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tr global variables

Reward Level Range: -
tr global variables
Requires:Trooper
Command XP: 600
Category: Class
Can Abandon: No
Hidden: Yes
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: tr global variables
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 161. - You're not supposed to be here, kid.
  • 146. - There's work to be done, kid. Time for talk later.
  • 1. - You'd better get up to Fort Garnik, kid. Be careful out there.
  • 2. - Nice work, kid! You've got a talent--there's no denying that.
    • 4. - I, however, didn't have much success. This walker isn't gonna be moving anytime soon.
      • 13. Option - I'm sure you did your best.Player - Don't beat yourself up. If it was possible, you'd have fixed it.
        • 14. - Thanks, kid. Shame about the driver, though. Poor guy never had a chance.
      • 5. Option - Who cares?Player - What a waste of time. Just requisition a new one.
        • 6. - Are you kidding? With our budget, we'll be lucky if Command even sends us a dewback to replace the thing.
      • 156. Option - What now, sir?Player - So what happens now?
        • 20. - I'm gonna stay here and salvage all the goodies off this wreck before someone else does. You better head for Fort Garnik.
          • 22. - Be sure to keep a lookout for seps on your way to the fort--they can come at you out of nowhere.
            • 23. Option - I noticed that.Player - I'll keep my eyes open.
            • 25. Option - Will you be okay on your own?Player - Sure you don't want me to stick around and cover you while you work?
              • 26. - No, no, I'll--I'll be fine. Hey, I'm not exactly new to this, kid.
            • 33. Option - I can handle myself.Player - Without anyone else to slow me down, I'll be fine.
              • 34. - You know, you'd probably move even faster if you dropped some of that attitude, kid.
                • 36. - Stay sharp out there. I'll see you later.
                  • 46. <Conversation Exit>
  • 47. - I'll do my best with this walker, kid, but you need to disable those missile launchers in the village before they take anyone else out.
  • 48. - Ah, there's not a feeling in this galaxy like riding a hundred-tonne walker right through the middle of a combat zone, huh, kid?
    • 50. - Approaching Drelliad village, sir. Scopes show small-arms fire and enemy movements in all quarters. Separatists are definitely moving on the objective.
      • 52. - Another beautiful day on Ord Mantell! You excited, kid? Nervous? You know, you're the first new entry to Havoc Squad in some time.
        • 53. Option - I'm ready to do my part.Player - I'll fight the enemies of the Republic with everything I've got, sir.
          • 54. - No need to call me "sir." We're in the field--you can lose the formality.
        • 61. Option - Why recruit a new member?Player - What made Havoc choose to bring me in?
          • 62. - There's just too much happening on Ord Mantell. Guys in charge decided we need an extra pair of hands.
        • 57. Option - I was born for this.Player - I've got nothing to be nervous about--fighting is my life.
          • 58. - Confidence! I like it! Getting tapped for Havoc Squad at your age is nothing to sneeze at.
            • 68. - I'm Lieutenant Bex Kolos, but everyone in Havoc calls me Gearbox. We're a tight unit--you'll like it with us.
              • 162. <Non-dialogue segment.>
                • 163. <Non-dialogue segment.>
                  • 69. Option - It's an honor to join you.Player - I'm looking forward to serving with the best soldiers in the Republic, sir.
                    • 70. - And we're glad to have you, kid. Believe me.
                  • 80. Option - We'll see.Player - As long as all of you can keep up with me, we should be fine.
                    • 81. - Hah! That won't be a problem, kid. Don't worry.
                      • 83. - Let me tell you why we're here: The separatists have nabbed a Republic bomb off of a downed transport--a serious bomb, one of those orbital strike numbers.
                  • 149. Option - Why are we on Ord Mantell?Player - What's the mission?
                    • 87. - Havoc's here to find a stolen Republic bomb, one of those nasty orbital strike numbers. Apparently, a transport crashed with the bomb onboard, and the separatists got there first.
                      • 89. - There's no telling where these grimy bushwhackers have hidden the thing. They have popular support and hideouts everywhere. Finding this bomb won't be easy.
                        • 98. Option - We can handle this!Player - No mission is too tough for Havoc Squad!
                          • 99. - Hope you're right, kid. That bomb goes off and the whole island's one big crater.
                        • 148. Option - Doesn't sound hard to me.Player - This will be trivial.
                          • 95. - Take it from me, kid: On an op like this, you don't sleep much.
                        • 90. Option - Tell me about the bomb.Player - What are the weapon specs?
                          • 91. - The bomb is designed to slag a huge city, so it could wipe this little island right off the map.
                            • 103. - You'll get a full op brief once we reach Fort Garnik. For now, just sit back and--
                              • 105. - Code red! Code red! We've been hit by an AP missile! A shoulder-launcher from somewhere in the village! Everyone hold on--
                                • 107. - Driver! Driver? Blast it, he's down. Backwater separatists aren't supposed to have armor-piercing missiles! They'll tear up every convoy that passes through here!
                                  • 108. Option - What should we do?Player - How should we proceed, sir?
                                  • 112. Option - How could intel miss this?Player - Major hardware in enemy hands--seems like the kind of thing we should've been warned about.
                                    • 113. - Let's get out of this alive and worry about filing complaints later, all right?
                                      • 114. <Non-dialogue segment.>
                                  • 110. Option - So let's take these seps out!Player - If the separatists want trouble, let's give them some.
                                    • 151. - Sounds good to me, kid.
                                      • 152. <Non-dialogue segment.>
                                        • 119. - We've got to get this walker moving again, and we've got to disable the seps' AP missiles--and we need them both done yesterday.
                                          • 121. - Fixing things is my specialty, kid--I'm nowhere near the fighter you are. I'll stay and get this walker moving again. You'll disable the separatists' missile launchers. Understood?
                                            • 153. Option - Got it.Player - Understood, sir.
                                            • 126. Option - Can you really fix the damage?Player - We were hit pretty hard. What are the odds of getting this thing moving again?
                                              • 127. - Not sure, honestly. But it takes months to requisition a new one.
                                            • 130. Option - You've got to be joking.Player - Could I ask why I'm doing all the fighting in this plan, sir?
                                              • 131. - I've already paid my dues, kid. Now, there's missile launchers in that village to deactivate.
                                                • 133. - The separatists will probably have their missile launchers piled together in a cache somewhere in the village--and you can bet that cache will be heavily guarded.
                                                  • 134. <Non-dialogue segment.>
                                                    • 135. - Find the cache, disable the missile launchers, and then double-time it back here. Got it, Sergeant?
                                                      • 155. Option - Yes, sir.Player - I'm on it.
                                                      • 140. Option - Time to rack up some kills.Player - I hope the seps brought plenty of body bags--they're gonna need them.
                                                        • 141. - Good luck out there, kid.
                                                      • 143. Option - Worry about yourself.Player - I'm not the one you should worry about, sir.
                                                        • 144. - Whatever you say, kid. Now get out there!
                                                          • 145. <Conversation Exit>
                                                    • 246. <Conversation Exit>
  • 147. - I haven't got time to talk, kid.
  • 159. - Don't bother me.
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