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{
"_id": {
"$oid": "5fb3e64233180000cb05c8ce"
},
"NameId": "757885634084864",
"Name": "test.qa.mccameron.creatures.shade_25.buffstate",
"LocalizedName": {
"enMale": "test.qa.mccameron.creatures.shade_25.buffstate",
"frMale": "FR_Buffstate",
"frFemale": "FR_Buffstate",
"deMale": "DE_Buffstate",
"deFemale": "DE_Buffstate"
},
"DescriptionId": "757885634084865",
"Description": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"LocalizedDescription": {
"enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
},
"ParsedDescription": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"ParsedLocalizedDescription": {
"enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
},
"EffectsB62": [
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],
"EffectIds": [
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],
"Level": 0,
"Icon": "darkGift",
"EffectZero": "16141127105795006229",
"IsHidden": false,
"IsPassive": false,
"Version": 0,
"Cooldown": 3000,
"CastingTime": 0,
"ChannelingTime": 30,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
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"GCD": 31,
"GcdOverride": true,
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"TargetArc": 0,
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"TargetRule": 0,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"AiType": 3,
"CombatMode": 1,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "epp.test.qa.mccameron.creatures.shade.deshade_channel",
"UnknownInt": 0,
"UnknownBool": true,
"UnknownInt2": 0,
"CooldownTimerSpecs": [
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"AbsorbParams": [
{
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"effParam_AmountMin": 0,
"effParam_AmountPercent": 95,
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"effParam_MaxDamageAbsorbed": 0,
"effParam_HealingPowerCoefficient": 0
}
],
"HashedIcon": "1178742984_1763076645",
"Id": "16141132730849539422",
"Base62Id": "NhMt1h3",
"Fqn": "abl.test.qa.mccameron.creatures.shade_25.buffstate",
"first_seen": "1.0.0",
"last_seen": "6.2.1a",
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"hash": "196419144",
"removed_in": "",
"changed_fields": [
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],
"previous_versions": [
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],
"B62References": {
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},
"LocalizedCategory": {
"enMale": "Npc",
"frMale": "Pnj",
"deMale": "Nsc"
},
"is_test": true
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64233180000cb05c8ce
)
[NameId] => 757885634084864
[Name] => test.qa.mccameron.creatures.shade_25.buffstate
[LocalizedName] => Array
(
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[frMale] => FR_Buffstate
[frFemale] => FR_Buffstate
[deMale] => DE_Buffstate
[deFemale] => DE_Buffstate
)
[DescriptionId] => 757885634084865
[Description] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[LocalizedDescription] => Array
(
[enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
)
[ParsedDescription] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[ParsedLocalizedDescription] => Array
(
[enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
)
[EffectsB62] => Array
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[1] => fX5NLv5
[2] => Sn9NLv5
)
[EffectIds] => Array
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[1] => 1.6141128205307E+19
[2] => 1.6141129304818E+19
)
[Level] => 0
[Icon] => darkGift
[EffectZero] => 16141127105795006229
[IsHidden] =>
[IsPassive] =>
[Version] => 0
[Cooldown] => 3000
[CastingTime] => 0
[ChannelingTime] => 30
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 0
[GCD] => 31
[GcdOverride] => 1
[ModalGroup] => 0
[SharedCooldown] => 1.614113273085E+19
[TargetArc] => 0
[TargetArcOffset] => 0
[TargetRule] => 0
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[AiType] => 3
[CombatMode] => 1
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] => epp.test.qa.mccameron.creatures.shade.deshade_channel
[UnknownInt] => 0
[UnknownBool] => 1
[UnknownInt2] => 0
[CooldownTimerSpecs] => Array
(
[0] => 1.614113273085E+19
)
[AbsorbParams] => Array
(
[0] => Array
(
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[effParam_AmountMin] => 0
[effParam_AmountPercent] => 95
[effParam_StandardHealthPercentMax] => 0
[effParam_StandardHealthPercentMin] => 0
[effParam_MaxDamageAbsorbed] => 0
[effParam_HealingPowerCoefficient] => 0
)
)
[HashedIcon] => 1178742984_1763076645
[Id] => 16141132730849539422
[Base62Id] => NhMt1h3
[Fqn] => abl.test.qa.mccameron.creatures.shade_25.buffstate
[first_seen] => 1.0.0
[last_seen] => 6.2.1a
[current_version] => 6.2.1
[hash] => 196419144
[removed_in] =>
[changed_fields] => Array
(
[0] => is_test
)
[previous_versions] => Array
(
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[1] => 1.2.0
[2] => 1.2.4
[3] => 1.3.0
[4] => 1.5.0
)
[B62References] => Array
(
[partOfApn] => Array
(
[0] => uyFKyVy
)
)
[LocalizedCategory] => Array
(
[enMale] => Npc
[frMale] => Pnj
[deMale] => Nsc
)
[is_test] => 1
)