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{
"_id": {
"$oid": "5fb45d3533180000cb099173"
},
"NameId": "3967862586736640",
"Name": "Soothing Protection",
"LocalizedName": {
"enMale": "Soothing Protection",
"frMale": "Protection apaisante",
"frFemale": "Protection apaisante",
"deMale": "Bes\u00e4nftigender Schutz",
"deFemale": "Bes\u00e4nftigender Schutz"
},
"DescriptionId": "3967862586736641",
"Description": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.",
"LocalizedDescription": {
"enMale": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.",
"frMale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.",
"frFemale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.",
"deMale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz.",
"deFemale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz."
},
"ParsedDescription": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.",
"ParsedLocalizedDescription": {
"enMale": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.",
"frMale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.",
"frFemale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.",
"deMale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz.",
"deFemale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz."
},
"EffectsB62": [
"bWpwyyP",
"nGxwyyP"
],
"EffectIds": [
1.614098308964667e+19,
1.6140984189158298e+19
],
"Level": 0,
"Icon": "abl_jc_sa_resonating_restitution",
"EffectZero": "16140983089646668950",
"IsHidden": true,
"IsPassive": true,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 0,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 0,
"TargetArc": 0,
"TargetArcOffset": 0,
"TargetRule": 0,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"DescriptionTokens": {
"1": {
"ablParsedDescriptionToken": [
{
"Key": "effAction_Heal",
"Value": [
[],
{
"effParam_SpellType": "3",
"effParam_LevelCap": "0"
},
{
"effParam_AmountMax": "0",
"effParam_AmountMin": "0",
"effParam_AmountPercent": "0",
"effParam_ThreatPercent": "0",
"effParam_StandardHealthPercentMax": "0.007075",
"effParam_StandardHealthPercentMin": "0.007075",
"effParam_HealingPowerCoefficient": "0.1415"
},
{
"ablDescriptionTokenMultiplier": "1"
}
]
}
],
"ablDescriptionTokenMultiplier": 1,
"ablDescriptionTokenType": "ablDescriptionTokenTypeHealing",
"ablDescriptionTokenEffect": 1,
"ablDescriptionTokenSubEffect": -1
}
},
"ModDescriptionTokens": {
"1": {
"Value": [
{
"Key": "effAction_Heal",
"Value": [
[],
{
"effParam_SpellType": "3",
"effParam_LevelCap": "0"
},
{
"effParam_AmountMax": "0",
"effParam_AmountMin": "0",
"effParam_AmountPercent": "0",
"effParam_ThreatPercent": "0",
"effParam_StandardHealthPercentMax": "0.007075",
"effParam_StandardHealthPercentMin": "0.007075",
"effParam_HealingPowerCoefficient": "0.1415"
},
{
"ablDescriptionTokenMultiplier": "1"
}
]
}
],
"Multiplier": 1,
"Type": "Healing",
"Effect": 1,
"SubEffect": -1
}
},
"AiType": 9,
"CombatMode": 1,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "",
"UnknownInt": -1,
"UnknownBool": false,
"UnknownInt2": 0,
"AbsorbParams": [],
"HashedIcon": "4146622163_2345642252",
"Id": "16140903178188178308",
"Base62Id": "X4FX8UC",
"Fqn": "abl.jedi_consular.skill.seer.resonating_restitution",
"first_seen": "5.0.0",
"last_seen": "5.1.3",
"current_version": "5.0.0",
"hash": "3517081610",
"removed_in": "5.2.0"
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb45d3533180000cb099173
)
[NameId] => 3967862586736640
[Name] => Soothing Protection
[LocalizedName] => Array
(
[enMale] => Soothing Protection
[frMale] => Protection apaisante
[frFemale] => Protection apaisante
[deMale] => Besänftigender Schutz
[deFemale] => Besänftigender Schutz
)
[DescriptionId] => 3967862586736641
[Description] => Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.
[LocalizedDescription] => Array
(
[enMale] => Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.
[frMale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante en sa possession. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement.
[frFemale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante en sa possession. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement.
[deMale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Wenn Machtrüstung endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. Deine Ziele von Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Besänftigender Schutz.
[deFemale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Wenn Machtrüstung endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. Deine Ziele von Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Besänftigender Schutz.
)
[ParsedDescription] => Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.
[ParsedLocalizedDescription] => Array
(
[enMale] => Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.
[frMale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante en sa possession. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement.
[frFemale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante en sa possession. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement.
[deMale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Wenn Machtrüstung endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. Deine Ziele von Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Besänftigender Schutz.
[deFemale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Wenn Machtrüstung endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. Deine Ziele von Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Besänftigender Schutz.
)
[EffectsB62] => Array
(
[0] => bWpwyyP
[1] => nGxwyyP
)
[EffectIds] => Array
(
[0] => 1.6140983089647E+19
[1] => 1.6140984189158E+19
)
[Level] => 0
[Icon] => abl_jc_sa_resonating_restitution
[EffectZero] => 16140983089646668950
[IsHidden] => 1
[IsPassive] => 1
[Version] => 0
[Cooldown] => 0
[CastingTime] => 0
[ChannelingTime] => 0
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 0
[GCD] => -1
[GcdOverride] =>
[ModalGroup] => 0
[SharedCooldown] => 0
[TargetArc] => 0
[TargetArcOffset] => 0
[TargetRule] => 0
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[DescriptionTokens] => Array
(
[1] => Array
(
[ablParsedDescriptionToken] => Array
(
[0] => Array
(
[Key] => effAction_Heal
[Value] => Array
(
[0] => Array
(
)
[1] => Array
(
[effParam_SpellType] => 3
[effParam_LevelCap] => 0
)
[2] => Array
(
[effParam_AmountMax] => 0
[effParam_AmountMin] => 0
[effParam_AmountPercent] => 0
[effParam_ThreatPercent] => 0
[effParam_StandardHealthPercentMax] => 0.007075
[effParam_StandardHealthPercentMin] => 0.007075
[effParam_HealingPowerCoefficient] => 0.1415
)
[3] => Array
(
[ablDescriptionTokenMultiplier] => 1
)
)
)
)
[ablDescriptionTokenMultiplier] => 1
[ablDescriptionTokenType] => ablDescriptionTokenTypeHealing
[ablDescriptionTokenEffect] => 1
[ablDescriptionTokenSubEffect] => -1
)
)
[ModDescriptionTokens] => Array
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[1] => Array
(
[Value] => Array
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[0] => Array
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[Key] => effAction_Heal
[Value] => Array
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[0] => Array
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)
[1] => Array
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[effParam_SpellType] => 3
[effParam_LevelCap] => 0
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[2] => Array
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[effParam_AmountMax] => 0
[effParam_AmountMin] => 0
[effParam_AmountPercent] => 0
[effParam_ThreatPercent] => 0
[effParam_StandardHealthPercentMax] => 0.007075
[effParam_StandardHealthPercentMin] => 0.007075
[effParam_HealingPowerCoefficient] => 0.1415
)
[3] => Array
(
[ablDescriptionTokenMultiplier] => 1
)
)
)
)
[Multiplier] => 1
[Type] => Healing
[Effect] => 1
[SubEffect] => -1
)
)
[AiType] => 9
[CombatMode] => 1
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] =>
[UnknownInt] => -1
[UnknownBool] =>
[UnknownInt2] => 0
[AbsorbParams] => Array
(
)
[HashedIcon] => 4146622163_2345642252
[Id] => 16140903178188178308
[Base62Id] => X4FX8UC
[Fqn] => abl.jedi_consular.skill.seer.resonating_restitution
[first_seen] => 5.0.0
[last_seen] => 5.1.3
[current_version] => 5.0.0
[hash] => 3517081610
[removed_in] => 5.2.0
)