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Quake Stomp

Quake Stomp
Instant
Cooldown:12s
Range:4m
Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds/%d second/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Quake Stomp
Other Sites:
{
    "_id": {
        "$oid": "5fb3e64233180000cb05cc35"
    },
    "NameId": "2504584408858624",
    "Name": "Quake Stomp",
    "LocalizedName": {
        "enMale": "Quake Stomp",
        "frMale": "Pi\u00e9tinement sismique",
        "frFemale": "Pi\u00e9tinement sismique",
        "deMale": "Stampfbeben",
        "deFemale": "Stampfbeben"
    },
    "DescriptionId": "2504584408858625",
    "Description": "Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds\/%d second\/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.",
    "LocalizedDescription": {
        "enMale": "Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds\/%d second\/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.",
        "frMale": "Pi\u00e9tine les ennemis \u00e0 proximit\u00e9 et leur inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques. \u00c9tourdit \u00e9galement les partenaires pendant <<2[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques chaque seconde.",
        "frFemale": "Pi\u00e9tine les ennemis \u00e0 proximit\u00e9 et leur inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques. \u00c9tourdit \u00e9galement les partenaires pendant <<2[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques chaque seconde.",
        "deMale": "Zerschl\u00e4gt Feinde in der N\u00e4he und verursacht <<1>> Kinetikschaden. Bet\u00e4ubt au\u00dferdem Gef\u00e4hrten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde.",
        "deFemale": "Zerschl\u00e4gt Feinde in der N\u00e4he und verursacht <<1>> Kinetikschaden. Bet\u00e4ubt au\u00dferdem Gef\u00e4hrten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde."
    },
    "ParsedDescription": "Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds\/%d second\/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.",
    "ParsedLocalizedDescription": {
        "enMale": "Smashes nearby enemies for <<1>> kinetic damage. Also stuns companions for <<2[%d seconds\/%d second\/%d seconds]>>. Targets remaining in the field take <<3>> kinetic damage each second.",
        "frMale": "Pi\u00e9tine les ennemis \u00e0 proximit\u00e9 et leur inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques. \u00c9tourdit \u00e9galement les partenaires pendant <<2[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques chaque seconde.",
        "frFemale": "Pi\u00e9tine les ennemis \u00e0 proximit\u00e9 et leur inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques. \u00c9tourdit \u00e9galement les partenaires pendant <<2[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui restent dans le champ subissent <<3[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques chaque seconde.",
        "deMale": "Zerschl\u00e4gt Feinde in der N\u00e4he und verursacht <<1>> Kinetikschaden. Bet\u00e4ubt au\u00dferdem Gef\u00e4hrten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde.",
        "deFemale": "Zerschl\u00e4gt Feinde in der N\u00e4he und verursacht <<1>> Kinetikschaden. Bet\u00e4ubt au\u00dferdem Gef\u00e4hrten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang. Im Feld verbleibende Ziele erleiden <<3>> Kinetikschaden pro Sekunde."
    },
    "EffectsB62": [
        "W5dT2l7",
        "KrlT2l7",
        "7bNT2l7",
        "gLRT2l7",
        "p6BT2l7",
        "drpT2l7"
    ],
    "EffectIds": [
        1.614091092162808e+19,
        1.6140912021139708e+19,
        1.6140913120651336e+19,
        1.6140914220162963e+19,
        1.6140906523581571e+19,
        1.6140907623093199e+19
    ],
    "Level": 0,
    "Icon": "cycloneattack",
    "EffectZero": "16140910921628080512",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 12,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0.4,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 1.6141085755384711e+19,
    "TargetArc": 360,
    "TargetArcOffset": 0,
    "TargetRule": 8,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 1,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": 0,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "CooldownTimerSpecs": [
        1.6141085755384711e+19
    ],
    "AbsorbParams": [],
    "HashedIcon": "259413549_2736120249",
    "Id": "16141085755384710965",
    "Base62Id": "DSVIil9",
    "Fqn": "abl.npc.ability.creature.wraid.quake_stomp",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "1.1.0",
    "hash": "1286480856",
    "removed_in": "",
    "changed_fields": [
        "AutoAttackMode",
        "hash"
    ],
    "previous_versions": [
        "1.0.0"
    ]
}