
}