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{ "_id": { "$oid": "5fb45d3533180000cb099173" }, "NameId": "3967862586736640", "Name": "Soothing Protection", "LocalizedName": { "enMale": "Soothing Protection", "frMale": "Protection apaisante", "frFemale": "Protection apaisante", "deMale": "Bes\u00e4nftigender Schutz", "deFemale": "Bes\u00e4nftigender Schutz" }, "DescriptionId": "3967862586736641", "Description": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.", "LocalizedDescription": { "enMale": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.", "frMale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.", "frFemale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.", "deMale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz.", "deFemale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz." }, "ParsedDescription": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.", "ParsedLocalizedDescription": { "enMale": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.", "frMale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.", "frFemale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.", "deMale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz.", "deFemale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz." }, "EffectsB62": [ "bWpwyyP", "nGxwyyP" ], "EffectIds": [ 1.614098308964667e+19, 1.6140984189158298e+19 ], "Level": 0, "Icon": "abl_jc_sa_resonating_restitution", "EffectZero": "16140983089646668950", "IsHidden": true, "IsPassive": true, "Version": 0, "Cooldown": 0, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 0, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 0, "TargetArc": 0, "TargetArcOffset": 0, "TargetRule": 0, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "DescriptionTokens": { "1": { "ablParsedDescriptionToken": [ { "Key": "effAction_Heal", "Value": [ [], { "effParam_SpellType": "3", "effParam_LevelCap": "0" }, { "effParam_AmountMax": "0", "effParam_AmountMin": "0", "effParam_AmountPercent": "0", "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.007075", "effParam_StandardHealthPercentMin": "0.007075", "effParam_HealingPowerCoefficient": "0.1415" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeHealing", "ablDescriptionTokenEffect": 1, "ablDescriptionTokenSubEffect": -1 } }, "ModDescriptionTokens": { "1": { "Value": [ { "Key": "effAction_Heal", "Value": [ [], { "effParam_SpellType": "3", "effParam_LevelCap": "0" }, { "effParam_AmountMax": "0", "effParam_AmountMin": "0", "effParam_AmountPercent": "0", "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.007075", "effParam_StandardHealthPercentMin": "0.007075", "effParam_HealingPowerCoefficient": "0.1415" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "Multiplier": 1, "Type": "Healing", "Effect": 1, "SubEffect": -1 } }, "AiType": 9, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": -1, "UnknownBool": false, "UnknownInt2": 0, "AbsorbParams": [], "HashedIcon": "4146622163_2345642252", "Id": "16140903178188178308", "Base62Id": "X4FX8UC", "Fqn": "abl.jedi_consular.skill.seer.resonating_restitution", "first_seen": "5.0.0", "last_seen": "5.1.3", "current_version": "5.0.0", "hash": "3517081610", "removed_in": "5.2.0" }
Array ( [_id] => MongoDB\BSON\ObjectId Object ( [oid] => 5fb45d3533180000cb099173 ) [NameId] => 3967862586736640 [Name] => Soothing Protection [LocalizedName] => Array ( [enMale] => Soothing Protection [frMale] => Protection apaisante [frFemale] => Protection apaisante [deMale] => Besänftigender Schutz [deFemale] => Besänftigender Schutz ) [DescriptionId] => 3967862586736641 [Description] => Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them. [LocalizedDescription] => Array ( [enMale] => Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them. [frMale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante en sa possession. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement. [frFemale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante en sa possession. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement. [deMale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Wenn Machtrüstung endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. Deine Ziele von Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Besänftigender Schutz. [deFemale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Wenn Machtrüstung endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. Deine Ziele von Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Besänftigender Schutz. ) [ParsedDescription] => Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them. [ParsedLocalizedDescription] => Array ( [enMale] => Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them. [frMale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante en sa possession. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement. [frFemale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante en sa possession. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement. [deMale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Wenn Machtrüstung endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. Deine Ziele von Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Besänftigender Schutz. [deFemale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Wenn Machtrüstung endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. Deine Ziele von Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Besänftigender Schutz. ) [EffectsB62] => Array ( [0] => bWpwyyP [1] => nGxwyyP ) [EffectIds] => Array ( [0] => 1.6140983089647E+19 [1] => 1.6140984189158E+19 ) [Level] => 0 [Icon] => abl_jc_sa_resonating_restitution [EffectZero] => 16140983089646668950 [IsHidden] => 1 [IsPassive] => 1 [Version] => 0 [Cooldown] => 0 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 0 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 0 [TargetArc] => 0 [TargetArcOffset] => 0 [TargetRule] => 0 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [DescriptionTokens] => Array ( [1] => Array ( [ablParsedDescriptionToken] => Array ( [0] => Array ( [Key] => effAction_Heal [Value] => Array ( [0] => Array ( ) [1] => Array ( [effParam_SpellType] => 3 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.007075 [effParam_StandardHealthPercentMin] => 0.007075 [effParam_HealingPowerCoefficient] => 0.1415 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeHealing [ablDescriptionTokenEffect] => 1 [ablDescriptionTokenSubEffect] => -1 ) ) [ModDescriptionTokens] => Array ( [1] => Array ( [Value] => Array ( [0] => Array ( [Key] => effAction_Heal [Value] => Array ( [0] => Array ( ) [1] => Array ( [effParam_SpellType] => 3 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.007075 [effParam_StandardHealthPercentMin] => 0.007075 [effParam_HealingPowerCoefficient] => 0.1415 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [Multiplier] => 1 [Type] => Healing [Effect] => 1 [SubEffect] => -1 ) ) [AiType] => 9 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => -1 [UnknownBool] => [UnknownInt2] => 0 [AbsorbParams] => Array ( ) [HashedIcon] => 4146622163_2345642252 [Id] => 16140903178188178308 [Base62Id] => X4FX8UC [Fqn] => abl.jedi_consular.skill.seer.resonating_restitution [first_seen] => 5.0.0 [last_seen] => 5.1.3 [current_version] => 5.0.0 [hash] => 3517081610 [removed_in] => 5.2.0 )