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{ "_id": { "$oid": "5fb4100733180000cb07ffc5" }, "NameId": "3198951771602944", "Name": "Debilitating Shots", "LocalizedName": { "enMale": "Debilitating Shots", "frMale": "Tirs fragilisants", "frFemale": "Tirs fragilisants", "deMale": "Entkr\u00e4ftende Sch\u00fcsse", "deFemale": "Entkr\u00e4ftende Sch\u00fcsse" }, "DescriptionId": "3198951771602945", "Description": "Increases the Trauma duration of Shatter Shot by <<1>> seconds. In addition, when Leg Shot's immobilize effect wears off, there is a <<2>>% chance the target's movement is slowed by 70% for 3 seconds.", "LocalizedDescription": { "enMale": "Increases the Trauma duration of Shatter Shot by <<1>> seconds. In addition, when Leg Shot's immobilize effect wears off, there is a <<2>>% chance the target's movement is slowed by 70% for 3 seconds.", "frMale": "Augmente de <<1[$d seconde\/$d seconde\/$d secondes]>> la dur\u00e9e du traumatisme du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>>\u00a0% de chances d'\u00eatre ralentie de 70\u00a0% pendant 3\u00a0secondes.", "frFemale": "Augmente de <<1[$d seconde\/$d seconde\/$d secondes]>> la dur\u00e9e du traumatisme du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>>\u00a0% de chances d'\u00eatre ralentie de 70\u00a0% pendant 3\u00a0secondes.", "deMale": "Erh\u00f6ht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Au\u00dferdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der L\u00e4hmungseffekt von Beinschuss endet.", "deFemale": "Erh\u00f6ht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Au\u00dferdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der L\u00e4hmungseffekt von Beinschuss endet." }, "ParsedDescription": "Increases the Trauma duration of Shatter Shot by <<1>> seconds. In addition, when Leg Shot\\'s immobilize effect wears off, there is a <<2>>% chance the target\\'s movement is slowed by 70% for 3 seconds.", "ParsedLocalizedDescription": { "enMale": "Increases the Trauma duration of Shatter Shot by <<1>> seconds. In addition, when Leg Shot's immobilize effect wears off, there is a <<2>>% chance the target's movement is slowed by 70% for 3 seconds.", "frMale": "Augmente de <<1[$d seconde\/$d seconde\/$d secondes]>> la dur\u00e9e du traumatisme du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>>\u00a0% de chances d'\u00eatre ralentie de 70\u00a0% pendant 3\u00a0secondes.", "frFemale": "Augmente de <<1[$d seconde\/$d seconde\/$d secondes]>> la dur\u00e9e du traumatisme du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>>\u00a0% de chances d'\u00eatre ralentie de 70\u00a0% pendant 3\u00a0secondes.", "deMale": "Erh\u00f6ht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Au\u00dferdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der L\u00e4hmungseffekt von Beinschuss endet.", "deFemale": "Erh\u00f6ht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Au\u00dferdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der L\u00e4hmungseffekt von Beinschuss endet." }, "EffectsB62": [ "hJA1VhA", "7Z21VhA" ], "EffectIds": [ 1.6141114071226331e+19, 1.6141115170737959e+19 ], "Level": 0, "Icon": "disable", "EffectZero": "16141114071226331821", "IsHidden": true, "IsPassive": true, "Version": 0, "Cooldown": 0, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 0, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 0, "TargetArc": 0, "TargetArcOffset": 0, "TargetRule": 0, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "DescriptionTokens": { "1": { "ablParsedDescriptionToken": 3, "ablDescriptionTokenMultiplier": 3, "ablDescriptionTokenType": "ablDescriptionTokenTypeRank", "ablDescriptionTokenEffect": -1, "ablDescriptionTokenSubEffect": -1 }, "2": { "ablParsedDescriptionToken": 50, "ablDescriptionTokenMultiplier": 50, "ablDescriptionTokenType": "ablDescriptionTokenTypeRank", "ablDescriptionTokenEffect": -1, "ablDescriptionTokenSubEffect": -1 } }, "ModDescriptionTokens": { "1": { "Value": 3, "Multiplier": 3, "Type": "Rank", "Effect": -1, "SubEffect": -1 }, "2": { "Value": 50, "Multiplier": 50, "Type": "Rank", "Effect": -1, "SubEffect": -1 } }, "AiType": 9, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": -1, "UnknownBool": false, "UnknownInt2": 0, "AbsorbParams": [], "HashedIcon": "1243919091_2936482099", "Id": "16141178844556044101", "Base62Id": "HIVGjQ3", "Fqn": "abl.agent.skill.marksmanship.debilitating_shots", "first_seen": "2.0.0", "last_seen": "2.10.3a", "current_version": "2.0.0", "hash": "118132758", "removed_in": "3.0.0" }
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De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>> % de chances d'être ralentie de 70 % pendant 3 secondes. [frFemale] => Augmente de <<1[$d seconde/$d seconde/$d secondes]>> la durée du traumatisme du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>> % de chances d'être ralentie de 70 % pendant 3 secondes. [deMale] => Erhöht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden/$d Sekunde/$d Sekunden]>>. Außerdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der Lähmungseffekt von Beinschuss endet. [deFemale] => Erhöht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden/$d Sekunde/$d Sekunden]>>. Außerdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der Lähmungseffekt von Beinschuss endet. ) [ParsedDescription] => Increases the Trauma duration of Shatter Shot by <<1>> seconds. In addition, when Leg Shot\'s immobilize effect wears off, there is a <<2>>% chance the target\'s movement is slowed by 70% for 3 seconds. [ParsedLocalizedDescription] => Array ( [enMale] => Increases the Trauma duration of Shatter Shot by <<1>> seconds. In addition, when Leg Shot's immobilize effect wears off, there is a <<2>>% chance the target's movement is slowed by 70% for 3 seconds. [frMale] => Augmente de <<1[$d seconde/$d seconde/$d secondes]>> la durée du traumatisme du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>> % de chances d'être ralentie de 70 % pendant 3 secondes. [frFemale] => Augmente de <<1[$d seconde/$d seconde/$d secondes]>> la durée du traumatisme du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>> % de chances d'être ralentie de 70 % pendant 3 secondes. [deMale] => Erhöht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden/$d Sekunde/$d Sekunden]>>. Außerdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der Lähmungseffekt von Beinschuss endet. [deFemale] => Erhöht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden/$d Sekunde/$d Sekunden]>>. Außerdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der Lähmungseffekt von Beinschuss endet. ) [EffectsB62] => Array ( [0] => hJA1VhA [1] => 7Z21VhA ) [EffectIds] => Array ( [0] => 1.6141114071226E+19 [1] => 1.6141115170738E+19 ) [Level] => 0 [Icon] => disable [EffectZero] => 16141114071226331821 [IsHidden] => 1 [IsPassive] => 1 [Version] => 0 [Cooldown] => 0 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 0 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 0 [TargetArc] => 0 [TargetArcOffset] => 0 [TargetRule] => 0 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [DescriptionTokens] => Array ( [1] => Array ( [ablParsedDescriptionToken] => 3 [ablDescriptionTokenMultiplier] => 3 [ablDescriptionTokenType] => ablDescriptionTokenTypeRank [ablDescriptionTokenEffect] => -1 [ablDescriptionTokenSubEffect] => -1 ) [2] => Array ( [ablParsedDescriptionToken] => 50 [ablDescriptionTokenMultiplier] => 50 [ablDescriptionTokenType] => ablDescriptionTokenTypeRank [ablDescriptionTokenEffect] => -1 [ablDescriptionTokenSubEffect] => -1 ) ) [ModDescriptionTokens] => Array ( [1] => Array ( [Value] => 3 [Multiplier] => 3 [Type] => Rank [Effect] => -1 [SubEffect] => -1 ) [2] => Array ( [Value] => 50 [Multiplier] => 50 [Type] => Rank [Effect] => -1 [SubEffect] => -1 ) ) [AiType] => 9 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => -1 [UnknownBool] => [UnknownInt2] => 0 [AbsorbParams] => Array ( ) [HashedIcon] => 1243919091_2936482099 [Id] => 16141178844556044101 [Base62Id] => HIVGjQ3 [Fqn] => abl.agent.skill.marksmanship.debilitating_shots [first_seen] => 2.0.0 [last_seen] => 2.10.3a [current_version] => 2.0.0 [hash] => 118132758 [removed_in] => 3.0.0 )