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Cutting Our Losses

Reward Level Range: -
Cutting Our Losses
Farren Dulz informed you that the White Maw have stolen some signal jammers and are using them to disrupt the Republic's communications. Farren doesn't have the manpower to reclaim the jammers, so he wants you to destroy them.

Plant the explosives on the signal jammers in Crescent Canyon.
Tasks:
1)
Plant Explosive 1
Plant Explosive 2
Plant Explosive 3
Plant Explosive 4
2)
Return to Farren Dulz
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:6230
Select One Reward:
Sith Juggernaut 1-75
Resilient Mod 20B
Level 1-75
Black Market Premium Storage Box
Jedi Consular 1-75
Reinforced Mod 20B
Mettle Mod 20
Aptitude Mod 20
Jedi Guardian 1-75
Resilient Mod 20B
Jedi Knight 1-75
Elusive Mod 20B
Potent Mod 20
Deft Mod 20
Jedi Shadow 1-75
Robust Mod 20B
Smuggler 1-75
Keen Mod 20
Artful Mod 20
Trooper 1-75
Nimble Mod 20
Agile Mod 20
Deflecting Mod 20B
Vanguard 1-75
Weighted Mod 20B
Cutting Our Losses
Tasks:
1)
Plant Explosive 1
Plant Explosive 2
Plant Explosive 3
Plant Explosive 4
2) Farren Dulz informed you that the White Maw have stolen some signal jammers and are using them to disrupt the Republic's communications. Farren doesn't have the manpower to reclaim the jammers, so he wants you to destroy them....
Farren Dulz informed you that the White Maw have stolen some signal jammers and are using them to disrupt the Republic's communications. Farren doesn't have the manpower to reclaim the jammers, so he wants you to destroy them.

You destroyed the signal jammers. Return to the Jagged Plains Republic Outpost and give Farren Dulz the good news.
Return to Farren Dulz
Command XP: 600
Category: Hoth
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Cutting Our Losses
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
For a few creds, I could set you up with a couple heat packs.
  • Guss Tuno:
    200
  • Risha:
    200
My kind of bonfire. Maybe I'll join you.
  • M1-4X:
    200
  • Tanno Vik:
    200
Don't let your anger get the better of you.
  • Kira Carsen:
    200
  • T7-O1:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 2. - Brrr! How's anyone supposed to think in this weather?
    Progresses:
    • 62. - Blasted White Maw, stealing our signal jammers... I'll kill 'em! Kill 'em and bury 'em in the ice!
      • 6. - No, no, I'll burn the remains. Yeah, a nice, big fire. Warm me right up.
        • 40. Option - Calm down.Player - Don't let your anger get the better of you.
          +200 Influence : approves.
          +200 Influence : approves.
          • 49. - Yeah, maybe I should cool down. Oh, right, I'm on Hoth.
        • 41. Option - There are other ways.Player - There is warmth in serenity. Close your eyes and turn your mind inward.
          • 46. - And risk freezing my eyelids shut? No thanks.
        • 22. Option - I like the way you think.Player - My kind of bonfire. Maybe I'll join you.
          +200 Influence : approves.
          +200 Influence : approves.
          • 63. - You bring the pirates; I'll bring the flammables.
        • 7. Option - I could sell you a blanket.Player - For a few creds, I could set you up with a couple heat packs.
          +200 Influence : approves.
          +200 Influence : approves.
          • 10. - You don't think I've already got some? It's this planet. Chills you to the core.
        • 24. Option - Everything okay?Player - Are you alright?
          • 72. - I'll be a whole lot better when every pirate piece of filth on this planet gets what's coming to him.
        • 65. Option - What happened to you?Player - Back up and start from the beginning.
          • 64. - I was holed-up nice and warm at Aurek Base. I'd done my part here. But those pirates ruined everything!
            • 66. - When White Maw invaded, the first thing they did was steal our signal jammers and turn them against us. We can't organize our forces.
              • 73. - We don't have the troops to retake all those jammers. We'll just have to blow them sky-high and call it even.
                • 59. Option - That seems a bit extreme.Player - How will that help?
                  • 67. - Beats letting the pirates jam our comm frequencies--or worse, letting the Imps take our jammers from the White Maw!
                • 68. Option - A necessary evil, I suppose.Player - I don't like this, but it has to be done.
                  • 69. - Unless you've got a spare brigade to retrieve our jammers, torching them is our best bet.
                • 32. Option - Sounds like a plan!Player - I can do it.
                  • 19. - Here are the charges you'll need. Should level those jammers no problem.
                    • 35. - In fact, take extra. Let's really get those flames roaring.
                      • 83. <Conversation Exit>
  • 82. Player - I ran into some trouble, but it's all over now.
    • 79. - The explosions were music to my ears. That'll teach those White Maw!
      • 81. - The comm channels are finally clear. Our troops are getting organized. It's about time.
        • 57. - Appreciate the help. I'd shake your hand if I could still feel my fingers.
          • 58. <Conversation Exit>
  • 21. - Don't skimp on the explosives. I want to feel the heat from here.
  • 53. - Wonder if I can get transferred off this ice cube....
  • 1. - Can't talk. Too cold.
  • 61. <Non-dialogue segment.>
    • 39. - Ha! That'll teach 'em!
      • 38. Player - I destroyed the comm station. No chance of the Imperials taking it now.
    • 14. - It'll take weeks of back-and-forth fighting to retake that station. I say we blow the place up and call it a day.
    • 25. - Be a lot better once I get my hands on the chump who assigned me here.
    • 27. - Beats letting it fall into enemy hands.
      • 29. Option - No way. [Refuse quest]Player - I don't want any part of this.
        <Aborts Conversation>
        • 23. - It's a free pass to blow up Republic property! What more do you want?
          • 30. <Conversation Exit>
    • 12. - That comm station the Imperials captured--we'd been using it to track their movements. Now it's in their hands, and they're returning the favor.
    • 54. - Put me out in the cold, that's what!
      • 9. Option - Back up.Player - What has the Empire done this time?
    • 43. - You bring the Imps; I'll bring the flammables.
    • 4. - Those rotten Imps, driving me out of my own comm station. I'll kill 'em! Kill 'em and bury 'em!
MissionCategoryRequired LevelAdded In
Hoth471.0.0a
MissionCategoryRequired LevelAdded In
Hoth471.0.0a
MissionCategoryRequired LevelAdded In
Hoth471.0.0a
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                        "frFemale": "Farren Dulz vous a inform\u00e9e que les pirates de la Griffe blanche ont vol\u00e9 des brouilleurs de signaux et qu'ils les utilisent pour perturber les communications de la R\u00e9publique. Farren n'a pas assez d'hommes pour esp\u00e9rer r\u00e9cup\u00e9rer ces brouilleurs, et vous demande donc de les d\u00e9truire.\n\nPlacez des explosifs sur les brouilleurs de signaux, dans le Canyon de l'arc.",
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                        "enMale": "Farren Dulz informed you that the White Maw have stolen some signal jammers and are using them to disrupt the Republic's communications. Farren doesn't have the manpower to reclaim the jammers, so he wants you to destroy them.\n\nYou destroyed the signal jammers. Return to the Jagged Plains Republic Outpost and give Farren Dulz the good news.",
                        "frMale": "Farren Dulz vous a inform\u00e9 que les pirates de la Griffe blanche ont vol\u00e9 des brouilleurs de signaux et qu'ils les utilisent pour perturber les communications de la R\u00e9publique. Farren n'a pas assez d'hommes pour esp\u00e9rer r\u00e9cup\u00e9rer ces brouilleurs, et vous demande donc de les d\u00e9truire.\n\nVous avez d\u00e9truit les brouilleurs de signaux. Retournez \u00e0 l'avant-poste des Plaines Dentel\u00e9es et annoncez la bonne nouvelle \u00e0 Farren Dulz.",
                        "frFemale": "Farren Dulz vous a inform\u00e9e que les pirates de la Griffe blanche ont vol\u00e9 des brouilleurs de signaux et qu'ils les utilisent pour perturber les communications de la R\u00e9publique. Farren n'a pas assez d'hommes pour esp\u00e9rer r\u00e9cup\u00e9rer ces brouilleurs, et vous demande donc de les d\u00e9truire.\n\nVous avez d\u00e9truit les brouilleurs de signaux. Retournez \u00e0 l'avant-poste des Plaines Dentel\u00e9es et annoncez la bonne nouvelle \u00e0 Farren Dulz.",
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