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Concussion Missile

Concussion Missile
Instant
Cooldown:15s
Range:30m
Fires a missile at the target that explodes knocking it out <<1[%d seconds/%d second/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds/%d second/%d seconds]>>.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Concussion Missile
Other Sites:
{
    "_id": {
        "$oid": "5fb3e63f33180000cb05af90"
    },
    "NameId": "2058908537454592",
    "Name": "Concussion Missile",
    "LocalizedName": {
        "enMale": "Concussion Missile",
        "frMale": "Missile assommant",
        "frFemale": "Missile assommant",
        "deMale": "Ersch\u00fctterungsrakete",
        "deFemale": "Ersch\u00fctterungsrakete"
    },
    "DescriptionId": "2058908537454593",
    "Description": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.",
    "LocalizedDescription": {
        "enMale": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.",
        "frMale": "Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Dispara\u00eet en cas de d\u00e9g\u00e2ts subis. Les joueurs cibl\u00e9s sont KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.",
        "frFemale": "Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Dispara\u00eet en cas de d\u00e9g\u00e2ts subis. Les joueurs cibl\u00e9s sont KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.",
        "deMale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos.",
        "deFemale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos."
    },
    "ParsedDescription": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.",
    "ParsedLocalizedDescription": {
        "enMale": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.",
        "frMale": "Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Dispara\u00eet en cas de d\u00e9g\u00e2ts subis. Les joueurs cibl\u00e9s sont KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.",
        "frFemale": "Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Dispara\u00eet en cas de d\u00e9g\u00e2ts subis. Les joueurs cibl\u00e9s sont KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.",
        "deMale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos.",
        "deFemale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos."
    },
    "EffectsB62": [
        "Nw0gkmD",
        "3AOgkmD"
    ],
    "EffectIds": [
        1.6140967094168232e+19,
        1.6140968193679862e+19
    ],
    "Level": 0,
    "Icon": "concussionmissiles",
    "EffectZero": "16140967094168232031",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 15,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 1,
    "MaxRange": 3,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 1.6141054462517266e+19,
    "TargetArc": 180,
    "TargetArcOffset": 0,
    "TargetRule": 1,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 1,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": 0,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "CooldownTimerSpecs": [
        1.6141054462517266e+19
    ],
    "AbsorbParams": [],
    "HashedIcon": "4133968923_2614243200",
    "Id": "16141054462517266601",
    "Base62Id": "gKYJme3",
    "Fqn": "abl.npc.ability.custom.boss.flashpoint.ilum.velasu_graege.concussion_missile",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "1900334645",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0",
        "1.2.0",
        "1.3.0",
        "6.1.2b"
    ],
    "B62References": {
        "partOfApn": [
            "ikIKVqB"
        ]
    },
    "LocalizedCategory": {
        "enMale": "Npc",
        "frMale": "Pnj",
        "deMale": "Nsc"
    }
}