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{ "_id": { "$oid": "5fb3e64033180000cb05b585" }, "NameId": "803137409515520", "Name": "test.qa.mccameron.creatures.shade.buffstate", "LocalizedName": { "enMale": "test.qa.mccameron.creatures.shade.buffstate", "frMale": "FR_Buffstate", "frFemale": "FR_Buffstate", "deMale": "DE_Buffstate", "deFemale": "DE_Buffstate" }, "DescriptionId": "803137409515521", "Description": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ", "LocalizedDescription": { "enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ", "frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.", "frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.", "deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.", "deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions." }, "ParsedDescription": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ", "ParsedLocalizedDescription": { "enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ", "frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.", "frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.", "deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.", "deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions." }, "EffectsB62": [ "UJMyhxA", "gYgyhxA" ], "EffectIds": [ 1.6141158807089527e+19, 1.614115990660115e+19 ], "Level": 0, "Icon": "darkGift", "EffectZero": "16141158807089526137", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 16, "CastingTime": 0, "ChannelingTime": 10, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 0, "GCD": 10, "GcdOverride": true, "ModalGroup": 0, "SharedCooldown": 1.614115755382334e+19, "TargetArc": 0, "TargetArcOffset": 0, "TargetRule": 0, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "AiType": 3, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "epp.test.qa.mccameron.creatures.shade.deshade_channel", "UnknownInt": 0, "UnknownBool": true, "UnknownInt2": 0, "CooldownTimerSpecs": [ 1.614115755382334e+19 ], "AbsorbParams": [ { "effParam_AmountMax": 0, "effParam_AmountMin": 0, "effParam_AmountPercent": 95, "effParam_StandardHealthPercentMax": 0, "effParam_StandardHealthPercentMin": 0, "effParam_MaxDamageAbsorbed": 0, "effParam_HealingPowerCoefficient": 0 } ], "HashedIcon": "1178742984_1763076645", "Id": "16141157553823340176", "Base62Id": "aDP0aq6", "Fqn": "abl.test.qa.mccameron.creatures.shade.buffstate", "first_seen": "1.0.0", "last_seen": "6.2.1a", "current_version": "6.2.1", "hash": "1894935672", "removed_in": "", "changed_fields": [ "is_test" ], "previous_versions": [ "1.0.0", "1.2.0", "1.2.4", "1.3.0", "1.5.0", "6.2.0b" ], "B62References": { "partOfApn": [ "RU4yQ5B" ] }, "LocalizedCategory": { "enMale": "Npc", "frMale": "Pnj", "deMale": "Nsc" }, "is_test": true }
Array ( [_id] => MongoDB\BSON\ObjectId Object ( [oid] => 5fb3e64033180000cb05b585 ) [NameId] => 803137409515520 [Name] => test.qa.mccameron.creatures.shade.buffstate [LocalizedName] => Array ( [enMale] => test.qa.mccameron.creatures.shade.buffstate [frMale] => FR_Buffstate [frFemale] => FR_Buffstate [deMale] => DE_Buffstate [deFemale] => DE_Buffstate ) [DescriptionId] => 803137409515521 [Description] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [LocalizedDescription] => Array ( [enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ) [ParsedDescription] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [ParsedLocalizedDescription] => Array ( [enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. [deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ) [EffectsB62] => Array ( [0] => UJMyhxA [1] => gYgyhxA ) [EffectIds] => Array ( [0] => 1.614115880709E+19 [1] => 1.6141159906601E+19 ) [Level] => 0 [Icon] => darkGift [EffectZero] => 16141158807089526137 [IsHidden] => [IsPassive] => [Version] => 0 [Cooldown] => 16 [CastingTime] => 0 [ChannelingTime] => 10 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 0 [GCD] => 10 [GcdOverride] => 1 [ModalGroup] => 0 [SharedCooldown] => 1.6141157553823E+19 [TargetArc] => 0 [TargetArcOffset] => 0 [TargetRule] => 0 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [AiType] => 3 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => epp.test.qa.mccameron.creatures.shade.deshade_channel [UnknownInt] => 0 [UnknownBool] => 1 [UnknownInt2] => 0 [CooldownTimerSpecs] => Array ( [0] => 1.6141157553823E+19 ) [AbsorbParams] => Array ( [0] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 95 [effParam_StandardHealthPercentMax] => 0 [effParam_StandardHealthPercentMin] => 0 [effParam_MaxDamageAbsorbed] => 0 [effParam_HealingPowerCoefficient] => 0 ) ) [HashedIcon] => 1178742984_1763076645 [Id] => 16141157553823340176 [Base62Id] => aDP0aq6 [Fqn] => abl.test.qa.mccameron.creatures.shade.buffstate [first_seen] => 1.0.0 [last_seen] => 6.2.1a [current_version] => 6.2.1 [hash] => 1894935672 [removed_in] => [changed_fields] => Array ( [0] => is_test ) [previous_versions] => Array ( [0] => 1.0.0 [1] => 1.2.0 [2] => 1.2.4 [3] => 1.3.0 [4] => 1.5.0 [5] => 6.2.0b ) [B62References] => Array ( [partOfApn] => Array ( [0] => RU4yQ5B ) ) [LocalizedCategory] => Array ( [enMale] => Npc [frMale] => Pnj [deMale] => Nsc ) [is_test] => 1 )