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Hostage Negotiations

Reward Level Range: -
Hostage Negotiations
Agent Halloway of the SIS has recruited your help in rescuing the last Republic-loyal Corellian councillor, who's ship recently crashed over hostile territory.

Locate the councillor's crashed ship in the blastfield shipyards.
Tasks:
1)
Locate the Crash Site
2)
Locate the Escape Pod
3)
Speak with Agent Holloway
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:6230
Hostage Negotiations
Tasks:
1)
Locate the Crash Site
2) Agent Halloway of the SIS has recruited your help in rescuing the last Republic-loyal Corellian councillor, who's ship recently crashed over hostile territory. ...
Agent Halloway of the SIS has recruited your help in rescuing the last Republic-loyal Corellian councillor, who's ship recently crashed over hostile territory.

It appears the councillor used an escape pod to survive the crash. Locate the escape pod in the blastfield shipyards and free the councillor.
Locate the Escape Pod
3) Agent Halloway of the SIS has recruited your help in rescuing the last Republic-loyal Corellian councillor, who's ship recently crashed over hostile territory. ...
Agent Halloway of the SIS has recruited your help in rescuing the last Republic-loyal Corellian councillor, who's ship recently crashed over hostile territory.

Now that you've rescued the councillor, return to Agent Halloway in the blastfield shipyards and report your success.
Speak with Agent Holloway
Command XP: 600
Category: Corellia
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Hostage Negotiations
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
What kind of help do you need?
  • Aric Jorgan:
    200
  • Elara Dorne:
    200
  • Felix Iresso:
    200
  • Kira Carsen:
    200
  • M1-4X:
    200
  • Nadia:
    200
  • T7-O1:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 1. - The councillor should make his diplomatic mission thanks to you.
  • 2. - I've been following your progress. The councillor is safe and sound for now. Once the coast is clear, I'll take a team for exfiltration.
    • 57. - The Senate needs to hear firsthand what happened to Corellia's government; we'll make sure the councillor can tell them.
      • 58. <Non-dialogue segment.>
        • 52. - Fine work. All of you. The Republic couldn't ask for better defenders.
        • 54. - This is what they're talking about when they call you the guardians of the Republic.
        • 53. - I'm sure a pat on the back won't compare to all your commendations, but thanks, soldier.
        • 55. - You really are the best at making a great escape. You ever want to earn an easy living passing on those skills, the service could use you.
          • 59. Option - This is why I'm here.Player - It's my duty as a Jedi to help.
          • 61. Option - Don't mention it.Player - You're welcome.
          • 62. Option - Whatever.Player - Are we done here?
            • 72. - All right, all right, didn't mean to waste your precious time.
              • 74. <Conversation Exit>
  • 3. - Go, get him before the Imperials do.
  • 9. <Non-dialogue segment.>
    • 12. - Master Jedi, I hope you're here for the fight, 'cause I need you.
      • 27. <Non-dialogue segment.>
    • 13. - Soldier! Havoc Squad, right? You're just what I need right now.
      • 28. <Non-dialogue segment.>
    • 14. - Hold up, hold up. I thought it was you. Can't imagine what's got you running around down here, but I need someone who's good under pressure.
      • 15. <Non-dialogue segment.>
        • 16. - Your friends, too, if they're willing.
        • 18. - Name's Halloway, SIS observer, analyst, and right now, helpless bystander.
          • 22. Option - I'm here for you.Player - What kind of help do you need?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 79. Option - Why do you need help?Player - What's the mission?
          • 84. Option - Get to the point.Player - Why should I care?
          • 83. Option - Get to the point.Player - What does this have to do with me?
            • 34. - One of the last pro-Republic councillors was on a transport headed offworld; the Imperials shot it down over hostile territory.
              • 36. - The tracking device on the councillor indicated that he survived the crash, but it failed shortly after.
                • 41. Option - Count on my rescue.Player - I'll find him.
                  • 48. - The Imps have already started moving on the crash site; you'll need to hurry to have any chance of finding him first.
                • 86. Option - Uh-oh.Player - I have a bad feeling about this.
                  • 45. - At best, it's an equipment failure. At worst... Imperial grunts are already sweeping the crash site, so you get the idea.
                    • 47. - This is the location of the crash site and an old resistance hideout nearby. I'll be watching.
                      • 49. <Conversation Exit>
                • 42. Option - Tough break. [Refuse quest]Player - Seems like a waste of time.
                  <Aborts Conversation>
                  • 43. - I haven't got time to convince you. Come back when you're willing to pitch in.
                    • 44. <Conversation Exit>
  • 5. - Where's the crash--can you confirm survivors? What? Look, I've got a situation.
  • 33. - My field days are long passed. All I've got left to lend to the cause is experience. Right now, I need a strong arm.
MissionCategoryRequired LevelAdded In
Corellia471.0.0a
MissionCategoryRequired LevelAdded In
Corellia471.0.0a
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