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| Name | Player Class? | Player Advanced Class? | NPCs With This Class | Added In |
|---|---|---|---|---|
| Yes | No | 0 | 1.0.0 |
{
"_id": {
"$oid": "5fb3e64233180000cb05c888"
},
"NameId": "2295599890169856",
"Name": "Pommel Strike",
"LocalizedName": {
"enMale": "Pommel Strike",
"frMale": "Frappe du pommeau",
"frFemale": "Frappe du pommeau",
"deMale": "Knaufschlag",
"deFemale": "Knaufschlag"
},
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"Description": "Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.",
"LocalizedDescription": {
"enMale": "Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.",
"frMale": "Frappe la cible, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques aux cibles faibles et standard, et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques aux cibles fortes. Ne fonctionne que sur les cibles en \u00e9tat d'incapacit\u00e9.",
"frFemale": "Frappe la cible, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques aux cibles faibles et standard, et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques aux cibles fortes. Ne fonctionne que sur les cibles en \u00e9tat d'incapacit\u00e9.",
"deMale": "Schl\u00e4gt das Ziel, verursacht bei schwachen und normalen Zielen <<1>> Kinetikschaden und <<2>> Kinetikschaden bei starken Zielen. Funktioniert nur bei unsch\u00e4dlich gemachten Zielen.",
"deFemale": "Schl\u00e4gt das Ziel, verursacht bei schwachen und normalen Zielen <<1>> Kinetikschaden und <<2>> Kinetikschaden bei starken Zielen. Funktioniert nur bei unsch\u00e4dlich gemachten Zielen."
},
"ParsedDescription": "Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.",
"ParsedLocalizedDescription": {
"enMale": "Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.",
"frMale": "Frappe la cible, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques aux cibles faibles et standard, et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques aux cibles fortes. Ne fonctionne que sur les cibles en \u00e9tat d'incapacit\u00e9.",
"frFemale": "Frappe la cible, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques aux cibles faibles et standard, et <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts cin\u00e9tiques aux cibles fortes. Ne fonctionne que sur les cibles en \u00e9tat d'incapacit\u00e9.",
"deMale": "Schl\u00e4gt das Ziel, verursacht bei schwachen und normalen Zielen <<1>> Kinetikschaden und <<2>> Kinetikschaden bei starken Zielen. Funktioniert nur bei unsch\u00e4dlich gemachten Zielen.",
"deFemale": "Schl\u00e4gt das Ziel, verursacht bei schwachen und normalen Zielen <<1>> Kinetikschaden und <<2>> Kinetikschaden bei starken Zielen. Funktioniert nur bei unsch\u00e4dlich gemachten Zielen."
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"MaxRange": 0.4,
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"TargetArc": 270,
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"LocalizedCategory": {
"enMale": "Player",
"frMale": "Joueur",
"frFemale": "Joueur",
"deMale": "Spieler",
"deFemale": "Spieler"
},
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}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64233180000cb05c888
)
[NameId] => 2295599890169856
[Name] => Pommel Strike
[LocalizedName] => Array
(
[enMale] => Pommel Strike
[frMale] => Frappe du pommeau
[frFemale] => Frappe du pommeau
[deMale] => Knaufschlag
[deFemale] => Knaufschlag
)
[DescriptionId] => 2295599890169857
[Description] => Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.
[LocalizedDescription] => Array
(
[enMale] => Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.
[frMale] => Frappe la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques aux cibles faibles et standard, et <<2[$d point/$d point/$d points]>> de dégâts cinétiques aux cibles fortes. Ne fonctionne que sur les cibles en état d'incapacité.
[frFemale] => Frappe la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques aux cibles faibles et standard, et <<2[$d point/$d point/$d points]>> de dégâts cinétiques aux cibles fortes. Ne fonctionne que sur les cibles en état d'incapacité.
[deMale] => Schlägt das Ziel, verursacht bei schwachen und normalen Zielen <<1>> Kinetikschaden und <<2>> Kinetikschaden bei starken Zielen. Funktioniert nur bei unschädlich gemachten Zielen.
[deFemale] => Schlägt das Ziel, verursacht bei schwachen und normalen Zielen <<1>> Kinetikschaden und <<2>> Kinetikschaden bei starken Zielen. Funktioniert nur bei unschädlich gemachten Zielen.
)
[ParsedDescription] => Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.
[ParsedLocalizedDescription] => Array
(
[enMale] => Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.
[frMale] => Frappe la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques aux cibles faibles et standard, et <<2[$d point/$d point/$d points]>> de dégâts cinétiques aux cibles fortes. Ne fonctionne que sur les cibles en état d'incapacité.
[frFemale] => Frappe la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques aux cibles faibles et standard, et <<2[$d point/$d point/$d points]>> de dégâts cinétiques aux cibles fortes. Ne fonctionne que sur les cibles en état d'incapacité.
[deMale] => Schlägt das Ziel, verursacht bei schwachen und normalen Zielen <<1>> Kinetikschaden und <<2>> Kinetikschaden bei starken Zielen. Funktioniert nur bei unschädlich gemachten Zielen.
[deFemale] => Schlägt das Ziel, verursacht bei schwachen und normalen Zielen <<1>> Kinetikschaden und <<2>> Kinetikschaden bei starken Zielen. Funktioniert nur bei unschädlich gemachten Zielen.
)
[EffectsB62] => Array
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[EffectIds] => Array
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[Level] => 0
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[IsHidden] =>
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[ApCost] => 0
[ApType] => 0
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[GCD] => -1
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[Pushback] => 1
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[Value] => Array
(
[0] => Array
(
)
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(
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)
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(
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[IsCustom] =>
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(
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[frFemale] => Joueur
[deMale] => Spieler
[deFemale] => Spieler
)
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[32] => 2.4.0b
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[39] => 2.5.0
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[41] => 2.5.0b
[42] => 2.5.1
[43] => 2.5.1a
[44] => 2.5.2
[45] => 2.5.2a
[46] => 2.6.0
[47] => 2.6.0a
[48] => 2.6.1
[49] => 2.6.1a
[50] => 2.6.2
[51] => 2.7.0
[52] => 2.7.1
[53] => 2.7.2
[54] => 2.8.0
[55] => 2.8.0a
[56] => 2.8.0b
[57] => 2.8.1
[58] => 2.8.2
[59] => 2.9.0
[60] => 2.9.0a
[61] => 2.9.0b
[62] => 2.9.0c
[63] => 2.9.0d
[64] => 2.10.0
[65] => 2.10.1
[66] => 2.10.1a
[67] => 2.10.1c
[68] => 2.10.2
[69] => 2.10.2a
[70] => 2.10.3
[71] => 2.10.3a
[72] => 3.0.0
[73] => 3.0.0a
[74] => 3.0.0b
[75] => 3.0.1
[76] => 3.0.2
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[78] => 3.0.2b
[79] => 3.1.0
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[81] => 3.1.1
[82] => 3.1.2
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[84] => 3.2.0
[85] => 3.2.0a
[86] => 3.2.0b
[87] => 3.2.0c
[88] => 3.2.1
[89] => 3.2.2
[90] => 3.2.2a
[91] => 3.3.0
[92] => 3.3.0a
[93] => 3.3.1
)
)