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{
"_id": {
"$oid": "5fb3e64133180000cb05c599"
},
"NameId": "990436638326784",
"Name": "test.ammer.plot_npc_protection",
"LocalizedName": {
"enMale": "test.ammer.plot_npc_protection",
"frMale": "FR_plot_npc_protection",
"frFemale": "FR_plot_npc_protection",
"deMale": "DE_plot_npc_protection",
"deFemale": "DE_plot_npc_protection"
},
"DescriptionId": "990436638326785",
"Description": "This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
"LocalizedDescription": {
"enMale": "This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
"frMale": "FR_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
"frFemale": "FR_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
"deMale": "DE_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
"deFemale": "DE_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat."
},
"ParsedDescription": "This buff will make an NPC \\\"Immortal\\\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won\\'t lose any further health. Use this to keep plot NPCs alive during combat.",
"ParsedLocalizedDescription": {
"enMale": "This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
"frMale": "FR_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
"frFemale": "FR_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
"deMale": "DE_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.",
"deFemale": "DE_This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers\/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat."
},
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"EffectIds": [
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"Level": 0,
"Icon": "stimpack",
"EffectZero": "16141101467598538669",
"IsHidden": false,
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"Cooldown": 0,
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"effParam_HealingPowerCoefficient": 0
}
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"HashedIcon": "983114999_3155443960",
"Id": "16140953126314158882",
"Base62Id": "8gilbb9",
"Fqn": "abl.test.ammer.plot_npc_protection",
"first_seen": "1.0.0",
"last_seen": "6.2.1a",
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"hash": "3633989741",
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"is_test": true
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64133180000cb05c599
)
[NameId] => 990436638326784
[Name] => test.ammer.plot_npc_protection
[LocalizedName] => Array
(
[enMale] => test.ammer.plot_npc_protection
[frMale] => FR_plot_npc_protection
[frFemale] => FR_plot_npc_protection
[deMale] => DE_plot_npc_protection
[deFemale] => DE_plot_npc_protection
)
[DescriptionId] => 990436638326785
[Description] => This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
[LocalizedDescription] => Array
(
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[frMale] => FR_This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
[frFemale] => FR_This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
[deMale] => DE_This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
[deFemale] => DE_This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
)
[ParsedDescription] => This buff will make an NPC \"Immortal\" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won\'t lose any further health. Use this to keep plot NPCs alive during combat.
[ParsedLocalizedDescription] => Array
(
[enMale] => This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
[frMale] => FR_This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
[frFemale] => FR_This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
[deMale] => DE_This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
[deFemale] => DE_This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.
)
[EffectsB62] => Array
(
[0] => hKUzzj3
[1] => OaIzzj3
[2] => Itkzzj3
[3] => 67czzj3
[4] => cKwzzj3
)
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[1] => 1.614110256711E+19
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[Level] => 0
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[LineOfSightCheck] => 1
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[IgnoreAlacrity] =>
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[CombatMode] => 1
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[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] =>
[UnknownInt] => -1
[UnknownBool] =>
[UnknownInt2] => 0
[AbsorbParams] => Array
(
[0] => Array
(
[effParam_AmountMax] => 0
[effParam_AmountMin] => 0
[effParam_AmountPercent] => 100
[effParam_StandardHealthPercentMax] => 0
[effParam_StandardHealthPercentMin] => 0
[effParam_MaxDamageAbsorbed] => 0
[effParam_HealingPowerCoefficient] => 0
)
)
[HashedIcon] => 983114999_3155443960
[Id] => 16140953126314158882
[Base62Id] => 8gilbb9
[Fqn] => abl.test.ammer.plot_npc_protection
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[hash] => 3633989741
[removed_in] =>
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[1] => 1.2.0
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[3] => 1.5.0
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)
[is_test] => 1
)