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{
    "_id": {
        "$oid": "5fb4381233180000cb08a762"
    },
    "NameId": "3518956899926016",
    "Name": "Mortar Round",
    "LocalizedName": {
        "enMale": "Mortar Round",
        "frMale": "Salve de mortier",
        "frFemale": "Salve de mortier",
        "deMale": "M\u00f6rsergeschoss",
        "deFemale": "M\u00f6rsergeschoss"
    },
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    "LocalizedDescription": {
        "enMale": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.",
        "frMale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3\u00a0cibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "frFemale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3\u00a0cibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "deMale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen.",
        "deFemale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen."
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        "enMale": "Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.",
        "frMale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3\u00a0cibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "frFemale": "Salve lourde qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 la cible principale et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques \u00e0 un maximum de 3\u00a0cibles dans un rayon de 5\u00a0m\u00e8tres. Si la cible principale est un ennemi faible ou standard, elle est projet\u00e9e au sol.",
        "deMale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen.",
        "deFemale": "Feuert ein schweres Geschoss ab, das dem Prim\u00e4rziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zuf\u00fcgt. Wenn das Prim\u00e4rziel ein schwacher oder normaler Feind ist, wird es zu Boden gesto\u00dfen."
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    [NameId] => 3518956899926016
    [Name] => Mortar Round
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            [frMale] => Salve de mortier
            [frFemale] => Salve de mortier
            [deMale] => Mörsergeschoss
            [deFemale] => Mörsergeschoss
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            [frMale] => Salve lourde qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 3 cibles dans un rayon de 5 mètres. Si la cible principale est un ennemi faible ou standard, elle est projetée au sol.
            [frFemale] => Salve lourde qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 3 cibles dans un rayon de 5 mètres. Si la cible principale est un ennemi faible ou standard, elle est projetée au sol.
            [deMale] => Feuert ein schweres Geschoss ab, das dem Primärziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zufügt. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen.
            [deFemale] => Feuert ein schweres Geschoss ab, das dem Primärziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zufügt. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen.
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            [frMale] => Salve lourde qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 3 cibles dans un rayon de 5 mètres. Si la cible principale est un ennemi faible ou standard, elle est projetée au sol.
            [frFemale] => Salve lourde qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 3 cibles dans un rayon de 5 mètres. Si la cible principale est un ennemi faible ou standard, elle est projetée au sol.
            [deMale] => Feuert ein schweres Geschoss ab, das dem Primärziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zufügt. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen.
            [deFemale] => Feuert ein schweres Geschoss ab, das dem Primärziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zufügt. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen.
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