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Combat Barks

Combat Barks
Instant
Every so often if the player is shot and still has the followers, they will screem in fear.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: Combat Barks
Other Sites:
{
    "_id": {
        "$oid": "5fb3e64233180000cb05ce90"
    },
    "NameId": "1703152101359616",
    "Name": "Combat Barks",
    "LocalizedName": {
        "enMale": "Combat Barks",
        "frMale": "Aboiements de combat",
        "frFemale": "Aboiements de combat",
        "deMale": "Kampfschreie",
        "deFemale": "Kampfschreie"
    },
    "DescriptionId": "1703152101359617",
    "Description": "Every so often if the player is shot and still has the followers, they will screem in fear.  ",
    "LocalizedDescription": {
        "enMale": "Every so often if the player is shot and still has the followers, they will screem in fear.  ",
        "frMale": "Si le joueur a encore des alli\u00e9s et qu'il se fait tirer dessus, ils hurlent de peur.",
        "frFemale": "Si le joueur a encore des alli\u00e9s et qu'il se fait tirer dessus, ils hurlent de peur.",
        "deMale": "Wenn auf den Spieler geschossen wird und dieser immer noch Anh\u00e4nger hat, werden diese vor Angst schreien.",
        "deFemale": "Wenn auf den Spieler geschossen wird und dieser immer noch Anh\u00e4nger hat, werden diese vor Angst schreien."
    },
    "ParsedDescription": "Every so often if the player is shot and still has the followers, they will screem in fear.  ",
    "ParsedLocalizedDescription": {
        "enMale": "Every so often if the player is shot and still has the followers, they will screem in fear.  ",
        "frMale": "Si le joueur a encore des alli\u00e9s et qu'il se fait tirer dessus, ils hurlent de peur.",
        "frFemale": "Si le joueur a encore des alli\u00e9s et qu'il se fait tirer dessus, ils hurlent de peur.",
        "deMale": "Wenn auf den Spieler geschossen wird und dieser immer noch Anh\u00e4nger hat, werden diese vor Angst schreien.",
        "deFemale": "Wenn auf den Spieler geschossen wird und dieser immer noch Anh\u00e4nger hat, werden diese vor Angst schreien."
    },
    "EffectsB62": [
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    ],
    "EffectIds": [
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        1.6141148272564111e+19
    ],
    "Level": 0,
    "Icon": "stimpack",
    "EffectZero": "16141150471587371208",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "983114999_3155443960",
    "Id": "16141081821277760496",
    "Base62Id": "y5NZMx5",
    "Fqn": "abl.quest.location.alderaan.class.trooper.hard_bargain.buff_combat_barks",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.1.2b",
    "hash": "2418910985",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0"
    ]
}