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{
"_id": {
"$oid": "5fb3e64033180000cb05b585"
},
"NameId": "803137409515520",
"Name": "test.qa.mccameron.creatures.shade.buffstate",
"LocalizedName": {
"enMale": "test.qa.mccameron.creatures.shade.buffstate",
"frMale": "FR_Buffstate",
"frFemale": "FR_Buffstate",
"deMale": "DE_Buffstate",
"deFemale": "DE_Buffstate"
},
"DescriptionId": "803137409515521",
"Description": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"LocalizedDescription": {
"enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
},
"ParsedDescription": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"ParsedLocalizedDescription": {
"enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
},
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"Level": 0,
"Icon": "darkGift",
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"IsHidden": false,
"IsPassive": false,
"Version": 0,
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"CastingTime": 0,
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"ForceCost": 0,
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"LineOfSightCheck": true,
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"IsValid": true,
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"AppearanceSpec": "epp.test.qa.mccameron.creatures.shade.deshade_channel",
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"effParam_AmountPercent": 95,
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"hash": "1894935672",
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},
"LocalizedCategory": {
"enMale": "Npc",
"frMale": "Pnj",
"deMale": "Nsc"
},
"is_test": true
}Array
(
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(
[oid] => 5fb3e64033180000cb05b585
)
[NameId] => 803137409515520
[Name] => test.qa.mccameron.creatures.shade.buffstate
[LocalizedName] => Array
(
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[frFemale] => FR_Buffstate
[deMale] => DE_Buffstate
[deFemale] => DE_Buffstate
)
[DescriptionId] => 803137409515521
[Description] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[LocalizedDescription] => Array
(
[enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
)
[ParsedDescription] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[ParsedLocalizedDescription] => Array
(
[enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
)
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[EffectIds] => Array
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)
[Level] => 0
[Icon] => darkGift
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[IsHidden] =>
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[Version] => 0
[Cooldown] => 16
[CastingTime] => 0
[ChannelingTime] => 10
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
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[GCD] => 10
[GcdOverride] => 1
[ModalGroup] => 0
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[TargetArc] => 0
[TargetArcOffset] => 0
[TargetRule] => 0
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[AiType] => 3
[CombatMode] => 1
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
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[UnknownInt] => 0
[UnknownBool] => 1
[UnknownInt2] => 0
[CooldownTimerSpecs] => Array
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[AbsorbParams] => Array
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[0] => Array
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)
)
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[first_seen] => 1.0.0
[last_seen] => 6.2.1a
[current_version] => 6.2.1
[hash] => 1894935672
[removed_in] =>
[changed_fields] => Array
(
[0] => is_test
)
[previous_versions] => Array
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[0] => 1.0.0
[1] => 1.2.0
[2] => 1.2.4
[3] => 1.3.0
[4] => 1.5.0
[5] => 6.2.0b
)
[B62References] => Array
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[partOfApn] => Array
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[0] => RU4yQ5B
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)
[LocalizedCategory] => Array
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[enMale] => Npc
[frMale] => Pnj
[deMale] => Nsc
)
[is_test] => 1
)