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{
"_id": {
"$oid": "5fb3e64233180000cb05c8dd"
},
"NameId": "2522365573464064",
"Name": "Concussion Missile",
"LocalizedName": {
"enMale": "Concussion Missile",
"frMale": "Missile assommant",
"frFemale": "Missile assommant",
"deMale": "Ersch\u00fctterungsrakete",
"deFemale": "Ersch\u00fctterungsrakete"
},
"DescriptionId": "2522365573464065",
"Description": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.",
"LocalizedDescription": {
"enMale": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.",
"frMale": "Tire un missile sur la cible, qui explose et la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Tout d\u00e9g\u00e2t subi interrompt cet effet. Les joueurs cibl\u00e9s sont mis KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>> au maximum.",
"frFemale": "Tire un missile sur la cible, qui explose et la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Tout d\u00e9g\u00e2t subi interrompt cet effet. Les joueurs cibl\u00e9s sont mis KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>> au maximum.",
"deMale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos.",
"deFemale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos."
},
"ParsedDescription": "Fires a missile at the target that explodes knocking it out 0 seconds. Any damage will break this effect. Player targets are knocked out for up to 0 seconds.",
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"enMale": "Fires a missile at the target that explodes knocking it out 0 seconds. Any damage will break this effect. Player targets are knocked out for up to 0 seconds.",
"frMale": "Tire un missile sur la cible, qui explose et la met KO pendant 0$d seconde. Tout d\u00e9g\u00e2t subi interrompt cet effet. Les joueurs cibl\u00e9s sont mis KO pendant 0$d seconde au maximum.",
"frFemale": "Tire un missile sur la cible, qui explose et la met KO pendant 0$d seconde. Tout d\u00e9g\u00e2t subi interrompt cet effet. Les joueurs cibl\u00e9s sont mis KO pendant 0$d seconde au maximum.",
"deMale": "Feuert eine Rakete auf das Ziel, die explodiert und es 0$d Sekunden lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu 0$d Sekunden lang bewusstlos.",
"deFemale": "Feuert eine Rakete auf das Ziel, die explodiert und es 0$d Sekunden lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu 0$d Sekunden lang bewusstlos."
},
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"Icon": "concussionmissiles",
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"IsHidden": false,
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"MaxRange": 3,
"GCD": -1,
"GcdOverride": false,
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"SharedCooldown": 1.6141010009188635e+19,
"TargetArc": 180,
"TargetArcOffset": 0,
"TargetRule": 1,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
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"AiType": 1,
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"Fqn": "abl.npc.ability.custom.boss.flashpoint.ilum.velasu_graege.hard.concussion_missile",
"first_seen": "1.0.0",
"last_seen": "6.2.1a",
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"LocalizedCategory": {
"enMale": "Npc",
"frMale": "Pnj",
"deMale": "Nsc"
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[NameId] => 2522365573464064
[Name] => Concussion Missile
[LocalizedName] => Array
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[enMale] => Concussion Missile
[frMale] => Missile assommant
[frFemale] => Missile assommant
[deMale] => Erschütterungsrakete
[deFemale] => Erschütterungsrakete
)
[DescriptionId] => 2522365573464065
[Description] => Fires a missile at the target that explodes knocking it out <<1[%d seconds/%d second/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds/%d second/%d seconds]>>.
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[frMale] => Tire un missile sur la cible, qui explose et la met KO pendant <<1[$d seconde/$d seconde/$d secondes]>>. Tout dégât subi interrompt cet effet. Les joueurs ciblés sont mis KO pendant <<2[$d seconde/$d seconde/$d secondes]>> au maximum.
[frFemale] => Tire un missile sur la cible, qui explose et la met KO pendant <<1[$d seconde/$d seconde/$d secondes]>>. Tout dégât subi interrompt cet effet. Les joueurs ciblés sont mis KO pendant <<2[$d seconde/$d seconde/$d secondes]>> au maximum.
[deMale] => Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos.
[deFemale] => Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos.
)
[ParsedDescription] => Fires a missile at the target that explodes knocking it out 0 seconds. Any damage will break this effect. Player targets are knocked out for up to 0 seconds.
[ParsedLocalizedDescription] => Array
(
[enMale] => Fires a missile at the target that explodes knocking it out 0 seconds. Any damage will break this effect. Player targets are knocked out for up to 0 seconds.
[frMale] => Tire un missile sur la cible, qui explose et la met KO pendant 0$d seconde. Tout dégât subi interrompt cet effet. Les joueurs ciblés sont mis KO pendant 0$d seconde au maximum.
[frFemale] => Tire un missile sur la cible, qui explose et la met KO pendant 0$d seconde. Tout dégât subi interrompt cet effet. Les joueurs ciblés sont mis KO pendant 0$d seconde au maximum.
[deMale] => Feuert eine Rakete auf das Ziel, die explodiert und es 0$d Sekunden lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu 0$d Sekunden lang bewusstlos.
[deFemale] => Feuert eine Rakete auf das Ziel, die explodiert und es 0$d Sekunden lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu 0$d Sekunden lang bewusstlos.
)
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[IsHidden] =>
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[ForceCost] => 0
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[GCD] => -1
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[TargetArc] => 180
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