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Dousing the Flames

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Dousing the Flames
You encounter a wounded Republic soldier, Lieutenant Kallum, who explains that a nearby munitions factory has been badly damaged in an Imperial bombing attack. Torpedoes from the factory's stores are burning and are about to ignite, potentially inflicting heavy casualties unless you intervene.

Extinguish the flames and collect the torpedoes' detonite explosives in the ruins of the munitions factory in Labor Valley.
Tasks:
1)
Collect Torpedo Explosives: 0/4
2)
Return to Lieutenant Kallum
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:6540
Dousing the Flames
Tasks:
1)
Collect Torpedo Explosives: 0/4
2) You encounter a wounded Republic soldier, Lieutenant Kallum, who explains that a nearby munitions factory has been badly damaged in an Imperial bombing attack. Torpedoes from the factory's stores are burning and are about to ignite, potentially inflicting heavy casualties unless you intervene. ...
You encounter a wounded Republic soldier, Lieutenant Kallum, who explains that a nearby munitions factory has been badly damaged in an Imperial bombing attack. Torpedoes from the factory's stores are burning and are about to ignite, potentially inflicting heavy casualties unless you intervene.

Return to Lieutenant Kallum in Labor Valley and confirm that you've disarmed the torpedoes.
Return to Lieutenant Kallum
Command XP: 600
Category: Corellia
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Dousing the Flames
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 15. - If I had a medal, I'd pin it on you.
  • 13. - You're alive--and you got all the torpedo charges! You saved everyone in the whole sector.
    • 102. <Non-dialogue segment.>
      • 117. - With people like you on our side, we'll take back Corellia yet.
      • 103. - I guess you hear that sort of thing all the time, huh? Must be nice, being a Jedi.
      • 104. - I don't know what to say, sir. Soldiers like you are the reason I signed up.
      • 105. - I thought you were crazy to even try, but I guess you're some kind of hero and I just didn't see it.
        • 107. - Thanks to you, we've got a fighting chance in this sector. The Empire's not getting rid of us that easy.
          • 112. <Conversation Exit>
  • 11. - Put out the fires around the torpedoes, then remove the detonite charges and bring them to me. It's the only way we'll be safe.
  • 8. <Non-dialogue segment.>
    • 75. - Unless you're looking to get atomized, you people need to clear out!
    • 18. - Run for it, Master Jedi! If you stay here, you're as good as dead.
    • 76. - Fall back, sir! The whole area's about to be one big crater.
    • 77. - This is no place for civilians! The area could go sky-high any second.
      • 20. - The Empire torched a munitions factory full of starship torpedoes. When the flames hit them, blam! Everything here says goodbye.
        • 29. Option - We can't let that happen.Player - My job is to save every life I can. Someone needs to put out that fire.
          • 62. - I sent an emergency alert requesting reinforcements, but the Empire is jamming all signals.
        • 30. Option - Including our forces.Player - The Republic has troops all over this sector. I'd like to keep them alive.
        • 31. Option - That also hurts the Empire.Player - The enemy has forces all over this sector. They'd be killing themselves.
          • 64. - I don't think the Empire's planning that far ahead anymore--or maybe they just don't care.
        • 32. Option - Including me. Hmm....Player - I've got business here, and I hate saying goodbye. Guess I'd better take a personal interest in this.
          • 65. - If you want to help, I can't stop you--but this is no campfire you can snuff out.
        • 84. Option - Why aren't you running?Player - What are you doing, then?
          • 89. - It's too late for me. I can barely breathe, much less run.
        • 88. Option - Go deal with this--now!Player - Yelling about it won't solve anything. Get a team together and stop the fire.
          • 36. - My squad went into the munitions plant and tried putting out the fire. We failed. I barely made it out. The others... they're gone.
            • 38. - If we'd just extinguished the flames and removed the torpedoes' charges, they'd be disarmed. I don't guess you'd want to give that a try....
              • 58. Option - There's no other choice.Player - Turning back isn't an option--and I'm not planning to die today.
              • 40. Option - Actually, I do.Player - Of course.
                • 113. - But it's practically a suicide mission. You people are either big blasted heroes or crazier than you look. Either way, you're alright by me.
                • 91. - Even Jedi aren't fireproof. You go in there, you might not come out... but I guess you knew that when you volunteered.
                • 92. - Sir, I can't ask you to... aw, who am I kidding? You're the only hope this place has.
                • 93. - I don't know who you are, but it doesn't matter. You pull this off, you'll be a hero.
                  • 48. - Use my extinguisher to put out the fires, then remove the torpedo detonite charges and bring them here. Good luck!
                    • 57. <Conversation Exit>
              • 42. Option - Not a chance. [Refuse quest]Player - This isn't my line of work.
                <Aborts Conversation>
                • 43. - Then you'd better run while you can--those torpedoes could go any second! I'll stay here and warn everyone else to evacuate....
                  • 56. <Conversation Exit>
  • 7. - The Empire's setting fires everywhere! They've lost their blasted minds!
MissionCategoryRequired LevelAdded In
Corellia481.0.0a
MissionCategoryRequired LevelAdded In
Corellia481.0.0a
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