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Charging Armor

Charging Armor
Channeled:10s
Cooldown:25s
While charging his armor, Grevin is immune to control effects but takes increased damage. When finished charging, Grevin will have increased defense and deal more damage.
First Seen: 2.0.0
Last Seen: 6.2.1a
Star Wars Name: Charging Armor
Other Sites:
{
    "_id": {
        "$oid": "5fb4100b33180000cb0801f0"
    },
    "NameId": "3240411090911232",
    "Name": "Charging Armor",
    "LocalizedName": {
        "enMale": "Charging Armor",
        "frMale": "Chargement de l'armure",
        "frFemale": "Chargement de l'armure",
        "deMale": "R\u00fcstung aufladen",
        "deFemale": "R\u00fcstung aufladen"
    },
    "DescriptionId": "3240411090911233",
    "Description": "While charging his armor, Grevin is immune to control effects but takes increased damage. When finished charging, Grevin will have increased defense and deal more damage.",
    "LocalizedDescription": {
        "enMale": "While charging his armor, Grevin is immune to control effects but takes increased damage. When finished charging, Grevin will have increased defense and deal more damage.",
        "frMale": "Quand il recharge son armure, Grevin est prot\u00e9g\u00e9 contre les effets de contr\u00f4le mais subit plus de d\u00e9g\u00e2ts. Apr\u00e8s le chargement, Grevin aura gagn\u00e9 en d\u00e9fense et infligera davantage de d\u00e9g\u00e2ts.",
        "frFemale": "Quand il recharge son armure, Grevin est prot\u00e9g\u00e9 contre les effets de contr\u00f4le mais subit plus de d\u00e9g\u00e2ts. Apr\u00e8s le chargement, Grevin aura gagn\u00e9 en d\u00e9fense et infligera davantage de d\u00e9g\u00e2ts.",
        "deMale": "Beim Aufladen der R\u00fcstung ist Grevin immun gegen Kontrolleffekte, erleidet aber erh\u00f6hten Schaden. Nach beendeter Aufladung ist Grevins Verteidigung erh\u00f6ht und er verursacht mehr Schaden.",
        "deFemale": "Beim Aufladen der R\u00fcstung ist Grevin immun gegen Kontrolleffekte, erleidet aber erh\u00f6hten Schaden. Nach beendeter Aufladung ist Grevins Verteidigung erh\u00f6ht und er verursacht mehr Schaden."
    },
    "ParsedDescription": "While charging his armor, Grevin is immune to control effects but takes increased damage. When finished charging, Grevin will have increased defense and deal more damage.",
    "ParsedLocalizedDescription": {
        "enMale": "While charging his armor, Grevin is immune to control effects but takes increased damage. When finished charging, Grevin will have increased defense and deal more damage.",
        "frMale": "Quand il recharge son armure, Grevin est prot\u00e9g\u00e9 contre les effets de contr\u00f4le mais subit plus de d\u00e9g\u00e2ts. Apr\u00e8s le chargement, Grevin aura gagn\u00e9 en d\u00e9fense et infligera davantage de d\u00e9g\u00e2ts.",
        "frFemale": "Quand il recharge son armure, Grevin est prot\u00e9g\u00e9 contre les effets de contr\u00f4le mais subit plus de d\u00e9g\u00e2ts. Apr\u00e8s le chargement, Grevin aura gagn\u00e9 en d\u00e9fense et infligera davantage de d\u00e9g\u00e2ts.",
        "deMale": "Beim Aufladen der R\u00fcstung ist Grevin immun gegen Kontrolleffekte, erleidet aber erh\u00f6hten Schaden. Nach beendeter Aufladung ist Grevins Verteidigung erh\u00f6ht und er verursacht mehr Schaden.",
        "deFemale": "Beim Aufladen der R\u00fcstung ist Grevin immun gegen Kontrolleffekte, erleidet aber erh\u00f6hten Schaden. Nach beendeter Aufladung ist Grevins Verteidigung erh\u00f6ht und er verursacht mehr Schaden."
    },
    "EffectsB62": [
        "5pjRAM1",
        "G2LRAM1",
        "ZITRAM1",
        "zn2jbB1"
    ],
    "EffectIds": [
        1.6141178558731729e+19,
        1.6141177459220097e+19,
        1.614117635970847e+19,
        1.614117526019684e+19
    ],
    "Level": 0,
    "Icon": "powerarmor",
    "EffectZero": "16141178558731729687",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 25,
    "CastingTime": 0,
    "ChannelingTime": 10,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 1.614108224714587e+19,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 3,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": false,
    "UnknownInt2": 0,
    "CooldownTimerSpecs": [
        1.614108224714587e+19
    ],
    "AbsorbParams": [],
    "HashedIcon": "3759165643_2885888418",
    "LocalizedCategory": {
        "enMale": "Npc",
        "frMale": "Pnj",
        "deMale": "Nsc"
    },
    "Id": "16141082247145870219",
    "Base62Id": "YrDzRz8",
    "Fqn": "abl.exp.01.makeb.world_arc.republic.hub_1.hitting_the_hutts.grevin.generator_channel",
    "B62References": {
        "partOfApn": [
            "coYZtSA"
        ]
    },
    "first_seen": "2.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "3785523555",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "2.0.0"
    ]
}