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{
"_id": {
"$oid": "5fb3e64233180000cb05cc35"
},
"NameId": "2504584408858624",
"Name": "Quake Stomp",
"LocalizedName": {
"enMale": "Quake Stomp",
"frMale": "Pi\u00e9tinement sismique",
"frFemale": "Pi\u00e9tinement sismique",
"deMale": "Stampfbeben",
"deFemale": "Stampfbeben"
},
"DescriptionId": "2504584408858625",
"Description": "Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds\/%d second\/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.",
"LocalizedDescription": {
"enMale": "Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds\/%d second\/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.",
"frMale": "Pi\u00e9tine les ennemis \u00e0 proximit\u00e9 et leur inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques. \u00c9tourdit \u00e9galement les partenaires pendant <<2[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques chaque seconde.",
"frFemale": "Pi\u00e9tine les ennemis \u00e0 proximit\u00e9 et leur inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques. \u00c9tourdit \u00e9galement les partenaires pendant <<2[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques chaque seconde.",
"deMale": "Zerschl\u00e4gt Feinde in der N\u00e4he und verursacht <<1>> Kinetikschaden. Bet\u00e4ubt au\u00dferdem Gef\u00e4hrten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde.",
"deFemale": "Zerschl\u00e4gt Feinde in der N\u00e4he und verursacht <<1>> Kinetikschaden. Bet\u00e4ubt au\u00dferdem Gef\u00e4hrten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde."
},
"ParsedDescription": "Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds\/%d second\/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.",
"ParsedLocalizedDescription": {
"enMale": "Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds\/%d second\/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.",
"frMale": "Pi\u00e9tine les ennemis \u00e0 proximit\u00e9 et leur inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques. \u00c9tourdit \u00e9galement les partenaires pendant <<2[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques chaque seconde.",
"frFemale": "Pi\u00e9tine les ennemis \u00e0 proximit\u00e9 et leur inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques. \u00c9tourdit \u00e9galement les partenaires pendant <<2[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques chaque seconde.",
"deMale": "Zerschl\u00e4gt Feinde in der N\u00e4he und verursacht <<1>> Kinetikschaden. Bet\u00e4ubt au\u00dferdem Gef\u00e4hrten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde.",
"deFemale": "Zerschl\u00e4gt Feinde in der N\u00e4he und verursacht <<1>> Kinetikschaden. Bet\u00e4ubt au\u00dferdem Gef\u00e4hrten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde."
},
"EffectsB62": [
"W5dT2l7",
"KrlT2l7",
"7bNT2l7",
"gLRT2l7",
"p6BT2l7",
"drpT2l7"
],
"EffectIds": [
1.614091092162808e+19,
1.6140912021139708e+19,
1.6140913120651336e+19,
1.6140914220162963e+19,
1.6140906523581571e+19,
1.6140907623093199e+19
],
"Level": 0,
"Icon": "cycloneattack",
"EffectZero": "16140910921628080512",
"IsHidden": false,
"IsPassive": false,
"Version": 0,
"Cooldown": 12,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 0.4,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 1.6141085755384711e+19,
"TargetArc": 360,
"TargetArcOffset": 0,
"TargetRule": 8,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"AiType": 1,
"CombatMode": 1,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "",
"UnknownInt": 0,
"UnknownBool": true,
"UnknownInt2": 0,
"CooldownTimerSpecs": [
1.6141085755384711e+19
],
"AbsorbParams": [],
"HashedIcon": "259413549_2736120249",
"Id": "16141085755384710965",
"Base62Id": "DSVIil9",
"Fqn": "abl.npc.ability.creature.wraid.quake_stomp",
"first_seen": "1.0.0",
"last_seen": "6.2.1a",
"current_version": "1.1.0",
"hash": "1286480856",
"removed_in": "",
"changed_fields": [
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"hash"
],
"previous_versions": [
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]
}Array
(
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[oid] => 5fb3e64233180000cb05cc35
)
[NameId] => 2504584408858624
[Name] => Quake Stomp
[LocalizedName] => Array
(
[enMale] => Quake Stomp
[frMale] => Piétinement sismique
[frFemale] => Piétinement sismique
[deMale] => Stampfbeben
[deFemale] => Stampfbeben
)
[DescriptionId] => 2504584408858625
[Description] => Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds/%d second/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.
[LocalizedDescription] => Array
(
[enMale] => Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds/%d second/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.
[frMale] => Piétine les ennemis à proximité et leur inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Étourdit également les partenaires pendant <<2[$d seconde/$d seconde/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point/$d point/$d points]>> de dégâts cinétiques chaque seconde.
[frFemale] => Piétine les ennemis à proximité et leur inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Étourdit également les partenaires pendant <<2[$d seconde/$d seconde/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point/$d point/$d points]>> de dégâts cinétiques chaque seconde.
[deMale] => Zerschlägt Feinde in der Nähe und verursacht <<1>> Kinetikschaden. Betäubt außerdem Gefährten <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde.
[deFemale] => Zerschlägt Feinde in der Nähe und verursacht <<1>> Kinetikschaden. Betäubt außerdem Gefährten <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde.
)
[ParsedDescription] => Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds/%d second/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.
[ParsedLocalizedDescription] => Array
(
[enMale] => Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds/%d second/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.
[frMale] => Piétine les ennemis à proximité et leur inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Étourdit également les partenaires pendant <<2[$d seconde/$d seconde/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point/$d point/$d points]>> de dégâts cinétiques chaque seconde.
[frFemale] => Piétine les ennemis à proximité et leur inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Étourdit également les partenaires pendant <<2[$d seconde/$d seconde/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point/$d point/$d points]>> de dégâts cinétiques chaque seconde.
[deMale] => Zerschlägt Feinde in der Nähe und verursacht <<1>> Kinetikschaden. Betäubt außerdem Gefährten <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde.
[deFemale] => Zerschlägt Feinde in der Nähe und verursacht <<1>> Kinetikschaden. Betäubt außerdem Gefährten <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde.
)
[EffectsB62] => Array
(
[0] => W5dT2l7
[1] => KrlT2l7
[2] => 7bNT2l7
[3] => gLRT2l7
[4] => p6BT2l7
[5] => drpT2l7
)
[EffectIds] => Array
(
[0] => 1.6140910921628E+19
[1] => 1.614091202114E+19
[2] => 1.6140913120651E+19
[3] => 1.6140914220163E+19
[4] => 1.6140906523582E+19
[5] => 1.6140907623093E+19
)
[Level] => 0
[Icon] => cycloneattack
[EffectZero] => 16140910921628080512
[IsHidden] =>
[IsPassive] =>
[Version] => 0
[Cooldown] => 12
[CastingTime] => 0
[ChannelingTime] => 0
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 0.4
[GCD] => -1
[GcdOverride] =>
[ModalGroup] => 0
[SharedCooldown] => 1.6141085755385E+19
[TargetArc] => 360
[TargetArcOffset] => 0
[TargetRule] => 8
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[AiType] => 1
[CombatMode] => 1
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] =>
[UnknownInt] => 0
[UnknownBool] => 1
[UnknownInt2] => 0
[CooldownTimerSpecs] => Array
(
[0] => 1.6141085755385E+19
)
[AbsorbParams] => Array
(
)
[HashedIcon] => 259413549_2736120249
[Id] => 16141085755384710965
[Base62Id] => DSVIil9
[Fqn] => abl.npc.ability.creature.wraid.quake_stomp
[first_seen] => 1.0.0
[last_seen] => 6.2.1a
[current_version] => 1.1.0
[hash] => 1286480856
[removed_in] =>
[changed_fields] => Array
(
[0] => AutoAttackMode
[1] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0
)
)