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Concussion Missile

Concussion Missile
Activation:2s
Energy:5
Cooldown:60s
Range:30m
Fires a missile at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage to the target causes this effect to end prematurely.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Concussion Missile
Other Sites:
{
    "_id": {
        "$oid": "5fb3e64033180000cb05b5db"
    },
    "NameId": "1681075969458176",
    "Name": "Concussion Missile",
    "LocalizedName": {
        "enMale": "Concussion Missile",
        "frMale": "Missile assommant",
        "frFemale": "Missile assommant",
        "deMale": "Ersch\u00fctterungsrakete",
        "deFemale": "Ersch\u00fctterungsrakete"
    },
    "DescriptionId": "1681075969458177",
    "Description": "Fires a missile at the target that knocks it out for up to <<1[%d seconds\/%d second\/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage to the target causes this effect to end prematurely.",
    "LocalizedDescription": {
        "enMale": "Fires a missile at the target that knocks it out for up to <<1[%d seconds\/%d second\/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage to the target causes this effect to end prematurely.",
        "frMale": "Lance un missile sur la cible qui la met KO pendant un maximum de <<1[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui ne sont pas des joueurs r\u00e9cup\u00e8rent de la sant\u00e9 rapidement quand elles sont KO (hors cibles standard et faibles). Les d\u00e9g\u00e2ts subis par la cible interrompent cet effet.",
        "frFemale": "Lance un missile sur la cible qui la met KO pendant un maximum de <<1[$d seconde\/$d seconde\/$d secondes]>>. Les cibles qui ne sont pas des joueurs r\u00e9cup\u00e8rent de la sant\u00e9 rapidement quand elles sont KO (hors cibles standard et faibles). Les d\u00e9g\u00e2ts subis par la cible interrompent cet effet.",
        "deMale": "Feuert eine Rakete ab, die das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig.",
        "deFemale": "Feuert eine Rakete ab, die das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig."
    },
    "ParsedDescription": "Fires a missile at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage to the target causes this effect to end prematurely.",
    "ParsedLocalizedDescription": {
        "enMale": "Fires a missile at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage to the target causes this effect to end prematurely.",
        "frMale": "Lance un missile sur la cible qui la met KO pendant un maximum de 60$d secondes. Les cibles qui ne sont pas des joueurs r\u00e9cup\u00e8rent de la sant\u00e9 rapidement quand elles sont KO (hors cibles standard et faibles). Les d\u00e9g\u00e2ts subis par la cible interrompent cet effet.",
        "frFemale": "Lance un missile sur la cible qui la met KO pendant un maximum de 60$d secondes. Les cibles qui ne sont pas des joueurs r\u00e9cup\u00e8rent de la sant\u00e9 rapidement quand elles sont KO (hors cibles standard et faibles). Les d\u00e9g\u00e2ts subis par la cible interrompent cet effet.",
        "deMale": "Feuert eine Rakete ab, die das Ziel 60$d Sekunden lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig.",
        "deFemale": "Feuert eine Rakete ab, die das Ziel 60$d Sekunden lang ausschaltet. Ausgeschaltete Ziele regenerieren schnell Gesundheit (nicht bei Spieler-, Standard- oder schwachen Zielen). Wenn das Ziel Schaden erleidet, endet der Effekt vorzeitig."
    },
    "EffectsB62": [
        "Bzyk0pR",
        "VFYu3DB",
        "XVsu3DB",
        "slzS1cR"
    ],
    "EffectIds": [
        1.6141052638400152e+19,
        1.6141051538888522e+19,
        1.6141054837423407e+19,
        1.614105373791178e+19
    ],
    "Level": 0,
    "Icon": "concussionmissiles",
    "EffectZero": "16141052638400151087",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 60,
    "CastingTime": 2,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 5,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 3,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 1.614104643886444e+19,
    "TargetArc": 270,
    "TargetArcOffset": 0,
    "TargetRule": 1,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "DescriptionTokens": {
        "1": {
            "ablParsedDescriptionToken": 60,
            "ablDescriptionTokenMultiplier": 1,
            "ablDescriptionTokenType": "ablDescriptionTokenTypeDuration",
            "ablDescriptionTokenEffect": 2,
            "ablDescriptionTokenSubEffect": -1
        },
        "2": {
            "ablParsedDescriptionToken": 8,
            "ablDescriptionTokenMultiplier": 1,
            "ablDescriptionTokenType": "ablDescriptionTokenTypeDuration",
            "ablDescriptionTokenEffect": 3,
            "ablDescriptionTokenSubEffect": -1
        }
    },
    "ModDescriptionTokens": {
        "1": {
            "Value": 60,
            "Multiplier": 1,
            "Type": "Duration",
            "Effect": 2,
            "SubEffect": -1
        },
        "2": {
            "Value": 8,
            "Multiplier": 1,
            "Type": "Duration",
            "Effect": 3,
            "SubEffect": -1
        }
    },
    "AiType": 1,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "epp.bounty_hunter.concussion_missiles.concussion_missiles_cast_loop",
    "UnknownInt": 0,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "CooldownTimerSpecs": [
        1.614104643886444e+19
    ],
    "AbsorbParams": [],
    "HashedIcon": "4133968923_2614243200",
    "Id": "16141046438864438681",
    "Base62Id": "cKMPcp7",
    "Fqn": "abl.bounty_hunter.concussion_missile",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "84675536",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0",
        "1.1.0",
        "2.0.0",
        "2.3.2",
        "3.0.0",
        "4.0.0"
    ]
}