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Static Field

Static Field
Passive
Ion Pulse and Explosive Surge cause trauma and weaken their targets. Weakened targets deal 5% less damage with ranged and melee attacks for 45 seconds. Targets with Trauma receive 20% less healing from all sources for 6 seconds.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Static Field
Other Sites:
{
    "_id": {
        "$oid": "5fb3e63e33180000cb05a887"
    },
    "NameId": "2043940576428032",
    "Name": "Static Field",
    "LocalizedName": {
        "enMale": "Static Field",
        "frMale": "Champ statique",
        "frFemale": "Champ statique",
        "deMale": "Statikfeld",
        "deFemale": "Statikfeld"
    },
    "DescriptionId": "2043940576428033",
    "Description": "Ion Pulse and Explosive Surge cause trauma and weaken their targets. Weakened targets deal 5% less damage with ranged and melee attacks for <<1>> seconds. Targets with Trauma receive 20% less healing from all sources for <<2>> seconds.",
    "LocalizedDescription": {
        "enMale": "Ion Pulse and Explosive Surge cause trauma and weaken their targets. Weakened targets deal 5% less damage with ranged and melee attacks for <<1>> seconds. Targets with Trauma receive 20% less healing from all sources for <<2>> seconds.",
        "frMale": "L'impulsion ionique et l'afflux explosif infligent un traumatisme et affaiblissent leurs cibles. Les attaques \u00e0 distance et de m\u00eal\u00e9e des cibles affaiblies infligent 5\u00a0% de d\u00e9g\u00e2ts en moins pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Les cibles traumatis\u00e9es re\u00e7oivent 20\u00a0% de soins en moins, quelle que soit la source, pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.",
        "frFemale": "L'impulsion ionique et l'afflux explosif infligent un traumatisme et affaiblissent leurs cibles. Les attaques \u00e0 distance et de m\u00eal\u00e9e des cibles affaiblies infligent 5\u00a0% de d\u00e9g\u00e2ts en moins pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Les cibles traumatis\u00e9es re\u00e7oivent 20\u00a0% de soins en moins, quelle que soit la source, pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.",
        "deMale": "Ionenpuls und Explosionswoge verursachen ein Trauma und schw\u00e4chen ihre Ziele. Geschw\u00e4chte Ziele verursachen <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang 5% weniger Schaden durch Fern- und Nahkampfangriffe. Ziele, die von Trauma betroffen sind, erhalten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang 20% weniger Heilung von allen Quellen.",
        "deFemale": "Ionenpuls und Explosionswoge verursachen ein Trauma und schw\u00e4chen ihre Ziele. Geschw\u00e4chte Ziele verursachen <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang 5% weniger Schaden durch Fern- und Nahkampfangriffe. Ziele, die von Trauma betroffen sind, erhalten <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang 20% weniger Heilung von allen Quellen."
    },
    "ParsedDescription": "Ion Pulse and Explosive Surge cause trauma and weaken their targets. Weakened targets deal 5% less damage with ranged and melee attacks for 45 seconds. Targets with Trauma receive 20% less healing from all sources for 6 seconds.",
    "ParsedLocalizedDescription": {
        "enMale": "Ion Pulse and Explosive Surge cause trauma and weaken their targets. Weakened targets deal 5% less damage with ranged and melee attacks for 45 seconds. Targets with Trauma receive 20% less healing from all sources for 6 seconds.",
        "frMale": "L'impulsion ionique et l'afflux explosif infligent un traumatisme et affaiblissent leurs cibles. Les attaques \u00e0 distance et de m\u00eal\u00e9e des cibles affaiblies infligent 5\u00a0% de d\u00e9g\u00e2ts en moins pendant 45$d secondes. Les cibles traumatis\u00e9es re\u00e7oivent 20\u00a0% de soins en moins, quelle que soit la source, pendant 6$d secondes.",
        "frFemale": "L'impulsion ionique et l'afflux explosif infligent un traumatisme et affaiblissent leurs cibles. Les attaques \u00e0 distance et de m\u00eal\u00e9e des cibles affaiblies infligent 5\u00a0% de d\u00e9g\u00e2ts en moins pendant 45$d secondes. Les cibles traumatis\u00e9es re\u00e7oivent 20\u00a0% de soins en moins, quelle que soit la source, pendant 6$d secondes.",
        "deMale": "Ionenpuls und Explosionswoge verursachen ein Trauma und schw\u00e4chen ihre Ziele. Geschw\u00e4chte Ziele verursachen 45$d Sekunden lang 5% weniger Schaden durch Fern- und Nahkampfangriffe. Ziele, die von Trauma betroffen sind, erhalten 6$d Sekunden lang 20% weniger Heilung von allen Quellen.",
        "deFemale": "Ionenpuls und Explosionswoge verursachen ein Trauma und schw\u00e4chen ihre Ziele. Geschw\u00e4chte Ziele verursachen 45$d Sekunden lang 5% weniger Schaden durch Fern- und Nahkampfangriffe. Ziele, die von Trauma betroffen sind, erhalten 6$d Sekunden lang 20% weniger Heilung von allen Quellen."
    },
    "EffectsB62": [
        "z4xxedB",
        "AvltHEB",
        "Ke3tHEB",
        "XPzxedB"
    ],
    "EffectIds": [
        1.614109998706325e+19,
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    "Level": 0,
    "Icon": "spaceupgradeempburst",
    "EffectZero": "16141099987063250424",
    "IsHidden": true,
    "IsPassive": true,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "DescriptionTokens": {
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            "ablDescriptionTokenMultiplier": 1,
            "ablDescriptionTokenType": "ablDescriptionTokenTypeDuration",
            "ablDescriptionTokenEffect": 2,
            "ablDescriptionTokenSubEffect": -1
        },
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    },
    "ModDescriptionTokens": {
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            "Value": 45,
            "Multiplier": 1,
            "Type": "Duration",
            "Effect": 2,
            "SubEffect": -1
        },
        "2": {
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            "Multiplier": 1,
            "Type": "Duration",
            "Effect": 3,
            "SubEffect": -1
        }
    },
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": false,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "643548762_3310141638",
    "Id": "16140956885229946514",
    "Base62Id": "aiO6ny4",
    "Fqn": "abl.trooper.skill.shield_specialist.static_field",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "1895550301",
    "removed_in": "",
    "changed_fields": [
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    ],
    "previous_versions": [
        "1.0.0",
        "1.3.0",
        "2.0.0",
        "3.0.0",
        "5.0.0",
        "6.1.2b"
    ]
}