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{ "_id": { "$oid": "5fb3e64233180000cb05ce49" }, "NameId": "1682579208011776", "Name": "Concussive Round", "LocalizedName": { "enMale": "Concussive Round", "frMale": "Salve assommante", "frFemale": "Salve assommante", "deMale": "Schlaggeschoss", "deFemale": "Schlaggeschoss" }, "DescriptionId": "1682579208011777", "Description": "Fires a round at the target that knocks it out for up to <<1[%d seconds\/%d second\/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.", "LocalizedDescription": { "enMale": "Fires a round at the target that knocks it out for up to <<1[%d seconds\/%d second\/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.", "frMale": "Tire une salve qui met la cible KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>> au maximum. Les cibles qui ne sont pas des joueurs mises KO r\u00e9g\u00e9n\u00e8rent leur sant\u00e9 rapidement (hors cibles standard et faibles). Les d\u00e9g\u00e2ts interrompent cet effet.", "frFemale": "Tire une salve qui met la cible KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>> au maximum. Les cibles qui ne sont pas des joueurs mises KO r\u00e9g\u00e9n\u00e8rent leur sant\u00e9 rapidement (hors cibles standard et faibles). Les d\u00e9g\u00e2ts interrompent cet effet.", "deMale": "Feuert ein Geschoss ab, die das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig.", "deFemale": "Feuert ein Geschoss ab, die das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig." }, "ParsedDescription": "Fires a round at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.", "ParsedLocalizedDescription": { "enMale": "Fires a round at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.", "frMale": "Tire une salve qui met la cible KO pendant 60$d secondes au maximum. Les cibles qui ne sont pas des joueurs mises KO r\u00e9g\u00e9n\u00e8rent leur sant\u00e9 rapidement (hors cibles standard et faibles). Les d\u00e9g\u00e2ts interrompent cet effet.", "frFemale": "Tire une salve qui met la cible KO pendant 60$d secondes au maximum. Les cibles qui ne sont pas des joueurs mises KO r\u00e9g\u00e9n\u00e8rent leur sant\u00e9 rapidement (hors cibles standard et faibles). Les d\u00e9g\u00e2ts interrompent cet effet.", "deMale": "Feuert ein Geschoss ab, die das Ziel 60$d Sekunden lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig.", "deFemale": "Feuert ein Geschoss ab, die das Ziel 60$d Sekunden lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig." }, "EffectsB62": [ "MlxMgbE", "3VZMgbE", "yddhLIU", "fzxhLIU" ], "EffectIds": [ 1.61410004271355e+19, 1.6141001526647126e+19, 1.614099822811224e+19, 1.6140999327623873e+19 ], "Level": 0, "Icon": "concussionmissiles", "EffectZero": "16141000427135499866", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 60, "CastingTime": 2, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 5, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 3, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 1.6141114952535849e+19, "TargetArc": 270, "TargetArcOffset": 0, "TargetRule": 1, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "DescriptionTokens": { "1": { "ablParsedDescriptionToken": 60, "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeDuration", "ablDescriptionTokenEffect": 2, "ablDescriptionTokenSubEffect": -1 }, "2": { "ablParsedDescriptionToken": 8, "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeDuration", "ablDescriptionTokenEffect": 3, "ablDescriptionTokenSubEffect": -1 } }, "ModDescriptionTokens": { "1": { "Value": 60, "Multiplier": 1, "Type": "Duration", "Effect": 2, "SubEffect": -1 }, "2": { "Value": 8, "Multiplier": 1, "Type": "Duration", "Effect": 3, "SubEffect": -1 } }, "AiType": 1, "CombatMode": 2, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "epp.trooper.concussive_round.concussive_round_cast_loop", "UnknownInt": 0, "UnknownBool": true, "UnknownInt2": 0, "CooldownTimerSpecs": [ 1.6141114952535849e+19 ], "AbsorbParams": [], "HashedIcon": "4133968923_2614243200", "Id": "16141114952535847992", "Base62Id": "E3Ibi87", "Fqn": "abl.trooper.concussive_round", "first_seen": "1.0.0", "last_seen": "6.2.1a", "current_version": "4.0.0", "hash": "562647351", "removed_in": "", "changed_fields": [ "EffectsB62", "EffectIds", "EffectZero", "hash" ], "previous_versions": [ "1.0.0", "1.1.0", "1.2.0", "2.0.0", "3.0.0" ] }
Array ( [_id] => MongoDB\BSON\ObjectId Object ( [oid] => 5fb3e64233180000cb05ce49 ) [NameId] => 1682579208011776 [Name] => Concussive Round [LocalizedName] => Array ( [enMale] => Concussive Round [frMale] => Salve assommante [frFemale] => Salve assommante [deMale] => Schlaggeschoss [deFemale] => Schlaggeschoss ) [DescriptionId] => 1682579208011777 [Description] => Fires a round at the target that knocks it out for up to <<1[%d seconds/%d second/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely. [LocalizedDescription] => Array ( [enMale] => Fires a round at the target that knocks it out for up to <<1[%d seconds/%d second/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely. [frMale] => Tire une salve qui met la cible KO pendant <<1[$d seconde/$d seconde/$d secondes]>> au maximum. Les cibles qui ne sont pas des joueurs mises KO régénèrent leur santé rapidement (hors cibles standard et faibles). Les dégâts interrompent cet effet. [frFemale] => Tire une salve qui met la cible KO pendant <<1[$d seconde/$d seconde/$d secondes]>> au maximum. Les cibles qui ne sont pas des joueurs mises KO régénèrent leur santé rapidement (hors cibles standard et faibles). Les dégâts interrompent cet effet. [deMale] => Feuert ein Geschoss ab, die das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig. [deFemale] => Feuert ein Geschoss ab, die das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig. ) [ParsedDescription] => Fires a round at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely. [ParsedLocalizedDescription] => Array ( [enMale] => Fires a round at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely. [frMale] => Tire une salve qui met la cible KO pendant 60$d secondes au maximum. Les cibles qui ne sont pas des joueurs mises KO régénèrent leur santé rapidement (hors cibles standard et faibles). Les dégâts interrompent cet effet. [frFemale] => Tire une salve qui met la cible KO pendant 60$d secondes au maximum. Les cibles qui ne sont pas des joueurs mises KO régénèrent leur santé rapidement (hors cibles standard et faibles). Les dégâts interrompent cet effet. [deMale] => Feuert ein Geschoss ab, die das Ziel 60$d Sekunden lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig. [deFemale] => Feuert ein Geschoss ab, die das Ziel 60$d Sekunden lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig. ) [EffectsB62] => Array ( [0] => MlxMgbE [1] => 3VZMgbE [2] => yddhLIU [3] => fzxhLIU ) [EffectIds] => Array ( [0] => 1.6141000427136E+19 [1] => 1.6141001526647E+19 [2] => 1.6140998228112E+19 [3] => 1.6140999327624E+19 ) [Level] => 0 [Icon] => concussionmissiles [EffectZero] => 16141000427135499866 [IsHidden] => [IsPassive] => [Version] => 0 [Cooldown] => 60 [CastingTime] => 2 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 5 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 3 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 1.6141114952536E+19 [TargetArc] => 270 [TargetArcOffset] => 0 [TargetRule] => 1 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [DescriptionTokens] => Array ( [1] => Array ( [ablParsedDescriptionToken] => 60 [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeDuration [ablDescriptionTokenEffect] => 2 [ablDescriptionTokenSubEffect] => -1 ) [2] => Array ( [ablParsedDescriptionToken] => 8 [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeDuration [ablDescriptionTokenEffect] => 3 [ablDescriptionTokenSubEffect] => -1 ) ) [ModDescriptionTokens] => Array ( [1] => Array ( [Value] => 60 [Multiplier] => 1 [Type] => Duration [Effect] => 2 [SubEffect] => -1 ) [2] => Array ( [Value] => 8 [Multiplier] => 1 [Type] => Duration [Effect] => 3 [SubEffect] => -1 ) ) [AiType] => 1 [CombatMode] => 2 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => epp.trooper.concussive_round.concussive_round_cast_loop [UnknownInt] => 0 [UnknownBool] => 1 [UnknownInt2] => 0 [CooldownTimerSpecs] => Array ( [0] => 1.6141114952536E+19 ) [AbsorbParams] => Array ( ) [HashedIcon] => 4133968923_2614243200 [Id] => 16141114952535847992 [Base62Id] => E3Ibi87 [Fqn] => abl.trooper.concussive_round [first_seen] => 1.0.0 [last_seen] => 6.2.1a [current_version] => 4.0.0 [hash] => 562647351 [removed_in] => [changed_fields] => Array ( [0] => EffectsB62 [1] => EffectIds [2] => EffectZero [3] => hash ) [previous_versions] => Array ( [0] => 1.0.0 [1] => 1.1.0 [2] => 1.2.0 [3] => 2.0.0 [4] => 3.0.0 ) )