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[MASTER] Flashpoint: Athiss

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[MASTER] Flashpoint: Athiss
[Master Mode] This mission is for a well-equipped group of four players.

You have been asked to assemble a team to investigate a distress signal coming from the planet Athiss. Once home to an ancient and mad Sith Lord, there are concerns that a Republic survey team sent there may have disturbed something best left to lie.

Embark on the starship to Athiss when you are prepared.
Tasks:
1)
Complete Flashpoint: Athiss
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:7175
[MASTER] Flashpoint: Athiss
Tasks:
1)
Complete Flashpoint: Athiss
Command XP: 36000
Category: Flashpoint
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 2.0.0
Last Seen: 6.2.1a
Star Wars Name: [MASTER] Flashpoint: Athiss
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • Starts: master_satele_shan
  • 7. Player - This is Carrick Station on secure channel "ion eight." Do you read?
    • 8. - I'm receiving--and grateful you answered my call. I couldn't have asked for better.
      • 9. <Non-dialogue segment.>
        • 43. - You are one of the order's strongest champions. May your connection to the Force carry us to victory.
          • 44. <Non-dialogue segment.>
        • 11. - You've earned a reputation for bravery. I hope that strength of spirit will be enough for this mission.
          • 13. <Non-dialogue segment.>
            • 46. - Your team must face a powerful dark side presence. Failure to resist its influence could condemn you all to madness... or worse.
            • 14. - You must face a powerful dark side presence and resist its influence. To fail could destroy your sanity... or worse.
              • 15. Option - I don't fear the dark side.Player - Whatever this evil is, I'll face it. I'm not afraid.
              • 54. Option - What could be worse?Player - There's something more terrible than dying, or losing my mind?
              • 16. Option - Finally, a real challenge.Player - I've beaten everything else. I wouldn't mind adding "insanity" to the list.
                • 21. - This is no time for boasting.
                  • 23. - We received a distress signal from the planet Athiss. Archaeological survey teams were excavating Sith ruins there. They awakened something while gathering ancient artifacts.
                    • 42. - The dark side grows strong within those Sith ruins. And now the Jedi Council senses a profound disturbance in the Force there.
                      • 30. Option - People shouldn't be there.Player - Why would anyone explore Sith ruins in the first place?
                        • 33. - Their discovery was accidental. By the time anyone on the survey team realized exactly what they'd found, it was already too late.
                      • 29. Option - Tell me about Athiss.Player - Did this planet once belong to the Sith? Why is the dark side so powerful there?
                        • 32. - The Sith Empire colonized Athiss millennia ago, but abandoned it for unknown reasons. The explorers thought the world was uninhabited.
                      • 31. Option - Is the Council going, then?Player - If the situation is that bad, shouldn't Jedi Masters be handling it?
                        • 34. - The galaxy is growing unstable. Council members have their own emergencies to deal with. This one is mine--and yours.
                          • 28. - The survey team leader said his people were driven mad before being overwhelmed by something inside the ruins. He warned us to quarantine Athiss.
                            • 40. - But now, intelligence reports indicate the Sith Empire intercepted those transmissions. Darth Malgus is putting together a strike team as we speak.
                              • 56. Option - They'll be too late.Player - We'll put an end to that evil presence before Malgus's lackeys can get anywhere near it.
                                • 67. - I believe our enemy wants to harness this evil presence. Don't let him succeed.
                              • 57. Option - Malgus wants something.Player - Malgus must believe whatever is on that world can be useful to the Empire.
                                • 66. - I fear he's correct. The Empire has the advantage of knowledge we don't possess.
                              • 58. Option - Let's bomb the ruins.Player - We should just wait for them to land and flatten the site from orbit. Problem solved.
                                • 65. - Members of the survey team may still be alive--and whatever infests the ruins will not be destroyed so easily.
                              • 59. Option - I always win races.Player - You've hired the right spacer, lady. Being first to the prize is what I'm famous for.
                                • 64. - Any relics in those ruins will be corrupted by the dark side. Please don't try to sell them.
                              • 60. Option - Who is Darth Malgus?Player - That Sith name sounds familiar, but I can't put a face to it.
                                • 62. - Darth Malgus is a formidable enemy who will stop at nothing to destroy us. That is all you need know.
                              • 61. Option - Our security is worthless.Player - I'm sick of the Empire always being one step ahead of us. Whoever is in charge of keeping our secrets is fired.
                                • 63. - In moments like these, I cannot disagree with your assessment.
                                  • 69. - Whatever evil presence has been unleashed on Athiss must not be allowed to escape--or worse, become a weapon of the Empire.
                                    • 71. - Take a shuttle, end the dark side threat and gather all the Sith relics you find for study and containment. May the Force be with you.
                                      • 137. <Conversation Exit>
                                      • 139. <Conversation Exit>
  • 1. - [This holoterminal is offline.]
  • 6. Player - This is Carrick Station. The threat on Athiss is over, Master Satele. We gathered all the Sith artifacts we could.
    • 83. - More importantly, you returned home safe. The Council no longer feels any disturbance in the Force coming from that world.
      • 86. - Based on your discoveries, we now believe the ruins were once a great city built by a renegade Sith alchemist: Vodal Kressh.
        • 88. - According to these artifacts, Vodal Kressh raised an army to challenge the Emperor's rule. The beings you fought in the ruins were their descendants.
          • 89. Option - Their leader was a Sith.Player - The man who was controlling everyone was a powerful Force user. He'd had training.
            • 92. - Many Sith refuse to merge with the Force when they die. It's possible Vodal Kressh still led his remaining followers, but you've ended that.
          • 90. Option - Is that why the Empire left?Player - Maybe the Sith stranded Kressh and his followers on Athiss and abandoned them there?
            • 93. - Kressh must have been a considerable threat, if the Emperor's solution was to leave the planet.
          • 91. Option - What matters is, they're done.Player - I don't care what they were. I'm just glad they're all dead.
            • 94. - Death and destruction should never be celebrated--but there is some good to come out of this evil.
              • 98. - If Darth Malgus had secured these artifacts--and recruited the enemies you fought--it would have been disastrous.
                • 100. - These corrupted things will be sealed away where the Sith will never find them. We owe you a great debt.
                  • 101. Option - Anytime, Master Satele.Player - I'm just returning the favors you paid me during my training.
                  • 102. Option - We should study the artifacts.Player - Surely we stand to learn something from what we recovered. Must we hide the artifacts unexamined?
                    • 109. - Even the most experienced Jedi Master hesitates to work with Sith creations. Knowledge is power, but corrupted knowledge is deadly.
                  • 103. Option - Talk to my superiors.Player - You can help me file a report with Command. They owe me hazard pay for this, but I'm not sure they'll believe my story.
                    • 110. - I will assure the Republic's military leaders of your valor.
                  • 104. Option - [Flirt] Have dinner with me.Player - Meet me for a meal at the Dealer's Den on Coruscant, and I'll forget all about what you owe me.
                    • 111. - I can't accept such a generous offer, Captain. I have you at a disadvantage.
                  • 105. Option - I gladly accept credits.Player - Nothing says "thank you" like hard currency.
                  • 106. Option - You owe me nothing.Player - You keep it.
                    • 113. - That's a noble gesture. I'll make sure your payment is donated to the needy.
                  • 107. Option - A little fame would be nice.Player - Make sure everyone knows who helped you.
                    • 114. - Your name is already known to those who matter most.
                      • 116. - I must report to the Jedi Council and inform them of what we've learned. Thank you again--and may the Force be with you.
                        • 117. <Conversation Exit>
  • 3. - [This holoterminal is offline.]
  • 5. - [This holoterminal is offline.]
MissionCategoryRequired LevelAdded In
Flashpoint211.0.0a
Flashpoint151.0.0a
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                    "JournalText": "[Master Mode] This mission is for a well-equipped group of four players.\r\n\r\nYou have been asked to assemble a team to investigate a distress signal coming from the planet Athiss. Once home to an ancient and mad Sith Lord, there are concerns that a Republic survey team sent there may have disturbed something best left to lie.\n\nEmbark on the starship to Athiss when you are prepared.",
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                        "enMale": "[Master Mode] This mission is for a well-equipped group of four players.\r\n\r\nYou have been asked to assemble a team to investigate a distress signal coming from the planet Athiss. Once home to an ancient and mad Sith Lord, there are concerns that a Republic survey team sent there may have disturbed something best left to lie.\n\nEmbark on the starship to Athiss when you are prepared.",
                        "frMale": "[Mode ma\u00eetre] Cette mission est pour un groupe de 4\u00a0joueurs bien pr\u00e9par\u00e9s.\r\n\r\nVous devez r\u00e9unir une \u00e9quipe afin d'enqu\u00eater sur un signal de d\u00e9tresse en provenance d'Athiss. Une \u00e9quipe de recherche de la R\u00e9publique, envoy\u00e9e sur cette plan\u00e8te o\u00f9 vivait jadis un Seigneur Sith fou, aurait-elle \u00e9veill\u00e9 une pr\u00e9sence\u00a0?\n\nUne fois vos pr\u00e9paratifs termin\u00e9s, embarquez \u00e0 bord du vaisseau pour Athiss.",
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