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{ "_id": { "$oid": "5fb3e63f33180000cb05af90" }, "NameId": "2058908537454592", "Name": "Concussion Missile", "LocalizedName": { "enMale": "Concussion Missile", "frMale": "Missile assommant", "frFemale": "Missile assommant", "deMale": "Ersch\u00fctterungsrakete", "deFemale": "Ersch\u00fctterungsrakete" }, "DescriptionId": "2058908537454593", "Description": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.", "LocalizedDescription": { "enMale": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.", "frMale": "Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Dispara\u00eet en cas de d\u00e9g\u00e2ts subis. Les joueurs cibl\u00e9s sont KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.", "frFemale": "Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Dispara\u00eet en cas de d\u00e9g\u00e2ts subis. Les joueurs cibl\u00e9s sont KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.", "deMale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos.", "deFemale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos." }, "ParsedDescription": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.", "ParsedLocalizedDescription": { "enMale": "Fires a missile at the target that explodes knocking it out <<1[%d seconds\/%d second\/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds\/%d second\/%d seconds]>>.", "frMale": "Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Dispara\u00eet en cas de d\u00e9g\u00e2ts subis. Les joueurs cibl\u00e9s sont KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.", "frFemale": "Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Dispara\u00eet en cas de d\u00e9g\u00e2ts subis. Les joueurs cibl\u00e9s sont KO pendant <<2[$d seconde\/$d seconde\/$d secondes]>>.", "deMale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos.", "deFemale": "Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bewusstlos." }, "EffectsB62": [ "Nw0gkmD", "3AOgkmD" ], "EffectIds": [ 1.6140967094168232e+19, 1.6140968193679862e+19 ], "Level": 0, "Icon": "concussionmissiles", "EffectZero": "16140967094168232031", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 15, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 1, "MaxRange": 3, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 1.6141054462517266e+19, "TargetArc": 180, "TargetArcOffset": 0, "TargetRule": 1, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "AiType": 1, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": 0, "UnknownBool": true, "UnknownInt2": 0, "CooldownTimerSpecs": [ 1.6141054462517266e+19 ], "AbsorbParams": [], "HashedIcon": "4133968923_2614243200", "Id": "16141054462517266601", "Base62Id": "gKYJme3", "Fqn": "abl.npc.ability.custom.boss.flashpoint.ilum.velasu_graege.concussion_missile", "first_seen": "1.0.0", "last_seen": "6.2.1a", "current_version": "6.2.0b", "hash": "1900334645", "removed_in": "", "changed_fields": [ "removed_in" ], "previous_versions": [ "1.0.0", "1.2.0", "1.3.0", "6.1.2b" ], "B62References": { "partOfApn": [ "ikIKVqB" ] }, "LocalizedCategory": { "enMale": "Npc", "frMale": "Pnj", "deMale": "Nsc" } }
Array ( [_id] => MongoDB\BSON\ObjectId Object ( [oid] => 5fb3e63f33180000cb05af90 ) [NameId] => 2058908537454592 [Name] => Concussion Missile [LocalizedName] => Array ( [enMale] => Concussion Missile [frMale] => Missile assommant [frFemale] => Missile assommant [deMale] => Erschütterungsrakete [deFemale] => Erschütterungsrakete ) [DescriptionId] => 2058908537454593 [Description] => Fires a missile at the target that explodes knocking it out <<1[%d seconds/%d second/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds/%d second/%d seconds]>>. [LocalizedDescription] => Array ( [enMale] => Fires a missile at the target that explodes knocking it out <<1[%d seconds/%d second/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds/%d second/%d seconds]>>. [frMale] => Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde/$d seconde/$d secondes]>>. Disparaît en cas de dégâts subis. Les joueurs ciblés sont KO pendant <<2[$d seconde/$d seconde/$d secondes]>>. [frFemale] => Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde/$d seconde/$d secondes]>>. Disparaît en cas de dégâts subis. Les joueurs ciblés sont KO pendant <<2[$d seconde/$d seconde/$d secondes]>>. [deMale] => Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos. [deFemale] => Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos. ) [ParsedDescription] => Fires a missile at the target that explodes knocking it out <<1[%d seconds/%d second/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds/%d second/%d seconds]>>. [ParsedLocalizedDescription] => Array ( [enMale] => Fires a missile at the target that explodes knocking it out <<1[%d seconds/%d second/%d seconds]>>. Any damage will break this effect. Player targets are knocked out for up to <<2[%d seconds/%d second/%d seconds]>>. [frMale] => Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde/$d seconde/$d secondes]>>. Disparaît en cas de dégâts subis. Les joueurs ciblés sont KO pendant <<2[$d seconde/$d seconde/$d secondes]>>. [frFemale] => Envoie un missile sur la cible dont l'explosion la met KO pendant <<1[$d seconde/$d seconde/$d secondes]>>. Disparaît en cas de dégâts subis. Les joueurs ciblés sont KO pendant <<2[$d seconde/$d seconde/$d secondes]>>. [deMale] => Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos. [deFemale] => Feuert eine Rakete auf das Ziel, die explodiert und es <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos macht. Schaden beendet den Effekt vorzeitig. Spielerziele sind bis zu <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang bewusstlos. ) [EffectsB62] => Array ( [0] => Nw0gkmD [1] => 3AOgkmD ) [EffectIds] => Array ( [0] => 1.6140967094168E+19 [1] => 1.614096819368E+19 ) [Level] => 0 [Icon] => concussionmissiles [EffectZero] => 16140967094168232031 [IsHidden] => [IsPassive] => [Version] => 0 [Cooldown] => 15 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 1 [MaxRange] => 3 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 1.6141054462517E+19 [TargetArc] => 180 [TargetArcOffset] => 0 [TargetRule] => 1 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [AiType] => 1 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => 0 [UnknownBool] => 1 [UnknownInt2] => 0 [CooldownTimerSpecs] => Array ( [0] => 1.6141054462517E+19 ) [AbsorbParams] => Array ( ) [HashedIcon] => 4133968923_2614243200 [Id] => 16141054462517266601 [Base62Id] => gKYJme3 [Fqn] => abl.npc.ability.custom.boss.flashpoint.ilum.velasu_graege.concussion_missile [first_seen] => 1.0.0 [last_seen] => 6.2.1a [current_version] => 6.2.0b [hash] => 1900334645 [removed_in] => [changed_fields] => Array ( [0] => removed_in ) [previous_versions] => Array ( [0] => 1.0.0 [1] => 1.2.0 [2] => 1.3.0 [3] => 6.1.2b ) [B62References] => Array ( [partOfApn] => Array ( [0] => ikIKVqB ) ) [LocalizedCategory] => Array ( [enMale] => Npc [frMale] => Pnj [deMale] => Nsc ) )