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Reflexive Battery

Reflexive Battery
Passive

Increases the damage dealt by Concussion Charge by <<1>>%. In addition, taking damage reduces the active cooldown of Concussion Charge by <<2[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.
First Seen: 2.0.0
Last Seen: 2.10.3a
Removed In: 3.0.0
Star Wars Name: Reflexive Battery
Other Sites:
{
    "_id": {
        "$oid": "5fb4100433180000cb07fe4e"
    },
    "NameId": "3170862685487104",
    "Name": "Reflexive Battery",
    "LocalizedName": {
        "enMale": "Reflexive Battery",
        "frMale": "Batterie r\u00e9flexive",
        "frFemale": "Batterie r\u00e9flexive",
        "deMale": "Reflexivbatterie",
        "deFemale": "Reflexivbatterie"
    },
    "DescriptionId": "3170862685487105",
    "Description": "Increases the damage dealt by Concussion Charge by <<1>>%. In addition, taking damage reduces the active cooldown of Concussion Charge by <<2[%d seconds\/%d second\/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.",
    "LocalizedDescription": {
        "enMale": "Increases the damage dealt by Concussion Charge by <<1>>%. In addition, taking damage reduces the active cooldown of Concussion Charge by <<2[%d seconds\/%d second\/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.",
        "frMale": "Augmente de <<1>>\u00a0% les d\u00e9g\u00e2ts inflig\u00e9s par la charge percutante. Le fait de subir des d\u00e9g\u00e2ts r\u00e9duit le d\u00e9lai de r\u00e9utilisation actif de la charge percutante de <<2[$d seconde\/$d seconde\/$d secondes]>>. Cet effet n'est disponible que toutes les 1,5 seconde.",
        "frFemale": "Augmente de <<1>>\u00a0% les d\u00e9g\u00e2ts inflig\u00e9s par la charge percutante. Le fait de subir des d\u00e9g\u00e2ts r\u00e9duit le d\u00e9lai de r\u00e9utilisation actif de la charge percutante de <<2[$d seconde\/$d seconde\/$d secondes]>>. Cet effet n'est disponible que toutes les 1,5 seconde.",
        "deMale": "Erh\u00f6ht den verursachten Schaden von Ersch\u00fctterungsladung um <<1>>%. Zudem reduziert sich bei erlittenem Schaden die aktive Abklingzeit von Ersch\u00fctterungsladung um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten.",
        "deFemale": "Erh\u00f6ht den verursachten Schaden von Ersch\u00fctterungsladung um <<1>>%. Zudem reduziert sich bei erlittenem Schaden die aktive Abklingzeit von Ersch\u00fctterungsladung um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten."
    },
    "ParsedDescription": "Increases the damage dealt by Concussion Charge by <<1>>%. In addition, taking damage reduces the active cooldown of Concussion Charge by <<2[%d seconds\/%d second\/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.",
    "ParsedLocalizedDescription": {
        "enMale": "Increases the damage dealt by Concussion Charge by <<1>>%. In addition, taking damage reduces the active cooldown of Concussion Charge by <<2[%d seconds\/%d second\/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.",
        "frMale": "Augmente de <<1>>\u00a0% les d\u00e9g\u00e2ts inflig\u00e9s par la charge percutante. Le fait de subir des d\u00e9g\u00e2ts r\u00e9duit le d\u00e9lai de r\u00e9utilisation actif de la charge percutante de <<2[$d seconde\/$d seconde\/$d secondes]>>. Cet effet n'est disponible que toutes les 1,5 seconde.",
        "frFemale": "Augmente de <<1>>\u00a0% les d\u00e9g\u00e2ts inflig\u00e9s par la charge percutante. Le fait de subir des d\u00e9g\u00e2ts r\u00e9duit le d\u00e9lai de r\u00e9utilisation actif de la charge percutante de <<2[$d seconde\/$d seconde\/$d secondes]>>. Cet effet n'est disponible que toutes les 1,5 seconde.",
        "deMale": "Erh\u00f6ht den verursachten Schaden von Ersch\u00fctterungsladung um <<1>>%. Zudem reduziert sich bei erlittenem Schaden die aktive Abklingzeit von Ersch\u00fctterungsladung um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten.",
        "deFemale": "Erh\u00f6ht den verursachten Schaden von Ersch\u00fctterungsladung um <<1>>%. Zudem reduziert sich bei erlittenem Schaden die aktive Abklingzeit von Ersch\u00fctterungsladung um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten."
    },
    "EffectsB62": [
        "Q6Vz2zm",
        "srdz2zm"
    ],
    "EffectIds": [
        1.6141042833178913e+19,
        1.6141043932690536e+19
    ],
    "Level": 0,
    "Icon": "automateddefenses",
    "EffectZero": "16141042833178912616",
    "IsHidden": true,
    "IsPassive": true,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "DescriptionTokens": {
        "1": {
            "ablParsedDescriptionToken": 15,
            "ablDescriptionTokenMultiplier": 15,
            "ablDescriptionTokenType": "ablDescriptionTokenTypeRank",
            "ablDescriptionTokenEffect": -1,
            "ablDescriptionTokenSubEffect": -1
        },
        "2": {
            "ablParsedDescriptionToken": 0.5,
            "ablDescriptionTokenMultiplier": 0.5,
            "ablDescriptionTokenType": "ablDescriptionTokenTypeRank",
            "ablDescriptionTokenEffect": -1,
            "ablDescriptionTokenSubEffect": -1
        }
    },
    "ModDescriptionTokens": {
        "1": {
            "Value": 15,
            "Multiplier": 15,
            "Type": "Rank",
            "Effect": -1,
            "SubEffect": -1
        },
        "2": {
            "Value": 0.5,
            "Multiplier": 0.5,
            "Type": "Rank",
            "Effect": -1,
            "SubEffect": -1
        }
    },
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": false,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "3665784981_1286735771",
    "Id": "16140963387667714527",
    "Base62Id": "tn65lgE",
    "Fqn": "abl.trooper.skill.assault_specialist.reflexive_battery",
    "first_seen": "2.0.0",
    "last_seen": "2.10.3a",
    "current_version": "2.0.0",
    "hash": "1224710064",
    "removed_in": "3.0.0"
}