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{ "_id": { "$oid": "5fb3e64033180000cb05b45b" }, "NameId": "829225040871424", "Name": "test.hlarsen.dark_meditation_test2", "LocalizedName": { "enMale": "test.hlarsen.dark_meditation_test2", "frMale": "FR_dark_meditation_test2", "frFemale": "FR_dark_meditation_test2", "deMale": "DE_dark_meditation_test2", "deFemale": "DE_dark_meditation_test2" }, "DescriptionId": "829225040871425", "Description": "Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "LocalizedDescription": { "enMale": "Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "frMale": "FR_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "frFemale": "FR_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "deMale": "DE_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "deFemale": "DE_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature." }, "ParsedDescription": "Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "ParsedLocalizedDescription": { "enMale": "Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "frMale": "FR_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "frFemale": "FR_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "deMale": "DE_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature.", "deFemale": "DE_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature." }, "EffectsB62": [ "RwF9lu8", "tAB9lu8", "yjVaty8", "eg79lu8" ], "EffectIds": [ 1.6141067678084866e+19, 1.6141066578573238e+19, 1.6141069877108126e+19, 1.6141068777596494e+19 ], "Level": 0, "Icon": "channelHatred", "EffectZero": "16141067678084866927", "IsHidden": false, "IsPassive": true, "Version": 0, "Cooldown": 0, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 0, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 0, "TargetArc": 0, "TargetArcOffset": 0, "TargetRule": 10, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "AiType": 9, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": -1, "UnknownBool": false, "UnknownInt2": 0, "AbsorbParams": [], "HashedIcon": "3055871712_492781221", "Id": "16141098936102899162", "Base62Id": "satPal6", "Fqn": "abl.test.hlarsen.dark_meditation_test2", "first_seen": "1.0.0", "last_seen": "6.2.1a", "current_version": "6.2.1", "hash": "2154714274", "removed_in": "", "changed_fields": [ "is_test" ], "previous_versions": [ "1.0.0", "1.2.0", "1.2.4", "6.2.0b" ], "is_test": true }
Array ( [_id] => MongoDB\BSON\ObjectId Object ( [oid] => 5fb3e64033180000cb05b45b ) [NameId] => 829225040871424 [Name] => test.hlarsen.dark_meditation_test2 [LocalizedName] => Array ( [enMale] => test.hlarsen.dark_meditation_test2 [frMale] => FR_dark_meditation_test2 [frFemale] => FR_dark_meditation_test2 [deMale] => DE_dark_meditation_test2 [deFemale] => DE_dark_meditation_test2 ) [DescriptionId] => 829225040871425 [Description] => Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [LocalizedDescription] => Array ( [enMale] => Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [frMale] => FR_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [frFemale] => FR_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [deMale] => DE_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [deFemale] => DE_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. ) [ParsedDescription] => Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [ParsedLocalizedDescription] => Array ( [enMale] => Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [frMale] => FR_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [frFemale] => FR_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [deMale] => DE_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. [deFemale] => DE_Sets an NPC that is not in combat mode, to perform a series of random talking animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The talking animations from this ability are all authoratively angry in nature. ) [EffectsB62] => Array ( [0] => RwF9lu8 [1] => tAB9lu8 [2] => yjVaty8 [3] => eg79lu8 ) [EffectIds] => Array ( [0] => 1.6141067678085E+19 [1] => 1.6141066578573E+19 [2] => 1.6141069877108E+19 [3] => 1.6141068777596E+19 ) [Level] => 0 [Icon] => channelHatred [EffectZero] => 16141067678084866927 [IsHidden] => [IsPassive] => 1 [Version] => 0 [Cooldown] => 0 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 0 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 0 [TargetArc] => 0 [TargetArcOffset] => 0 [TargetRule] => 10 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [AiType] => 9 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => -1 [UnknownBool] => [UnknownInt2] => 0 [AbsorbParams] => Array ( ) [HashedIcon] => 3055871712_492781221 [Id] => 16141098936102899162 [Base62Id] => satPal6 [Fqn] => abl.test.hlarsen.dark_meditation_test2 [first_seen] => 1.0.0 [last_seen] => 6.2.1a [current_version] => 6.2.1 [hash] => 2154714274 [removed_in] => [changed_fields] => Array ( [0] => is_test ) [previous_versions] => Array ( [0] => 1.0.0 [1] => 1.2.0 [2] => 1.2.4 [3] => 6.2.0b ) [is_test] => 1 )