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Force Charge

Force Charge
Instant
Cooldown:25s
Range:30m
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 20 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.
First Seen: 5.0.0
Last Seen: 6.2.1a
Star Wars Name: Force Charge
Other Sites:
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    "Name": "Force Charge",
    "LocalizedName": {
        "enMale": "Force Charge",
        "frMale": "Charge de Force",
        "frFemale": "Charge de Force",
        "deMale": "Machtvorsto\u00df",
        "deFemale": "Machtvorsto\u00df"
    },
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    "Description": "Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds\/%d second\/%d seconds]>> and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.",
    "LocalizedDescription": {
        "enMale": "Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds\/%d second\/%d seconds]>> and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.",
        "frMale": "Saute vers une cible distante, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts avec l'arme principale, immobilisant la cible pendant <<2[%d seconde\/%d seconde\/%d secondes]>> et interrompant l'action en cours de la cible. Conf\u00e8re 3\u00a0points de rage. Ne fonctionne pas contre les cibles \u00e0 couvert.",
        "frFemale": "Saute vers une cible distante, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts avec l'arme principale, immobilisant la cible pendant <<2[%d seconde\/%d seconde\/%d secondes]>> et interrompant l'action en cours de la cible. Conf\u00e8re 3\u00a0points de rage. Ne fonctionne pas contre les cibles \u00e0 couvert.",
        "deMale": "Springt zu einem entfernten Ziel, verursacht <<1>> Schaden mit der Haupthand-Waffe, l\u00e4hmt es <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang und unterbricht seine Handlung. Erzeugt 3 Wut. Kann nicht gegen Ziele in Deckung eingesetzt werden.",
        "deFemale": "Springt zu einem entfernten Ziel, verursacht <<1>> Schaden mit der Haupthand-Waffe, l\u00e4hmt es <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang und unterbricht seine Handlung. Erzeugt 3 Wut. Kann nicht gegen Ziele in Deckung eingesetzt werden."
    },
    "ParsedDescription": "Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 20 seconds and interrupting the target\\'s current action. Builds 3 rage. Cannot be used against targets in cover.",
    "ParsedLocalizedDescription": {
        "enMale": "Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 20 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.",
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        "frFemale": "Saute vers une cible distante, infligeant <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts avec l'arme principale, immobilisant la cible pendant 20 secondes et interrompant l'action en cours de la cible. Conf\u00e8re 3\u00a0points de rage. Ne fonctionne pas contre les cibles \u00e0 couvert.",
        "deMale": "Springt zu einem entfernten Ziel, verursacht <<1>> Schaden mit der Haupthand-Waffe, l\u00e4hmt es 20$d Sekunden lang und unterbricht seine Handlung. Erzeugt 3 Wut. Kann nicht gegen Ziele in Deckung eingesetzt werden.",
        "deFemale": "Springt zu einem entfernten Ziel, verursacht <<1>> Schaden mit der Haupthand-Waffe, l\u00e4hmt es 20$d Sekunden lang und unterbricht seine Handlung. Erzeugt 3 Wut. Kann nicht gegen Ziele in Deckung eingesetzt werden."
    },
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    "EffectIds": [
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    "Level": 0,
    "Icon": "forceCharge",
    "EffectZero": "16141097705100589691",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 25,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 3,
    "GCD": 12,
    "GcdOverride": true,
    "ModalGroup": 0,
    "SharedCooldown": 1.6140973577986972e+19,
    "TargetArc": 270,
    "TargetArcOffset": 0,
    "TargetRule": 1,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "DescriptionTokens": {
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                            "effParam_DisableCritRoll": "False"
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                            "effParam_FlurryBlowsMin": "1",
                            "effParam_FlurryBlowsMax": "1",
                            "effParam_LevelCap": "0"
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    },
    "AiType": 1,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": 3,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "CooldownTimerSpecs": [
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    "AbsorbParams": [],
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        "frMale": "Pnj",
        "deMale": "Nsc"
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    "Fqn": "abl.exp.seasons.02.ep_09.slow_motion.force_charge",
    "B62References": {
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    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "764141386",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
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        "6.0.0",
        "6.1.2b"
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}