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{
"_id": {
"$oid": "5fb3e63f33180000cb05b2d7"
},
"NameId": "810318594834432",
"Name": "Blaster Rifle Any Target",
"LocalizedName": {
"enMale": "Blaster Rifle Any Target",
"frMale": "Fusil blaster toute cible",
"frFemale": "Fusil blaster toute cible",
"deMale": "Blastergewehr f\u00fcr jedes Ziel",
"deFemale": "Blastergewehr f\u00fcr jedes Ziel"
},
"DescriptionId": "810318594834433",
"Description": "Variation of the Rifle ability, that doesn't require the target to be an enemy.",
"LocalizedDescription": {
"enMale": "Variation of the Rifle ability, that doesn't require the target to be an enemy.",
"frMale": "Variation du pouvoir fusil. La cible ne doit pas n\u00e9cessairement \u00eatre un ennemi.",
"frFemale": "Variation du pouvoir fusil. La cible ne doit pas n\u00e9cessairement \u00eatre un ennemi.",
"deMale": "Variation von Gewehr, die nicht erfordert, dass das Ziel ein Feind ist.",
"deFemale": "Variation von Gewehr, die nicht erfordert, dass das Ziel ein Feind ist."
},
"ParsedDescription": "Variation of the Rifle ability, that doesn\\'t require the target to be an enemy.",
"ParsedLocalizedDescription": {
"enMale": "Variation of the Rifle ability, that doesn't require the target to be an enemy.",
"frMale": "Variation du pouvoir fusil. La cible ne doit pas n\u00e9cessairement \u00eatre un ennemi.",
"frFemale": "Variation du pouvoir fusil. La cible ne doit pas n\u00e9cessairement \u00eatre un ennemi.",
"deMale": "Variation von Gewehr, die nicht erfordert, dass das Ziel ein Feind ist.",
"deFemale": "Variation von Gewehr, die nicht erfordert, dass das Ziel ein Feind ist."
},
"EffectsB62": [
"MpqKA26",
"Y3yA516"
],
"EffectIds": [
1.6141073851702591e+19,
1.6141072752190964e+19
],
"Level": 0,
"EffectZero": "16141073851702590811",
"IsHidden": false,
"IsPassive": false,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 40,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 0,
"TargetArc": 0,
"TargetArcOffset": 0,
"TargetRule": 10,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"AiType": 9,
"CombatMode": 2,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "",
"UnknownInt": -1,
"UnknownBool": true,
"UnknownInt2": 0,
"AbsorbParams": [],
"HashedIcon": "1449929182_2891688232",
"Id": "16141020771515431642",
"Base62Id": "slfWTjF",
"Fqn": "abl.quest.generic.npc_states.combat.no_damage_shots.blaster_rifle_any_target",
"first_seen": "1.0.0",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "289565632",
"removed_in": "",
"changed_fields": [
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],
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]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e63f33180000cb05b2d7
)
[NameId] => 810318594834432
[Name] => Blaster Rifle Any Target
[LocalizedName] => Array
(
[enMale] => Blaster Rifle Any Target
[frMale] => Fusil blaster toute cible
[frFemale] => Fusil blaster toute cible
[deMale] => Blastergewehr für jedes Ziel
[deFemale] => Blastergewehr für jedes Ziel
)
[DescriptionId] => 810318594834433
[Description] => Variation of the Rifle ability, that doesn't require the target to be an enemy.
[LocalizedDescription] => Array
(
[enMale] => Variation of the Rifle ability, that doesn't require the target to be an enemy.
[frMale] => Variation du pouvoir fusil. La cible ne doit pas nécessairement être un ennemi.
[frFemale] => Variation du pouvoir fusil. La cible ne doit pas nécessairement être un ennemi.
[deMale] => Variation von Gewehr, die nicht erfordert, dass das Ziel ein Feind ist.
[deFemale] => Variation von Gewehr, die nicht erfordert, dass das Ziel ein Feind ist.
)
[ParsedDescription] => Variation of the Rifle ability, that doesn\'t require the target to be an enemy.
[ParsedLocalizedDescription] => Array
(
[enMale] => Variation of the Rifle ability, that doesn't require the target to be an enemy.
[frMale] => Variation du pouvoir fusil. La cible ne doit pas nécessairement être un ennemi.
[frFemale] => Variation du pouvoir fusil. La cible ne doit pas nécessairement être un ennemi.
[deMale] => Variation von Gewehr, die nicht erfordert, dass das Ziel ein Feind ist.
[deFemale] => Variation von Gewehr, die nicht erfordert, dass das Ziel ein Feind ist.
)
[EffectsB62] => Array
(
[0] => MpqKA26
[1] => Y3yA516
)
[EffectIds] => Array
(
[0] => 1.6141073851703E+19
[1] => 1.6141072752191E+19
)
[Level] => 0
[EffectZero] => 16141073851702590811
[IsHidden] =>
[IsPassive] =>
[Version] => 0
[Cooldown] => 0
[CastingTime] => 0
[ChannelingTime] => 0
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 40
[GCD] => -1
[GcdOverride] =>
[ModalGroup] => 0
[SharedCooldown] => 0
[TargetArc] => 0
[TargetArcOffset] => 0
[TargetRule] => 10
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[AiType] => 9
[CombatMode] => 2
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] =>
[UnknownInt] => -1
[UnknownBool] => 1
[UnknownInt2] => 0
[AbsorbParams] => Array
(
)
[HashedIcon] => 1449929182_2891688232
[Id] => 16141020771515431642
[Base62Id] => slfWTjF
[Fqn] => abl.quest.generic.npc_states.combat.no_damage_shots.blaster_rifle_any_target
[first_seen] => 1.0.0
[last_seen] => 6.2.1a
[current_version] => 6.2.0b
[hash] => 289565632
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0
[1] => 6.1.2b
)
)