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{
"_id": {
"$oid": "5fb485e833180000cb0a0fdf"
},
"NameId": "4323090741854208",
"Name": "Sweeping Carnage",
"LocalizedName": {
"enMale": "Sweeping Carnage",
"frMale": "Balayage meurtrier",
"frFemale": "Balayage meurtrier",
"deMale": "Durchschlagendes Blutbad",
"deFemale": "Durchschlagendes Blutbad"
},
"DescriptionId": "4323090741854209",
"Description": "Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.",
"LocalizedDescription": {
"enMale": "Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.",
"frMale": "Le balayage aux blasters et la mort venue du ciel r\u00e9initialisent et d\u00e9clenchent les br\u00fblures inflig\u00e9es par votre missile incendiaire et les saignements de votre tir irr\u00e9gulier. Cet effet est disponible toutes les 2,5\u00a0secondes.",
"frFemale": "Le balayage aux blasters et la mort venue du ciel r\u00e9initialisent et d\u00e9clenchent les br\u00fblures inflig\u00e9es par votre missile incendiaire et les saignements de votre tir irr\u00e9gulier. Cet effet est disponible toutes les 2,5\u00a0secondes.",
"deMale": "Durchschlagende Blaster und Tod von oben erneuern und l\u00f6sen deinen Brandeffekt durch Brandrakete und Blutungen durch Gezackter Schuss aus. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten.",
"deFemale": "Durchschlagende Blaster und Tod von oben erneuern und l\u00f6sen deinen Brandeffekt durch Brandrakete und Blutungen durch Gezackter Schuss aus. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten."
},
"ParsedDescription": "Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.",
"ParsedLocalizedDescription": {
"enMale": "Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.",
"frMale": "Le balayage aux blasters et la mort venue du ciel r\u00e9initialisent et d\u00e9clenchent les br\u00fblures inflig\u00e9es par votre missile incendiaire et les saignements de votre tir irr\u00e9gulier. Cet effet est disponible toutes les 2,5\u00a0secondes.",
"frFemale": "Le balayage aux blasters et la mort venue du ciel r\u00e9initialisent et d\u00e9clenchent les br\u00fblures inflig\u00e9es par votre missile incendiaire et les saignements de votre tir irr\u00e9gulier. Cet effet est disponible toutes les 2,5\u00a0secondes.",
"deMale": "Durchschlagende Blaster und Tod von oben erneuern und l\u00f6sen deinen Brandeffekt durch Brandrakete und Blutungen durch Gezackter Schuss aus. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten.",
"deFemale": "Durchschlagende Blaster und Tod von oben erneuern und l\u00f6sen deinen Brandeffekt durch Brandrakete und Blutungen durch Gezackter Schuss aus. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten."
},
"EffectsB62": [
"Yu73q03",
"s8F3q03"
],
"EffectIds": [
1.614091757355765e+19,
1.6140916474046022e+19
],
"Level": 0,
"Icon": "frenzy",
"EffectZero": "16140917573557649803",
"IsHidden": true,
"IsPassive": true,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 0,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 0,
"TargetArc": 0,
"TargetArcOffset": 0,
"TargetRule": 0,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"AiType": 9,
"CombatMode": 1,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "",
"UnknownInt": -1,
"UnknownBool": false,
"UnknownInt2": 0,
"AbsorbParams": [],
"HashedIcon": "1330252895_1649558181",
"LocalizedCategory": {
"enMale": "Item",
"frMale": "Objet",
"frFemale": "Objet",
"deMale": "Gegenstand",
"deFemale": "Gegenstand"
},
"Id": "16140918988695689124",
"Base62Id": "f5UGJKD",
"Fqn": "abl.itm.tactical.sow.bou_tro.merc_com.io_aspec.dmg_aoe_01",
"B62References": {
"calledByItmEquip": [
"AZhnMQ9"
]
},
"first_seen": "6.0.0",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "2509497628",
"removed_in": "",
"changed_fields": [
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]
}Array
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[oid] => 5fb485e833180000cb0a0fdf
)
[NameId] => 4323090741854208
[Name] => Sweeping Carnage
[LocalizedName] => Array
(
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[frMale] => Balayage meurtrier
[frFemale] => Balayage meurtrier
[deMale] => Durchschlagendes Blutbad
[deFemale] => Durchschlagendes Blutbad
)
[DescriptionId] => 4323090741854209
[Description] => Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.
[LocalizedDescription] => Array
(
[enMale] => Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.
[frMale] => Le balayage aux blasters et la mort venue du ciel réinitialisent et déclenchent les brûlures infligées par votre missile incendiaire et les saignements de votre tir irrégulier. Cet effet est disponible toutes les 2,5 secondes.
[frFemale] => Le balayage aux blasters et la mort venue du ciel réinitialisent et déclenchent les brûlures infligées par votre missile incendiaire et les saignements de votre tir irrégulier. Cet effet est disponible toutes les 2,5 secondes.
[deMale] => Durchschlagende Blaster und Tod von oben erneuern und lösen deinen Brandeffekt durch Brandrakete und Blutungen durch Gezackter Schuss aus. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten.
[deFemale] => Durchschlagende Blaster und Tod von oben erneuern und lösen deinen Brandeffekt durch Brandrakete und Blutungen durch Gezackter Schuss aus. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten.
)
[ParsedDescription] => Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.
[ParsedLocalizedDescription] => Array
(
[enMale] => Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.
[frMale] => Le balayage aux blasters et la mort venue du ciel réinitialisent et déclenchent les brûlures infligées par votre missile incendiaire et les saignements de votre tir irrégulier. Cet effet est disponible toutes les 2,5 secondes.
[frFemale] => Le balayage aux blasters et la mort venue du ciel réinitialisent et déclenchent les brûlures infligées par votre missile incendiaire et les saignements de votre tir irrégulier. Cet effet est disponible toutes les 2,5 secondes.
[deMale] => Durchschlagende Blaster und Tod von oben erneuern und lösen deinen Brandeffekt durch Brandrakete und Blutungen durch Gezackter Schuss aus. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten.
[deFemale] => Durchschlagende Blaster und Tod von oben erneuern und lösen deinen Brandeffekt durch Brandrakete und Blutungen durch Gezackter Schuss aus. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten.
)
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[1] => s8F3q03
)
[EffectIds] => Array
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[1] => 1.6140916474046E+19
)
[Level] => 0
[Icon] => frenzy
[EffectZero] => 16140917573557649803
[IsHidden] => 1
[IsPassive] => 1
[Version] => 0
[Cooldown] => 0
[CastingTime] => 0
[ChannelingTime] => 0
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 0
[GCD] => -1
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[SharedCooldown] => 0
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[TargetArcOffset] => 0
[TargetRule] => 0
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
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[CombatMode] => 1
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[AbsorbParams] => Array
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[LocalizedCategory] => Array
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[enMale] => Item
[frMale] => Objet
[frFemale] => Objet
[deMale] => Gegenstand
[deFemale] => Gegenstand
)
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[Base62Id] => f5UGJKD
[Fqn] => abl.itm.tactical.sow.bou_tro.merc_com.io_aspec.dmg_aoe_01
[B62References] => Array
(
[calledByItmEquip] => Array
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[0] => AZhnMQ9
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)
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[current_version] => 6.2.0b
[hash] => 2509497628
[removed_in] =>
[changed_fields] => Array
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[0] => removed_in
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[previous_versions] => Array
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