You are not logged in.
{
"_id": {
"$oid": "5fb4023633180000cb07e486"
},
"NameId": "3012017615011840",
"Name": "Missile",
"LocalizedName": {
"enMale": "Missile",
"frMale": "Missile",
"frFemale": "Missile",
"deMale": "Rakete",
"deFemale": "Rakete"
},
"DescriptionId": "3012017615011841",
"Description": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
"LocalizedDescription": {
"enMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
"frMale": "",
"frFemale": "",
"deMale": "",
"deFemale": ""
},
"ParsedDescription": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
"ParsedLocalizedDescription": {
"enMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
"frMale": "",
"frFemale": "",
"deMale": "",
"deFemale": ""
},
"EffectsB62": [
"UryyCIz",
"A5runBF"
],
"EffectIds": [
1.614098325199129e+19,
1.6140982152479662e+19
],
"Level": 0,
"EffectZero": "16140983251991289723",
"IsHidden": false,
"IsPassive": false,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 100,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 0,
"TargetArc": 180,
"TargetArcOffset": 0,
"TargetRule": 10,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"AiType": 9,
"CombatMode": 1,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "",
"UnknownInt": -1,
"UnknownBool": true,
"UnknownInt2": 0,
"AbsorbParams": [],
"HashedIcon": "1449929182_2891688232",
"Id": "16141092729418117207",
"Base62Id": "Lt2RTr1",
"Fqn": "abl.space_combat.player.improved_missile_sith",
"first_seen": "1.4.0",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "2527272460",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.4.0"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb4023633180000cb07e486
)
[NameId] => 3012017615011840
[Name] => Missile
[LocalizedName] => Array
(
[enMale] => Missile
[frMale] => Missile
[frFemale] => Missile
[deMale] => Rakete
[deFemale] => Rakete
)
[DescriptionId] => 3012017615011841
[Description] => GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
[LocalizedDescription] => Array
(
[enMale] => GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[ParsedDescription] => GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
[ParsedLocalizedDescription] => Array
(
[enMale] => GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[EffectsB62] => Array
(
[0] => UryyCIz
[1] => A5runBF
)
[EffectIds] => Array
(
[0] => 1.6140983251991E+19
[1] => 1.614098215248E+19
)
[Level] => 0
[EffectZero] => 16140983251991289723
[IsHidden] =>
[IsPassive] =>
[Version] => 0
[Cooldown] => 0
[CastingTime] => 0
[ChannelingTime] => 0
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 100
[GCD] => -1
[GcdOverride] =>
[ModalGroup] => 0
[SharedCooldown] => 0
[TargetArc] => 180
[TargetArcOffset] => 0
[TargetRule] => 10
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[AiType] => 9
[CombatMode] => 1
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] =>
[UnknownInt] => -1
[UnknownBool] => 1
[UnknownInt2] => 0
[AbsorbParams] => Array
(
)
[HashedIcon] => 1449929182_2891688232
[Id] => 16141092729418117207
[Base62Id] => Lt2RTr1
[Fqn] => abl.space_combat.player.improved_missile_sith
[first_seen] => 1.4.0
[last_seen] => 6.2.1a
[current_version] => 6.2.0b
[hash] => 2527272460
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.4.0
)
)