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{ "_id": { "$oid": "5fb4100c33180000cb080229" }, "NameId": "3247527851720704", "Name": "Concussive Round", "LocalizedName": { "enMale": "Concussive Round", "frMale": "test.combat.mlaroe.concussive_round", "frFemale": "test.combat.mlaroe.concussive_round", "deMale": "test.combat.mlaroe.concussive_round", "deFemale": "test.combat.mlaroe.concussive_round" }, "DescriptionId": "3247527851720705", "Description": "Fires a round at the target that knocks it out for up to <<1[%d seconds\/%d second\/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.", "LocalizedDescription": { "enMale": "Fires a round at the target that knocks it out for up to <<1[%d seconds\/%d second\/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.", "frMale": "", "frFemale": "", "deMale": "", "deFemale": "" }, "ParsedDescription": "Fires a round at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.", "ParsedLocalizedDescription": { "enMale": "Fires a round at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.", "frMale": "", "frFemale": "", "deMale": "", "deFemale": "" }, "EffectsB62": [ "ovtkyoE", "E9lkyoE", "TPdkyoE", "efRkyoE" ], "EffectIds": [ 1.6141012454320546e+19, 1.6141013553832172e+19, 1.61410146533438e+19, 1.6141015752855427e+19 ], "Level": 0, "Icon": "concussionmissiles", "EffectZero": "16141012454320545227", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 60, "CastingTime": 2, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 8, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 3, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 1.6140922076249369e+19, "TargetArc": 180, "TargetArcOffset": 0, "TargetRule": 1, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "DescriptionTokens": { "1": { "ablParsedDescriptionToken": 60, "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeDuration", "ablDescriptionTokenEffect": 2, "ablDescriptionTokenSubEffect": -1 }, "2": { "ablParsedDescriptionToken": 8, "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeDuration", "ablDescriptionTokenEffect": 3, "ablDescriptionTokenSubEffect": -1 } }, "ModDescriptionTokens": { "1": { "Value": 60, "Multiplier": 1, "Type": "Duration", "Effect": 2, "SubEffect": -1 }, "2": { "Value": 8, "Multiplier": 1, "Type": "Duration", "Effect": 3, "SubEffect": -1 } }, "AiType": 1, "CombatMode": 2, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "epp.trooper.concussive_round.concussive_round_cast_loop", "UnknownInt": 0, "UnknownBool": true, "UnknownInt2": 0, "CooldownTimerSpecs": [ 1.6140922076249369e+19 ], "AbsorbParams": [], "HashedIcon": "4133968923_2614243200", "Id": "16140922076249367731", "Base62Id": "iwGQBXC", "Fqn": "abl.test.combat.mlaroe.concussive_round", "first_seen": "2.0.0", "last_seen": "6.2.1a", "current_version": "6.2.0b", "hash": "542513491", "removed_in": "", "changed_fields": [ "removed_in" ], "previous_versions": [ "2.0.0" ] }
Array ( [_id] => MongoDB\BSON\ObjectId Object ( [oid] => 5fb4100c33180000cb080229 ) [NameId] => 3247527851720704 [Name] => Concussive Round [LocalizedName] => Array ( [enMale] => Concussive Round [frMale] => test.combat.mlaroe.concussive_round [frFemale] => test.combat.mlaroe.concussive_round [deMale] => test.combat.mlaroe.concussive_round [deFemale] => test.combat.mlaroe.concussive_round ) [DescriptionId] => 3247527851720705 [Description] => Fires a round at the target that knocks it out for up to <<1[%d seconds/%d second/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely. [LocalizedDescription] => Array ( [enMale] => Fires a round at the target that knocks it out for up to <<1[%d seconds/%d second/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely. [frMale] => [frFemale] => [deMale] => [deFemale] => ) [ParsedDescription] => Fires a round at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely. [ParsedLocalizedDescription] => Array ( [enMale] => Fires a round at the target that knocks it out for up to 60 seconds. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely. [frMale] => [frFemale] => [deMale] => [deFemale] => ) [EffectsB62] => Array ( [0] => ovtkyoE [1] => E9lkyoE [2] => TPdkyoE [3] => efRkyoE ) [EffectIds] => Array ( [0] => 1.6141012454321E+19 [1] => 1.6141013553832E+19 [2] => 1.6141014653344E+19 [3] => 1.6141015752855E+19 ) [Level] => 0 [Icon] => concussionmissiles [EffectZero] => 16141012454320545227 [IsHidden] => [IsPassive] => [Version] => 0 [Cooldown] => 60 [CastingTime] => 2 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 8 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 3 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 1.6140922076249E+19 [TargetArc] => 180 [TargetArcOffset] => 0 [TargetRule] => 1 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [DescriptionTokens] => Array ( [1] => Array ( [ablParsedDescriptionToken] => 60 [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeDuration [ablDescriptionTokenEffect] => 2 [ablDescriptionTokenSubEffect] => -1 ) [2] => Array ( [ablParsedDescriptionToken] => 8 [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeDuration [ablDescriptionTokenEffect] => 3 [ablDescriptionTokenSubEffect] => -1 ) ) [ModDescriptionTokens] => Array ( [1] => Array ( [Value] => 60 [Multiplier] => 1 [Type] => Duration [Effect] => 2 [SubEffect] => -1 ) [2] => Array ( [Value] => 8 [Multiplier] => 1 [Type] => Duration [Effect] => 3 [SubEffect] => -1 ) ) [AiType] => 1 [CombatMode] => 2 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => epp.trooper.concussive_round.concussive_round_cast_loop [UnknownInt] => 0 [UnknownBool] => 1 [UnknownInt2] => 0 [CooldownTimerSpecs] => Array ( [0] => 1.6140922076249E+19 ) [AbsorbParams] => Array ( ) [HashedIcon] => 4133968923_2614243200 [Id] => 16140922076249367731 [Base62Id] => iwGQBXC [Fqn] => abl.test.combat.mlaroe.concussive_round [first_seen] => 2.0.0 [last_seen] => 6.2.1a [current_version] => 6.2.0b [hash] => 542513491 [removed_in] => [changed_fields] => Array ( [0] => removed_in ) [previous_versions] => Array ( [0] => 2.0.0 ) )