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Soothing Protection

Soothing Protection
Passive

Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.
First Seen: 5.0.0
Last Seen: 5.1.3
Removed In: 5.2.0
Star Wars Name: Soothing Protection
Other Sites:
{
    "_id": {
        "$oid": "5fb45d3533180000cb099173"
    },
    "NameId": "3967862586736640",
    "Name": "Soothing Protection",
    "LocalizedName": {
        "enMale": "Soothing Protection",
        "frMale": "Protection apaisante",
        "frFemale": "Protection apaisante",
        "deMale": "Bes\u00e4nftigender Schutz",
        "deFemale": "Bes\u00e4nftigender Schutz"
    },
    "DescriptionId": "3967862586736641",
    "Description": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.",
    "LocalizedDescription": {
        "enMale": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.",
        "frMale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.",
        "frFemale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.",
        "deMale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz.",
        "deFemale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz."
    },
    "ParsedDescription": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.",
    "ParsedLocalizedDescription": {
        "enMale": "Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.",
        "frMale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.",
        "frFemale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Quand l'armure de Force prend fin, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante en sa possession. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement.",
        "deMale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz.",
        "deFemale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Wenn Machtr\u00fcstung endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt. Deine Ziele von Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung Bes\u00e4nftigender Schutz."
    },
    "EffectsB62": [
        "bWpwyyP",
        "nGxwyyP"
    ],
    "EffectIds": [
        1.614098308964667e+19,
        1.6140984189158298e+19
    ],
    "Level": 0,
    "Icon": "abl_jc_sa_resonating_restitution",
    "EffectZero": "16140983089646668950",
    "IsHidden": true,
    "IsPassive": true,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "DescriptionTokens": {
        "1": {
            "ablParsedDescriptionToken": [
                {
                    "Key": "effAction_Heal",
                    "Value": [
                        [],
                        {
                            "effParam_SpellType": "3",
                            "effParam_LevelCap": "0"
                        },
                        {
                            "effParam_AmountMax": "0",
                            "effParam_AmountMin": "0",
                            "effParam_AmountPercent": "0",
                            "effParam_ThreatPercent": "0",
                            "effParam_StandardHealthPercentMax": "0.007075",
                            "effParam_StandardHealthPercentMin": "0.007075",
                            "effParam_HealingPowerCoefficient": "0.1415"
                        },
                        {
                            "ablDescriptionTokenMultiplier": "1"
                        }
                    ]
                }
            ],
            "ablDescriptionTokenMultiplier": 1,
            "ablDescriptionTokenType": "ablDescriptionTokenTypeHealing",
            "ablDescriptionTokenEffect": 1,
            "ablDescriptionTokenSubEffect": -1
        }
    },
    "ModDescriptionTokens": {
        "1": {
            "Value": [
                {
                    "Key": "effAction_Heal",
                    "Value": [
                        [],
                        {
                            "effParam_SpellType": "3",
                            "effParam_LevelCap": "0"
                        },
                        {
                            "effParam_AmountMax": "0",
                            "effParam_AmountMin": "0",
                            "effParam_AmountPercent": "0",
                            "effParam_ThreatPercent": "0",
                            "effParam_StandardHealthPercentMax": "0.007075",
                            "effParam_StandardHealthPercentMin": "0.007075",
                            "effParam_HealingPowerCoefficient": "0.1415"
                        },
                        {
                            "ablDescriptionTokenMultiplier": "1"
                        }
                    ]
                }
            ],
            "Multiplier": 1,
            "Type": "Healing",
            "Effect": 1,
            "SubEffect": -1
        }
    },
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": false,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "4146622163_2345642252",
    "Id": "16140903178188178308",
    "Base62Id": "X4FX8UC",
    "Fqn": "abl.jedi_consular.skill.seer.resonating_restitution",
    "first_seen": "5.0.0",
    "last_seen": "5.1.3",
    "current_version": "5.0.0",
    "hash": "3517081610",
    "removed_in": "5.2.0"
}