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{ "_id": { "$oid": "5fb3e63f33180000cb05ade0" }, "NameId": "809519730917376", "Name": "Ayor V9 Shields", "LocalizedName": { "enMale": "Ayor V9 Shields", "frMale": "Boucliers d'Ayor-v9", "frFemale": "Boucliers d'Ayor-v9", "deMale": "Ayor-v9-Schilde", "deFemale": "Ayor-v9-Schilde" }, "DescriptionId": "809519730917377", "Description": "A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds.", "LocalizedDescription": { "enMale": "A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds.", "frMale": "Un bouclier entoure le Chasseur de primes, absorbant une partie des tirs de blaster dont il est la cible (d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques). Dure 30 secondes.", "frFemale": "Un bouclier entoure le Chasseur de primes, absorbant une partie des tirs de blaster dont il est la cible (d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques). Dure 30 secondes.", "deMale": "Ein Schild umgibt den Kopfgeldj\u00e4ger und absorbiert einen Teil des eingehenden Blasterbeschusses (Energieschaden). H\u00e4lt 30 Sekunden lang an.", "deFemale": "Ein Schild umgibt den Kopfgeldj\u00e4ger und absorbiert einen Teil des eingehenden Blasterbeschusses (Energieschaden). H\u00e4lt 30 Sekunden lang an." }, "ParsedDescription": "A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds.", "ParsedLocalizedDescription": { "enMale": "A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds.", "frMale": "Un bouclier entoure le Chasseur de primes, absorbant une partie des tirs de blaster dont il est la cible (d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques). Dure 30 secondes.", "frFemale": "Un bouclier entoure le Chasseur de primes, absorbant une partie des tirs de blaster dont il est la cible (d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques). Dure 30 secondes.", "deMale": "Ein Schild umgibt den Kopfgeldj\u00e4ger und absorbiert einen Teil des eingehenden Blasterbeschusses (Energieschaden). H\u00e4lt 30 Sekunden lang an.", "deFemale": "Ein Schild umgibt den Kopfgeldj\u00e4ger und absorbiert einen Teil des eingehenden Blasterbeschusses (Energieschaden). H\u00e4lt 30 Sekunden lang an." }, "EffectsB62": [ "0ItN8o1", "SXFN8o1" ], "EffectIds": [ 1.6141082626249667e+19, 1.614108152673803e+19 ], "Level": 0, "Icon": "energyshield", "EffectZero": "16141082626249665793", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 30, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 0, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 1.6141167944456178e+19, "TargetArc": 0, "TargetArcOffset": 0, "TargetRule": 0, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "AiType": 9, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": 7, "UnknownBool": true, "UnknownInt2": 0, "CooldownTimerSpecs": [ 1.6141167944456178e+19, 1.6141147833094218e+19 ], "AbsorbParams": [ { "effParam_AmountMax": 0, "effParam_AmountMin": 0, "effParam_AmountPercent": 20, "effParam_StandardHealthPercentMax": 0, "effParam_StandardHealthPercentMin": 0, "effParam_MaxDamageAbsorbed": 0, "effParam_HealingPowerCoefficient": 0 } ], "HashedIcon": "611943706_4245061687", "Id": "16141167944456178580", "Base62Id": "b8ixrR9", "Fqn": "abl.quest.location.hoth.class.bounty_hunter.ayor_v9_shields", "first_seen": "1.0.0", "last_seen": "6.2.1a", "current_version": "6.2.0b", "hash": "2438489503", "removed_in": "", "changed_fields": [ "removed_in" ], "previous_versions": [ "1.0.0", "1.4.0", "3.0.0", "6.1.2b" ] }
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