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Sonic Missile

Sonic Missile
Instant
Cooldown:45s
Range:30m
Fires a sonic missile that taunts your target and all nearby enemies, forcing them to attack you for 6 seconds, if Ion Gas Cylinder is active. If Ion Gas Cylinder is not active, threat towards all current enemies is immediately reduced. Enemy players have their damage reduced by 30% for 6 seconds unless they attack you.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Sonic Missile
Other Sites:
{
    "_id": {
        "$oid": "5fb3e63f33180000cb05adaa"
    },
    "NameId": "880189122805760",
    "Name": "Sonic Missile",
    "LocalizedName": {
        "enMale": "Sonic Missile",
        "frMale": "Missile sonique",
        "frFemale": "Missile sonique",
        "deMale": "Schallrakete",
        "deFemale": "Schallrakete"
    },
    "DescriptionId": "880189122805761",
    "Description": "Fires a sonic missile that taunts your target and all nearby enemies, forcing them to attack you for <<1[%d seconds\/%d second\/%d seconds]>>, if Ion Gas Cylinder is active. If Ion Gas Cylinder is not active, threat towards all current enemies is immediately reduced. Enemy players have their damage reduced by 30% for <<2>> seconds unless they attack you.",
    "LocalizedDescription": {
        "enMale": "Fires a sonic missile that taunts your target and all nearby enemies, forcing them to attack you for <<1[%d seconds\/%d second\/%d seconds]>>, if Ion Gas Cylinder is active. If Ion Gas Cylinder is not active, threat towards all current enemies is immediately reduced. Enemy players have their damage reduced by 30% for <<2>> seconds unless they attack you.",
        "frMale": "Tire un missile sonique qui provoque votre cible et tous les ennemis \u00e0 proximit\u00e9, les poussant \u00e0 vous attaquer pendant <<1[$d seconde\/$d seconde\/$d secondes]>>, si le cylindre de gaz ionique est actif. Si le cylindre de gaz ionique n'est pas actif, l'animosit\u00e9 envers tous les ennemis actuels est imm\u00e9diatement r\u00e9duite. Les d\u00e9g\u00e2ts des joueurs ennemis sont r\u00e9duits de 30\u00a0% pendant <<2[$d seconde\/$d seconde\/$d secondes]>> \u00e0 moins qu'ils ne vous attaquent.",
        "frFemale": "Tire un missile sonique qui provoque votre cible et tous les ennemis \u00e0 proximit\u00e9, les poussant \u00e0 vous attaquer pendant <<1[$d seconde\/$d seconde\/$d secondes]>>, si le cylindre de gaz ionique est actif. Si le cylindre de gaz ionique n'est pas actif, l'animosit\u00e9 envers tous les ennemis actuels est imm\u00e9diatement r\u00e9duite. Les d\u00e9g\u00e2ts des joueurs ennemis sont r\u00e9duits de 30\u00a0% pendant <<2[$d seconde\/$d seconde\/$d secondes]>> \u00e0 moins qu'ils ne vous attaquent.",
        "deMale": "Feuert eine Schallrakete ab, die dein Ziel und alle Gegner in der N\u00e4he provoziert und sie zwingt, dich <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang anzugreifen, wenn Ionengaszylinder aktiviert ist. Wenn Ionengaszylinder nicht aktiviert ist, wird die Bedrohung bei allen aktuellen Gegnern sofort reduziert. Spielerziele verursachen <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang 30% weniger Schaden, wenn sie nicht dich angreifen.",
        "deFemale": "Feuert eine Schallrakete ab, die dein Ziel und alle Gegner in der N\u00e4he provoziert und sie zwingt, dich <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang anzugreifen, wenn Ionengaszylinder aktiviert ist. Wenn Ionengaszylinder nicht aktiviert ist, wird die Bedrohung bei allen aktuellen Gegnern sofort reduziert. Spielerziele verursachen <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang 30% weniger Schaden, wenn sie nicht dich angreifen."
    },
    "ParsedDescription": "Fires a sonic missile that taunts your target and all nearby enemies, forcing them to attack you for 6 seconds, if Ion Gas Cylinder is active. If Ion Gas Cylinder is not active, threat towards all current enemies is immediately reduced. Enemy players have their damage reduced by 30% for 6 seconds unless they attack you.",
    "ParsedLocalizedDescription": {
        "enMale": "Fires a sonic missile that taunts your target and all nearby enemies, forcing them to attack you for 6 seconds, if Ion Gas Cylinder is active. If Ion Gas Cylinder is not active, threat towards all current enemies is immediately reduced. Enemy players have their damage reduced by 30% for 6 seconds unless they attack you.",
        "frMale": "Tire un missile sonique qui provoque votre cible et tous les ennemis \u00e0 proximit\u00e9, les poussant \u00e0 vous attaquer pendant 6$d secondes, si le cylindre de gaz ionique est actif. Si le cylindre de gaz ionique n'est pas actif, l'animosit\u00e9 envers tous les ennemis actuels est imm\u00e9diatement r\u00e9duite. Les d\u00e9g\u00e2ts des joueurs ennemis sont r\u00e9duits de 30\u00a0% pendant 6$d secondes \u00e0 moins qu'ils ne vous attaquent.",
        "frFemale": "Tire un missile sonique qui provoque votre cible et tous les ennemis \u00e0 proximit\u00e9, les poussant \u00e0 vous attaquer pendant 6$d secondes, si le cylindre de gaz ionique est actif. Si le cylindre de gaz ionique n'est pas actif, l'animosit\u00e9 envers tous les ennemis actuels est imm\u00e9diatement r\u00e9duite. Les d\u00e9g\u00e2ts des joueurs ennemis sont r\u00e9duits de 30\u00a0% pendant 6$d secondes \u00e0 moins qu'ils ne vous attaquent.",
        "deMale": "Feuert eine Schallrakete ab, die dein Ziel und alle Gegner in der N\u00e4he provoziert und sie zwingt, dich 6$d Sekunden lang anzugreifen, wenn Ionengaszylinder aktiviert ist. Wenn Ionengaszylinder nicht aktiviert ist, wird die Bedrohung bei allen aktuellen Gegnern sofort reduziert. Spielerziele verursachen 6$d Sekunden lang 30% weniger Schaden, wenn sie nicht dich angreifen.",
        "deFemale": "Feuert eine Schallrakete ab, die dein Ziel und alle Gegner in der N\u00e4he provoziert und sie zwingt, dich 6$d Sekunden lang anzugreifen, wenn Ionengaszylinder aktiviert ist. Wenn Ionengaszylinder nicht aktiviert ist, wird die Bedrohung bei allen aktuellen Gegnern sofort reduziert. Spielerziele verursachen 6$d Sekunden lang 30% weniger Schaden, wenn sie nicht dich angreifen."
    },
    "EffectsB62": [
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    "EffectIds": [
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    "Level": 0,
    "Icon": "sonicmissle",
    "EffectZero": "16141035101917481238",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 45,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 3,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 1.614090564581769e+19,
    "TargetArc": 270,
    "TargetArcOffset": 0,
    "TargetRule": 1,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": true,
    "DescriptionTokens": {
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            "ablParsedDescriptionToken": 6,
            "ablDescriptionTokenMultiplier": 1,
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            "ablDescriptionTokenEffect": 2,
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    },
    "ModDescriptionTokens": {
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        },
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            "Multiplier": 1,
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            "Effect": 3,
            "SubEffect": -1
        }
    },
    "AiType": 2,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": 0,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "CooldownTimerSpecs": [
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    "AbsorbParams": [],
    "HashedIcon": "1740150678_2195471564",
    "Id": "16140905645817691078",
    "Base62Id": "ndiFh2A",
    "Fqn": "abl.bounty_hunter.sonic_missile",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "1599412658",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0",
        "1.2.0",
        "2.0.0",
        "3.0.0",
        "4.0.0",
        "5.0.1",
        "6.0.0",
        "6.1.2b"
    ]
}