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{ "_id": { "$oid": "5fb3e64133180000cb05c262" }, "NameId": "1602177420230656", "Name": "Damage Percent On Spawn Static Template", "LocalizedName": { "enMale": "Damage Percent On Spawn Static Template", "frMale": "Texte non valide - DNT", "frFemale": "Texte non valide - DNT", "deMale": "Statische Vorlage f\u00fcr Schadensprozent bei Einstieg", "deFemale": "Statische Vorlage f\u00fcr Schadensprozent bei Einstieg" }, "DescriptionId": "1602177420230657", "Description": "FUNCTION: Damages an NPC for a random standard percentage damage on spawn. We do not have the functionality to do a random percent damage, so the only recourse we have is using random standard percentage. Please keep in mind these values are not equivalent to actual percentages.\n\nTo change the value on a cloned version of this, change the StandardHealthPercentMin and Max to a range of values in decimal percent format. (i.e., 0.25 to 0.50).\n\nAPPROVED TEMPLATE 2\/23\/2011\n\n", "LocalizedDescription": { "enMale": "FUNCTION: Damages an NPC for a random standard percentage damage on spawn. We do not have the functionality to do a random percent damage, so the only recourse we have is using random standard percentage. Please keep in mind these values are not equivalent to actual percentages.\n\nTo change the value on a cloned version of this, change the StandardHealthPercentMin and Max to a range of values in decimal percent format. (i.e., 0.25 to 0.50).\n\nAPPROVED TEMPLATE 2\/23\/2011\n\n", "frMale": "Texte non valide - DNT", "frFemale": "Texte non valide - DNT", "deMale": "(\u00dcbersetzung fehlt - DNT)", "deFemale": "(\u00dcbersetzung fehlt - DNT)" }, "ParsedDescription": "FUNCTION: Damages an NPC for a random standard percentage damage on spawn. We do not have the functionality to do a random percent damage, so the only recourse we have is using random standard percentage. Please keep in mind these values are not equivalent to actual percentages.\n\nTo change the value on a cloned version of this, change the StandardHealthPercentMin and Max to a range of values in decimal percent format. (i.e., 0.25 to 0.50).\n\nAPPROVED TEMPLATE 2\/23\/2011\n\n", "ParsedLocalizedDescription": { "enMale": "FUNCTION: Damages an NPC for a random standard percentage damage on spawn. We do not have the functionality to do a random percent damage, so the only recourse we have is using random standard percentage. Please keep in mind these values are not equivalent to actual percentages.\n\nTo change the value on a cloned version of this, change the StandardHealthPercentMin and Max to a range of values in decimal percent format. (i.e., 0.25 to 0.50).\n\nAPPROVED TEMPLATE 2\/23\/2011\n\n", "frMale": "Texte non valide - DNT", "frFemale": "Texte non valide - DNT", "deMale": "(\u00dcbersetzung fehlt - DNT)", "deFemale": "(\u00dcbersetzung fehlt - DNT)" }, "EffectsB62": [ "esO1rxA", "yZ80wyw" ], "EffectIds": [ 1.6141053599571601e+19, 1.614105469908323e+19 ], "Level": 0, "EffectZero": "16141053599571601059", "IsHidden": false, "IsPassive": true, "Version": 0, "Cooldown": 0, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 0, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 0, "TargetArc": 0, "TargetArcOffset": 0, "TargetRule": 0, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "AiType": 9, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": -1, "UnknownBool": false, "UnknownInt2": 0, "AbsorbParams": [], "HashedIcon": "1449929182_2891688232", "Id": "16141163079770177839", "Base62Id": "Bm5QBqD", "Fqn": "abl.world_design.templates.damage_percent_on_spawn.dpos_random_template", "first_seen": "1.0.0", "last_seen": "6.2.1a", "current_version": "6.1.2b", "hash": "1515219150", "removed_in": "", "changed_fields": [ "removed_in" ], "previous_versions": [ "1.0.0" ] }
Array ( [_id] => MongoDB\BSON\ObjectId Object ( [oid] => 5fb3e64133180000cb05c262 ) [NameId] => 1602177420230656 [Name] => Damage Percent On Spawn Static Template [LocalizedName] => Array ( [enMale] => Damage Percent On Spawn Static Template [frMale] => Texte non valide - DNT [frFemale] => Texte non valide - DNT [deMale] => Statische Vorlage für Schadensprozent bei Einstieg [deFemale] => Statische Vorlage für Schadensprozent bei Einstieg ) [DescriptionId] => 1602177420230657 [Description] => FUNCTION: Damages an NPC for a random standard percentage damage on spawn. We do not have the functionality to do a random percent damage, so the only recourse we have is using random standard percentage. Please keep in mind these values are not equivalent to actual percentages. To change the value on a cloned version of this, change the StandardHealthPercentMin and Max to a range of values in decimal percent format. (i.e., 0.25 to 0.50). APPROVED TEMPLATE 2/23/2011 [LocalizedDescription] => Array ( [enMale] => FUNCTION: Damages an NPC for a random standard percentage damage on spawn. We do not have the functionality to do a random percent damage, so the only recourse we have is using random standard percentage. Please keep in mind these values are not equivalent to actual percentages. To change the value on a cloned version of this, change the StandardHealthPercentMin and Max to a range of values in decimal percent format. (i.e., 0.25 to 0.50). APPROVED TEMPLATE 2/23/2011 [frMale] => Texte non valide - DNT [frFemale] => Texte non valide - DNT [deMale] => (Übersetzung fehlt - DNT) [deFemale] => (Übersetzung fehlt - DNT) ) [ParsedDescription] => FUNCTION: Damages an NPC for a random standard percentage damage on spawn. We do not have the functionality to do a random percent damage, so the only recourse we have is using random standard percentage. Please keep in mind these values are not equivalent to actual percentages. To change the value on a cloned version of this, change the StandardHealthPercentMin and Max to a range of values in decimal percent format. (i.e., 0.25 to 0.50). APPROVED TEMPLATE 2/23/2011 [ParsedLocalizedDescription] => Array ( [enMale] => FUNCTION: Damages an NPC for a random standard percentage damage on spawn. We do not have the functionality to do a random percent damage, so the only recourse we have is using random standard percentage. Please keep in mind these values are not equivalent to actual percentages. To change the value on a cloned version of this, change the StandardHealthPercentMin and Max to a range of values in decimal percent format. (i.e., 0.25 to 0.50). APPROVED TEMPLATE 2/23/2011 [frMale] => Texte non valide - DNT [frFemale] => Texte non valide - DNT [deMale] => (Übersetzung fehlt - DNT) [deFemale] => (Übersetzung fehlt - DNT) ) [EffectsB62] => Array ( [0] => esO1rxA [1] => yZ80wyw ) [EffectIds] => Array ( [0] => 1.6141053599572E+19 [1] => 1.6141054699083E+19 ) [Level] => 0 [EffectZero] => 16141053599571601059 [IsHidden] => [IsPassive] => 1 [Version] => 0 [Cooldown] => 0 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 0 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 0 [TargetArc] => 0 [TargetArcOffset] => 0 [TargetRule] => 0 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [AiType] => 9 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => -1 [UnknownBool] => [UnknownInt2] => 0 [AbsorbParams] => Array ( ) [HashedIcon] => 1449929182_2891688232 [Id] => 16141163079770177839 [Base62Id] => Bm5QBqD [Fqn] => abl.world_design.templates.damage_percent_on_spawn.dpos_random_template [first_seen] => 1.0.0 [last_seen] => 6.2.1a [current_version] => 6.1.2b [hash] => 1515219150 [removed_in] => [changed_fields] => Array ( [0] => removed_in ) [previous_versions] => Array ( [0] => 1.0.0 ) )