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{
"_id": {
"$oid": "5fb3e63f33180000cb05aee8"
},
"NameId": "2301226297327616",
"Name": "Heavy Shot",
"LocalizedName": {
"enMale": "Heavy Shot",
"frMale": "Tir lourd",
"frFemale": "Tir lourd",
"deMale": "Schwerer Schuss",
"deFemale": "Schwerer Schuss"
},
"DescriptionId": "2301226297327617",
"Description": "When Ambush strikes a target within 10 meters, the target is knocked back several meters.",
"LocalizedDescription": {
"enMale": "When Ambush strikes a target within 10 meters, the target is knocked back several meters.",
"frMale": "Quand une embuscade atteint une cible dans un rayon de 10 m\u00e8tres, la cible est projet\u00e9e plusieurs m\u00e8tres en arri\u00e8re.",
"frFemale": "Quand une embuscade atteint une cible dans un rayon de 10 m\u00e8tres, la cible est projet\u00e9e plusieurs m\u00e8tres en arri\u00e8re.",
"deMale": "Wenn der Effekt Hinterhalt ein Ziel innerhalb von 10 Metern trifft, wird es einige Meter weit zur\u00fcckgesto\u00dfen.",
"deFemale": "Wenn der Effekt Hinterhalt ein Ziel innerhalb von 10 Metern trifft, wird es einige Meter weit zur\u00fcckgesto\u00dfen."
},
"ParsedDescription": "When Ambush strikes a target within 10 meters, the target is knocked back several meters.",
"ParsedLocalizedDescription": {
"enMale": "When Ambush strikes a target within 10 meters, the target is knocked back several meters.",
"frMale": "Quand une embuscade atteint une cible dans un rayon de 10 m\u00e8tres, la cible est projet\u00e9e plusieurs m\u00e8tres en arri\u00e8re.",
"frFemale": "Quand une embuscade atteint une cible dans un rayon de 10 m\u00e8tres, la cible est projet\u00e9e plusieurs m\u00e8tres en arri\u00e8re.",
"deMale": "Wenn der Effekt Hinterhalt ein Ziel innerhalb von 10 Metern trifft, wird es einige Meter weit zur\u00fcckgesto\u00dfen.",
"deFemale": "Wenn der Effekt Hinterhalt ein Ziel innerhalb von 10 Metern trifft, wird es einige Meter weit zur\u00fcckgesto\u00dfen."
},
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"Level": 0,
"Icon": "ambush",
"EffectZero": "16140940897874531796",
"IsHidden": true,
"IsPassive": true,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 0,
"MaxRange": 0,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 0,
"TargetArc": 0,
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"LineOfSightCheck": true,
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"AiType": 9,
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[oid] => 5fb3e63f33180000cb05aee8
)
[NameId] => 2301226297327616
[Name] => Heavy Shot
[LocalizedName] => Array
(
[enMale] => Heavy Shot
[frMale] => Tir lourd
[frFemale] => Tir lourd
[deMale] => Schwerer Schuss
[deFemale] => Schwerer Schuss
)
[DescriptionId] => 2301226297327617
[Description] => When Ambush strikes a target within 10 meters, the target is knocked back several meters.
[LocalizedDescription] => Array
(
[enMale] => When Ambush strikes a target within 10 meters, the target is knocked back several meters.
[frMale] => Quand une embuscade atteint une cible dans un rayon de 10 mètres, la cible est projetée plusieurs mètres en arrière.
[frFemale] => Quand une embuscade atteint une cible dans un rayon de 10 mètres, la cible est projetée plusieurs mètres en arrière.
[deMale] => Wenn der Effekt Hinterhalt ein Ziel innerhalb von 10 Metern trifft, wird es einige Meter weit zurückgestoßen.
[deFemale] => Wenn der Effekt Hinterhalt ein Ziel innerhalb von 10 Metern trifft, wird es einige Meter weit zurückgestoßen.
)
[ParsedDescription] => When Ambush strikes a target within 10 meters, the target is knocked back several meters.
[ParsedLocalizedDescription] => Array
(
[enMale] => When Ambush strikes a target within 10 meters, the target is knocked back several meters.
[frMale] => Quand une embuscade atteint une cible dans un rayon de 10 mètres, la cible est projetée plusieurs mètres en arrière.
[frFemale] => Quand une embuscade atteint une cible dans un rayon de 10 mètres, la cible est projetée plusieurs mètres en arrière.
[deMale] => Wenn der Effekt Hinterhalt ein Ziel innerhalb von 10 Metern trifft, wird es einige Meter weit zurückgestoßen.
[deFemale] => Wenn der Effekt Hinterhalt ein Ziel innerhalb von 10 Metern trifft, wird es einige Meter weit zurückgestoßen.
)
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[ApType] => 0
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[GCD] => -1
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[TargetArc] => 0
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[LineOfSightCheck] => 1
[Pushback] => 1
[IgnoreAlacrity] =>
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[CombatMode] => 1
[AutoAttackMode] => 0
[IsValid] => 1
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