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{
"_id": {
"$oid": "5fb3e64133180000cb05c083"
},
"NameId": "809468191309824",
"Name": "Near To Wreck",
"LocalizedName": {
"enMale": "Near To Wreck",
"frMale": "Proche de la ruine",
"frFemale": "Proche de la ruine",
"deMale": "Wrackn\u00e4he",
"deFemale": "Wrackn\u00e4he"
},
"DescriptionId": "809468191309825",
"Description": "An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon.\n\nHACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.",
"LocalizedDescription": {
"enMale": "An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon.\n\nHACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.",
"frMale": "Texte non valide - DNT",
"frFemale": "Texte non valide - DNT",
"deMale": "Ein unsichtbarer Buff, der in der N\u00e4he des Wracks auf den Spieler angewendet wird (d.h. in einem Ausl\u00f6ser). Wird entfernt, wenn der Spieler geht. Wird gepr\u00fcft, wenn das Kom-Signal verwendet wird.",
"deFemale": "Ein unsichtbarer Buff, der in der N\u00e4he des Wracks auf den Spieler angewendet wird (d.h. in einem Ausl\u00f6ser). Wird entfernt, wenn der Spieler geht. Wird gepr\u00fcft, wenn das Kom-Signal verwendet wird."
},
"ParsedDescription": "An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon.\n\nHACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.",
"ParsedLocalizedDescription": {
"enMale": "An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon.\n\nHACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.",
"frMale": "Texte non valide - DNT",
"frFemale": "Texte non valide - DNT",
"deMale": "Ein unsichtbarer Buff, der in der N\u00e4he des Wracks auf den Spieler angewendet wird (d.h. in einem Ausl\u00f6ser). Wird entfernt, wenn der Spieler geht. Wird gepr\u00fcft, wenn das Kom-Signal verwendet wird.",
"deFemale": "Ein unsichtbarer Buff, der in der N\u00e4he des Wracks auf den Spieler angewendet wird (d.h. in einem Ausl\u00f6ser). Wird entfernt, wenn der Spieler geht. Wird gepr\u00fcft, wenn das Kom-Signal verwendet wird."
},
"EffectsB62": [
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"EffectIds": [
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"Level": 0,
"EffectZero": "16141013564476998813",
"IsHidden": false,
"IsPassive": false,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 0,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 0,
"TargetArc": 0,
"TargetArcOffset": 0,
"TargetRule": 0,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"AiType": 9,
"CombatMode": 1,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "",
"UnknownInt": -1,
"UnknownBool": true,
"UnknownInt2": 0,
"AbsorbParams": [],
"HashedIcon": "1449929182_2891688232",
"Id": "16140985867496483815",
"Base62Id": "vskwl20",
"Fqn": "abl.quest.location.hoth.world.stand_and_fight.near_to_wreck",
"first_seen": "1.0.0",
"last_seen": "6.2.1a",
"current_version": "6.1.2b",
"hash": "1819421486",
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}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64133180000cb05c083
)
[NameId] => 809468191309824
[Name] => Near To Wreck
[LocalizedName] => Array
(
[enMale] => Near To Wreck
[frMale] => Proche de la ruine
[frFemale] => Proche de la ruine
[deMale] => Wracknähe
[deFemale] => Wracknähe
)
[DescriptionId] => 809468191309825
[Description] => An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon.
HACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.
[LocalizedDescription] => Array
(
[enMale] => An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon.
HACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.
[frMale] => Texte non valide - DNT
[frFemale] => Texte non valide - DNT
[deMale] => Ein unsichtbarer Buff, der in der Nähe des Wracks auf den Spieler angewendet wird (d.h. in einem Auslöser). Wird entfernt, wenn der Spieler geht. Wird geprüft, wenn das Kom-Signal verwendet wird.
[deFemale] => Ein unsichtbarer Buff, der in der Nähe des Wracks auf den Spieler angewendet wird (d.h. in einem Auslöser). Wird entfernt, wenn der Spieler geht. Wird geprüft, wenn das Kom-Signal verwendet wird.
)
[ParsedDescription] => An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon.
HACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.
[ParsedLocalizedDescription] => Array
(
[enMale] => An invisible buff applied to the player when they are near to the wreck. (ie inside a trigger) Removed when they leave. Checked when they use their comm beacon.
HACK- This is not an elegant solution. We need the ability to check if the player is withing a certain distance of a POI.
[frMale] => Texte non valide - DNT
[frFemale] => Texte non valide - DNT
[deMale] => Ein unsichtbarer Buff, der in der Nähe des Wracks auf den Spieler angewendet wird (d.h. in einem Auslöser). Wird entfernt, wenn der Spieler geht. Wird geprüft, wenn das Kom-Signal verwendet wird.
[deFemale] => Ein unsichtbarer Buff, der in der Nähe des Wracks auf den Spieler angewendet wird (d.h. in einem Auslöser). Wird entfernt, wenn der Spieler geht. Wird geprüft, wenn das Kom-Signal verwendet wird.
)
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[1] => Bi9fSL1
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)
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[EffectZero] => 16141013564476998813
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[Cooldown] => 0
[CastingTime] => 0
[ChannelingTime] => 0
[ForceCost] => 0
[EnergyCost] => 0
[ApCost] => 0
[ApType] => 0
[MinRange] => 0
[MaxRange] => 0
[GCD] => -1
[GcdOverride] =>
[ModalGroup] => 0
[SharedCooldown] => 0
[TargetArc] => 0
[TargetArcOffset] => 0
[TargetRule] => 0
[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
[AiType] => 9
[CombatMode] => 1
[AutoAttackMode] => 0
[IsValid] => 1
[IsCustom] =>
[AppearanceSpec] =>
[UnknownInt] => -1
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[AbsorbParams] => Array
(
)
[HashedIcon] => 1449929182_2891688232
[Id] => 16140985867496483815
[Base62Id] => vskwl20
[Fqn] => abl.quest.location.hoth.world.stand_and_fight.near_to_wreck
[first_seen] => 1.0.0
[last_seen] => 6.2.1a
[current_version] => 6.1.2b
[hash] => 1819421486
[removed_in] =>
[changed_fields] => Array
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[previous_versions] => Array
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