You are not logged in.
{
"_id": {
"$oid": "5fb3e64033180000cb05b31d"
},
"NameId": "801312048414720",
"Name": "Ion Cell",
"LocalizedName": {
"enMale": "Ion Cell",
"frMale": "Cellule ionique",
"frFemale": "Cellule ionique",
"deMale": "Ionenzelle",
"deFemale": "Ionenzelle"
},
"DescriptionId": "801312048414721",
"Description": "Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cell is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cell can be active at a time.",
"LocalizedDescription": {
"enMale": "Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cell is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cell can be active at a time.",
"frMale": "Charge votre fusil avec une cellule ionique, donnant aux attaques \u00e0 distance 15\u00a0% de chances d'infliger <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques suppl\u00e9mentaires toutes les 1,5\u00a0seconde. Pendant que la cellule est active, l'index d'armure augmente de 60\u00a0%, la r\u00e9duction de d\u00e9g\u00e2ts de 5\u00a0%, les chances de bouclier de 15\u00a0%, la g\u00e9n\u00e9ration d'animosit\u00e9 de 100\u00a0%, la pr\u00e9cision de 10\u00a0% et tous les d\u00e9g\u00e2ts inflig\u00e9s sont r\u00e9duits de 10\u00a0%. Une seule cellule peut \u00eatre active \u00e0 la fois.",
"frFemale": "Charge votre fusil avec une cellule ionique, donnant aux attaques \u00e0 distance 15\u00a0% de chances d'infliger <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques suppl\u00e9mentaires toutes les 1,5\u00a0seconde. Pendant que la cellule est active, l'index d'armure augmente de 60\u00a0%, la r\u00e9duction de d\u00e9g\u00e2ts de 5\u00a0%, les chances de bouclier de 15\u00a0%, la g\u00e9n\u00e9ration d'animosit\u00e9 de 100\u00a0%, la pr\u00e9cision de 10\u00a0% et tous les d\u00e9g\u00e2ts inflig\u00e9s sont r\u00e9duits de 10\u00a0%. Une seule cellule peut \u00eatre active \u00e0 la fois.",
"deMale": "L\u00e4dt dein Gewehr mit einer Ionen-Energiezelle und verleiht Fernkampfangriffen eine Chance von 15%, zus\u00e4tzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. W\u00e4hrend diese Zelle aktiv ist, erh\u00f6ht sich der R\u00fcstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Pr\u00e4zision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur eine Zelle gleichzeitig aktiv sein.",
"deFemale": "L\u00e4dt dein Gewehr mit einer Ionen-Energiezelle und verleiht Fernkampfangriffen eine Chance von 15%, zus\u00e4tzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. W\u00e4hrend diese Zelle aktiv ist, erh\u00f6ht sich der R\u00fcstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Pr\u00e4zision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur eine Zelle gleichzeitig aktiv sein."
},
"ParsedDescription": "Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cell is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cell can be active at a time.",
"ParsedLocalizedDescription": {
"enMale": "Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cell is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cell can be active at a time.",
"frMale": "Charge votre fusil avec une cellule ionique, donnant aux attaques \u00e0 distance 15\u00a0% de chances d'infliger <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques suppl\u00e9mentaires toutes les 1,5\u00a0seconde. Pendant que la cellule est active, l'index d'armure augmente de 60\u00a0%, la r\u00e9duction de d\u00e9g\u00e2ts de 5\u00a0%, les chances de bouclier de 15\u00a0%, la g\u00e9n\u00e9ration d'animosit\u00e9 de 100\u00a0%, la pr\u00e9cision de 10\u00a0% et tous les d\u00e9g\u00e2ts inflig\u00e9s sont r\u00e9duits de 10\u00a0%. Une seule cellule peut \u00eatre active \u00e0 la fois.",
"frFemale": "Charge votre fusil avec une cellule ionique, donnant aux attaques \u00e0 distance 15\u00a0% de chances d'infliger <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques suppl\u00e9mentaires toutes les 1,5\u00a0seconde. Pendant que la cellule est active, l'index d'armure augmente de 60\u00a0%, la r\u00e9duction de d\u00e9g\u00e2ts de 5\u00a0%, les chances de bouclier de 15\u00a0%, la g\u00e9n\u00e9ration d'animosit\u00e9 de 100\u00a0%, la pr\u00e9cision de 10\u00a0% et tous les d\u00e9g\u00e2ts inflig\u00e9s sont r\u00e9duits de 10\u00a0%. Une seule cellule peut \u00eatre active \u00e0 la fois.",
"deMale": "L\u00e4dt dein Gewehr mit einer Ionen-Energiezelle und verleiht Fernkampfangriffen eine Chance von 15%, zus\u00e4tzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. W\u00e4hrend diese Zelle aktiv ist, erh\u00f6ht sich der R\u00fcstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Pr\u00e4zision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur eine Zelle gleichzeitig aktiv sein.",
"deFemale": "L\u00e4dt dein Gewehr mit einer Ionen-Energiezelle und verleiht Fernkampfangriffen eine Chance von 15%, zus\u00e4tzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. W\u00e4hrend diese Zelle aktiv ist, erh\u00f6ht sich der R\u00fcstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Pr\u00e4zision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur eine Zelle gleichzeitig aktiv sein."
},
"EffectsB62": [
"hzwfEoU",
"SFvITbE",
"nVXITbE",
"blfITbE",
"yVifEoU"
],
"EffectIds": [
1.6140998227231179e+19,
1.614099712771955e+19,
1.6140996028207921e+19,
1.6140994928696293e+19,
1.6141002625277688e+19
],
"Level": 0,
"Icon": "ionClip",
"EffectZero": "16140998227231178159",
"IsHidden": false,
"IsPassive": false,
"Version": 0,
"Cooldown": 0,
"CastingTime": 1.5,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 0,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 1537002426130526783,
"SharedCooldown": 0,
"TargetArc": 0,
"TargetArcOffset": 0,
"TargetRule": 0,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"DescriptionTokens": {
"1": {
"ablParsedDescriptionToken": [
{
"Key": "effAction_SpellDamage",
"Value": [
[],
{
"effParam_DamageType": "2",
"effParam_Slot": "1",
"effParam_SpellType": "2",
"effParam_LevelCap": "0"
},
{
"effParam_AmountMax": "0",
"effParam_AmountMin": "0",
"effParam_AmountPercent": "0",
"effParam_ThreatPercent": "0",
"effParam_StandardHealthPercentMax": "0.025",
"effParam_StandardHealthPercentMin": "0.025",
"effParam_AmountModifierPercent": "0",
"effParam_Coefficient": "0.25",
"effParam_HealthStealPercentage": "0"
},
{
"ablDescriptionTokenMultiplier": "1"
}
]
}
],
"ablDescriptionTokenMultiplier": 1,
"ablDescriptionTokenType": "ablDescriptionTokenTypeDamage",
"ablDescriptionTokenEffect": 1,
"ablDescriptionTokenSubEffect": 1
}
},
"ModDescriptionTokens": {
"1": {
"Value": [
{
"Key": "effAction_SpellDamage",
"Value": [
[],
{
"effParam_DamageType": "2",
"effParam_Slot": "1",
"effParam_SpellType": "2",
"effParam_LevelCap": "0"
},
{
"effParam_AmountMax": "0",
"effParam_AmountMin": "0",
"effParam_AmountPercent": "0",
"effParam_ThreatPercent": "0",
"effParam_StandardHealthPercentMax": "0.025",
"effParam_StandardHealthPercentMin": "0.025",
"effParam_AmountModifierPercent": "0",
"effParam_Coefficient": "0.25",
"effParam_HealthStealPercentage": "0"
},
{
"ablDescriptionTokenMultiplier": "1"
}
]
}
],
"Multiplier": 1,
"Type": "Damage",
"Effect": 1,
"SubEffect": 1
}
},
"AiType": 9,
"CombatMode": 2,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "epp.trooper.ion_cell.cast",
"UnknownInt": 0,
"UnknownBool": true,
"UnknownInt2": 0,
"AbsorbParams": [],
"HashedIcon": "2502094269_2504142080",
"Id": "16141016364062988146",
"Base62Id": "SjUyekT",
"Fqn": "abl.trooper.ion_cell",
"first_seen": "1.0.0",
"last_seen": "4.7.3a",
"current_version": "4.0.0",
"hash": "116655240",
"removed_in": "5.0.0",
"changed_fields": [
"DescriptionTokens",
"ModDescriptionTokens",
"hash"
],
"previous_versions": [
"1.0.0",
"1.2.0",
"1.3.0",
"1.3.7",
"2.0.0",
"3.0.0"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64033180000cb05b31d
)
[NameId] => 801312048414720
[Name] => Ion Cell
[LocalizedName] => Array
(
[enMale] => Ion Cell
[frMale] => Cellule ionique
[frFemale] => Cellule ionique
[deMale] => Ionenzelle
[deFemale] => Ionenzelle
)
[DescriptionId] => 801312048414721
[Description] => Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cell is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cell can be active at a time.
[LocalizedDescription] => Array
(
[enMale] => Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cell is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cell can be active at a time.
[frMale] => Charge votre fusil avec une cellule ionique, donnant aux attaques à distance 15 % de chances d'infliger <<1[$d point/$d point/$d points]>> de dégâts énergétiques supplémentaires toutes les 1,5 seconde. Pendant que la cellule est active, l'index d'armure augmente de 60 %, la réduction de dégâts de 5 %, les chances de bouclier de 15 %, la génération d'animosité de 100 %, la précision de 10 % et tous les dégâts infligés sont réduits de 10 %. Une seule cellule peut être active à la fois.
[frFemale] => Charge votre fusil avec une cellule ionique, donnant aux attaques à distance 15 % de chances d'infliger <<1[$d point/$d point/$d points]>> de dégâts énergétiques supplémentaires toutes les 1,5 seconde. Pendant que la cellule est active, l'index d'armure augmente de 60 %, la réduction de dégâts de 5 %, les chances de bouclier de 15 %, la génération d'animosité de 100 %, la précision de 10 % et tous les dégâts infligés sont réduits de 10 %. Une seule cellule peut être active à la fois.
[deMale] => Lädt dein Gewehr mit einer Ionen-Energiezelle und verleiht Fernkampfangriffen eine Chance von 15%, zusätzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. Während diese Zelle aktiv ist, erhöht sich der Rüstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Präzision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur eine Zelle gleichzeitig aktiv sein.
[deFemale] => Lädt dein Gewehr mit einer Ionen-Energiezelle und verleiht Fernkampfangriffen eine Chance von 15%, zusätzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. Während diese Zelle aktiv ist, erhöht sich der Rüstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Präzision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur eine Zelle gleichzeitig aktiv sein.
)
[ParsedDescription] => Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cell is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cell can be active at a time.
[ParsedLocalizedDescription] => Array
(
[enMale] => Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cell is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cell can be active at a time.
[frMale] => Charge votre fusil avec une cellule ionique, donnant aux attaques à distance 15 % de chances d'infliger <<1[$d point/$d point/$d points]>> de dégâts énergétiques supplémentaires toutes les 1,5 seconde. Pendant que la cellule est active, l'index d'armure augmente de 60 %, la réduction de dégâts de 5 %, les chances de bouclier de 15 %, la génération d'animosité de 100 %, la précision de 10 % et tous les dégâts infligés sont réduits de 10 %. Une seule cellule peut être active à la fois.
[frFemale] => Charge votre fusil avec une cellule ionique, donnant aux attaques à distance 15 % de chances d'infliger <<1[$d point/$d point/$d points]>> de dégâts énergétiques supplémentaires toutes les 1,5 seconde. Pendant que la cellule est active, l'index d'armure augmente de 60 %, la réduction de dégâts de 5 %, les chances de bouclier de 15 %, la génération d'animosité de 100 %, la précision de 10 % et tous les dégâts infligés sont réduits de 10 %. Une seule cellule peut être active à la fois.
[deMale] => Lädt dein Gewehr mit einer Ionen-Energiezelle und verleiht Fernkampfangriffen eine Chance von 15%, zusätzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. Während diese Zelle aktiv ist, erhöht sich der Rüstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Präzision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur eine Zelle gleichzeitig aktiv sein.
[deFemale] => Lädt dein Gewehr mit einer Ionen-Energiezelle und verleiht Fernkampfangriffen eine Chance von 15%, zusätzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. Während diese Zelle aktiv ist, erhöht sich der Rüstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Präzision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur eine Zelle gleichzeitig aktiv sein.
)
[EffectsB62] => Array
(
[0] => hzwfEoU
[1] => SFvITbE
[2] => nVXITbE
[3] => blfITbE
[4] => yVifEoU
)
[EffectIds] => Array
(
[0] => 1.6140998227231E+19
[1] => 1.614099712772E+19
[2] => 1.6140996028208E+19
[3] => 1.6140994928696E+19
[4] => 1.6141002625278E+19
)
[Level] => 0
[Icon] => ionClip
[EffectZero] => 16140998227231178159
[IsHidden] =>
[IsPassive] =>
[Version] => 0
[Cooldown] => 0
[CastingTime] => 1.5
[ChannelingTime] => 0
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 0
[GCD] => -1
[GcdOverride] =>
[ModalGroup] => 1537002426130526783
[SharedCooldown] => 0
[TargetArc] => 0
[TargetArcOffset] => 0
[TargetRule] => 0
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[DescriptionTokens] => Array
(
[1] => Array
(
[ablParsedDescriptionToken] => Array
(
[0] => Array
(
[Key] => effAction_SpellDamage
[Value] => Array
(
[0] => Array
(
)
[1] => Array
(
[effParam_DamageType] => 2
[effParam_Slot] => 1
[effParam_SpellType] => 2
[effParam_LevelCap] => 0
)
[2] => Array
(
[effParam_AmountMax] => 0
[effParam_AmountMin] => 0
[effParam_AmountPercent] => 0
[effParam_ThreatPercent] => 0
[effParam_StandardHealthPercentMax] => 0.025
[effParam_StandardHealthPercentMin] => 0.025
[effParam_AmountModifierPercent] => 0
[effParam_Coefficient] => 0.25
[effParam_HealthStealPercentage] => 0
)
[3] => Array
(
[ablDescriptionTokenMultiplier] => 1
)
)
)
)
[ablDescriptionTokenMultiplier] => 1
[ablDescriptionTokenType] => ablDescriptionTokenTypeDamage
[ablDescriptionTokenEffect] => 1
[ablDescriptionTokenSubEffect] => 1
)
)
[ModDescriptionTokens] => Array
(
[1] => Array
(
[Value] => Array
(
[0] => Array
(
[Key] => effAction_SpellDamage
[Value] => Array
(
[0] => Array
(
)
[1] => Array
(
[effParam_DamageType] => 2
[effParam_Slot] => 1
[effParam_SpellType] => 2
[effParam_LevelCap] => 0
)
[2] => Array
(
[effParam_AmountMax] => 0
[effParam_AmountMin] => 0
[effParam_AmountPercent] => 0
[effParam_ThreatPercent] => 0
[effParam_StandardHealthPercentMax] => 0.025
[effParam_StandardHealthPercentMin] => 0.025
[effParam_AmountModifierPercent] => 0
[effParam_Coefficient] => 0.25
[effParam_HealthStealPercentage] => 0
)
[3] => Array
(
[ablDescriptionTokenMultiplier] => 1
)
)
)
)
[Multiplier] => 1
[Type] => Damage
[Effect] => 1
[SubEffect] => 1
)
)
[AiType] => 9
[CombatMode] => 2
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] => epp.trooper.ion_cell.cast
[UnknownInt] => 0
[UnknownBool] => 1
[UnknownInt2] => 0
[AbsorbParams] => Array
(
)
[HashedIcon] => 2502094269_2504142080
[Id] => 16141016364062988146
[Base62Id] => SjUyekT
[Fqn] => abl.trooper.ion_cell
[first_seen] => 1.0.0
[last_seen] => 4.7.3a
[current_version] => 4.0.0
[hash] => 116655240
[removed_in] => 5.0.0
[changed_fields] => Array
(
[0] => DescriptionTokens
[1] => ModDescriptionTokens
[2] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0
[1] => 1.2.0
[2] => 1.3.0
[3] => 1.3.7
[4] => 2.0.0
[5] => 3.0.0
)
)