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Wild Fire

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Wild Fire
Rebels have managed to assault and reprogram several turrets along the road outside of Sobrik.

Engineer Mucdermon has a neutralizing weapon that can take out their shields. Once the turrets are neutralized, reprogram and repair them by using the codes provided to you. Beware though, the turrets must be neutralized in order to apply the codes. Neutralize and repair the turrets along the road outside of Sobrik.
Tasks:
1)
Neutralize and Reprogram Shielded Turrets: 0/4
2)
Return to Engineer Mucdermon
Mission Rewards
Credits:440
Select One Reward:
Level 1-75
Tarnished Force-Lord's MK-X Package
Tarnished Duelist's Package
Tarnished Pummeler's Package
Tarnished Bulwark's Package
Tarnished Boltblaster's Package
Tarnished Targeter's Package
Tarnished Demolisher's Package
Wild Fire
Tasks:
1)
Neutralize and Reprogram Shielded Turrets: 0/4
2) Rebels have managed to assault and reprogram several turrets along the road outside of Sobrik. Engineer Mucdermon has tasked you with neutralizing these turrets, then restoring them to their proper functionality. ...
Rebels have managed to assault and reprogram several turrets along the road outside of Sobrik. Engineer Mucdermon has tasked you with neutralizing these turrets, then restoring them to their proper functionality.

You've neutralized the turrets on the road outside of Sobrik. Return to Engineer Mucdermon in the Troida Military Workshop Hangar.
Return to Engineer Mucdermon
Command XP: 600
Category: Balmorra
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Wild Fire
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
One way or the other, we will bring them to their knees.
  • Khem Val:
    200
People's loyalty is bought more easily with credits than with a blaster to the head.
  • Mako:
    200
I assume you've got the credits to back up that request?
  • Mako:
    200
What do I get out of this?
  • Kaliyo Djannis:
    200
  • Vette:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 80. - I can't wait to see those rebels eat laser.
  • 12. Player - The turrets are ready for reprogramming.
    • 68. - Hail the Emperor! I owe you my thanks and far more.
      • 69. <Non-dialogue segment.>
        • 70. - I'll arrange a payment from the Corps of Engineers directly into your accounts.
        • 71. - The Corps of Engineers will more than compensate you for your service.
          • 73. - Now those rebels will see how lucky they are to be part of the glorious Empire!
            • 76. <Conversation Exit>
  • 10. - The sooner those turrets are repaired, the sooner we can turn them against the rebels.
  • 1. - These blasted Balmorrans have no idea what's good for them.
    • 24. - They should have fallen to their knees in gratitude when we first offered to bring them into the glory of the Empire!
      • 25. Option - They will learn.Player - One way or the other, we will bring them to their knees.
        +200 Influence : approves.
        • 30. - Well said, my lord. Perhaps you wouldn't mind assisting me with a small problem?
      • 26. Option - You'd think, right?Player - It's amazing how rarely that happens.
        • 31. - Then we must teach them their error. Perhaps you'd like to help me with a quick lesson?
      • 27. Option - Try paying them.Player - People's loyalty is bought more easily with credits than with a blaster to the head.
        +200 Influence : approves.
      • 28. Option - Are you asking for something?Player - What's going on?
      • 29. Option - Watch yourself.Player - There'd better be a reason you're wasting my time.
        • 42. - I meant no offense. You looked to me like patriots who might be willing to help me with a small problem.
        • 43. - I'm sorry, my lord. I was out of line. May I beg your indulgence to assist me with a small problem?
        • 44. - There is. Just hear me out.
          • 33. - Last week, those wretched rebels managed to reprogram the defense turrets around Sobrik to detect and target Imperial troops.
            • 35. - The engineers I sent to fix them were massacred. My only hope is to find someone willing to brave both the rebels and the turrets themselves to repair them.
              • 51. Option - I can help.Player - These rebels must learn they have no chance against the Empire.
              • 52. Option - I'll help.Player - I assume you've got the credits to back up that request?
                +200 Influence : approves.
              • 54. Option - Convince me.Player - What do I get out of this?
                +200 Influence : approves.
                +200 Influence : approves.
                • 58. - I lost my best engineers to this threat. If you stop it, you're welcome to all I would have paid them.
                  • 59. - The turrets are scattered around the perimeter of the city and guarded well by rebel spies.
                    • 61. - You'll need to use this to neutralize their defenses, then upload this code to allow us to reprogram the proper targets.
                      • 63. - Those rebels will pay for their impertinence with their lives.
                        • 64. <Conversation Exit>
              • 55. Option - You do it. [Refuse quest]Player - Get some battle skills and do it yourself.
                <Aborts Conversation>
  • 9. - I'm a proud member of the Imperial Corps of Engineers!
MissionCategoryRequired LevelAdded In
Balmorra151.0.0a
MissionCategoryRequired LevelAdded In
Balmorra151.0.0a
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                        "frMale": "Des rebelles ont r\u00e9ussi \u00e0 prendre d'assaut et \u00e0 reprogrammer plusieurs tourelles sur la route bordant Sobrik. \n\nL'ing\u00e9nieur Mucdermon poss\u00e8de une arme capable de d\u00e9sactiver leurs boucliers. Une fois les tourelles neutralis\u00e9es, reprogrammez et r\u00e9parez-les en utilisant les codes qui vous ont \u00e9t\u00e9 fournis. Attention, vous devez neutraliser les tourelles avant de pouvoir utiliser les codes. Neutralisez et r\u00e9parez les tourelles sur la route bordant Sobrik.",
                        "frFemale": "Des rebelles ont r\u00e9ussi \u00e0 prendre d'assaut et \u00e0 reprogrammer plusieurs tourelles sur la route bordant Sobrik. \n\nL'ing\u00e9nieur Mucdermon poss\u00e8de une arme capable de d\u00e9sactiver leurs boucliers. Une fois les tourelles neutralis\u00e9es, reprogrammez et r\u00e9parez-les en utilisant les codes qui vous ont \u00e9t\u00e9 fournis. Attention, vous devez neutraliser les tourelles avant de pouvoir utiliser les codes. Neutralisez et r\u00e9parez les tourelles sur la route bordant Sobrik.",
                        "deMale": "Rebellen haben es geschafft, zahlreiche Gesch\u00fctze an der Stra\u00dfe vor Sobrik einzunehmen und neu zu programmieren. \n\nIngenieur Mucdermon hat eine Neutralisationswaffe, die ihre Schilde ausschalten kann. Sobald die Gesch\u00fctze neutralisiert worden sind, programmiere sie neu und repariere sie mit den bereitgestellten Codes. Die Gesch\u00fctze m\u00fcssen unbedingt neutralisiert sein, damit die Codes eingesetzt werden k\u00f6nnen. Neutralisiere und repariere die Gesch\u00fctze an der Stra\u00dfe vor Sobrik.",
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                        "frMale": "Les rebelles ont r\u00e9ussi \u00e0 attaquer et reprogrammer plusieurs tourelles sur la route \u00e0 l'ext\u00e9rieur de Sobrik. L'ing\u00e9nieur Mucdermon vous a charg\u00e9 de neutraliser ces tourelles et de les reconfigurer.\n\nVous avez neutralis\u00e9 les tourelles sur la route \u00e0 l'ext\u00e9rieur de Sobrik. Rejoignez l'ing\u00e9nieur Mucdermon au hangar de la manufacture militaire de Tro\u00efda.",
                        "frFemale": "Les rebelles ont r\u00e9ussi \u00e0 attaquer et reprogrammer plusieurs tourelles sur la route \u00e0 l'ext\u00e9rieur de Sobrik. L'ing\u00e9nieur Mucdermon vous a charg\u00e9e de neutraliser ces tourelles et de les reconfigurer.\n\nVous avez neutralis\u00e9 les tourelles sur la route \u00e0 l'ext\u00e9rieur de Sobrik. Rejoignez l'ing\u00e9nieur Mucdermon au hangar de la manufacture militaire de Tro\u00efda.",
                        "deMale": "Rebellen haben es geschafft, zahlreiche Gesch\u00fctze an der Stra\u00dfe vor Sobrik einzunehmen und neu zu programmieren. Ingenieur Mucdermon hat dich beauftragt, diese Gesch\u00fctze zu neutralisieren und sie dann wieder einsatzf\u00e4hig zu machen. \n\nDu hast die Gesch\u00fctze an der Stra\u00dfe vor Sobrik neutralisiert. Kehre zu Ingenieur Mucdermon im Hangar der Troida-Milit\u00e4rfabrik zur\u00fcck.",
                        "deFemale": "Rebellen haben es geschafft, zahlreiche Gesch\u00fctze an der Stra\u00dfe vor Sobrik einzunehmen und neu zu programmieren. Ingenieur Mucdermon hat dich beauftragt, diese Gesch\u00fctze zu neutralisieren und sie dann wieder einsatzf\u00e4hig zu machen. \n\nDu hast die Gesch\u00fctze an der Stra\u00dfe vor Sobrik neutralisiert. Kehre zu Ingenieur Mucdermon im Hangar der Troida-Milit\u00e4rfabrik zur\u00fcck."
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                "enMale": "One way or the other, we will bring them to their knees.",
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                "enMale": "I assume you've got the credits to back up that request?",
                "frMale": "J'imagine que vous avez les cr\u00e9dits pour cette requ\u00eate ?",
                "frFemale": "J'imagine que vous avez les cr\u00e9dits pour cette requ\u00eate ?",
                "deMale": "Ich nehme an, Ihr habt gen\u00fcgend Credits, um diese Bitte zu untermauern?",
                "deFemale": "Ich nehme an, Ihr habt gen\u00fcgend Credits, um diese Bitte zu untermauern?"
            },
            "zFctbfN_54": {
                "enMale": "What do I get out of this?",
                "frMale": "Qu'est-ce que \u00e7a me rapporte\u00a0?",
                "frFemale": "Qu'est-ce que \u00e7a me rapporte\u00a0?",
                "deMale": "Was habe ich denn davon?",
                "deFemale": "Was habe ich denn davon?"
            }
        },
        "AffectionGainTable": {
            "zFctbfN_25": [
                {
                    "CompanionId": "sfnqiZ2",
                    "AffectionGainType": 200
                }
            ],
            "zFctbfN_27": [
                {
                    "CompanionId": "H3TMYz4",
                    "AffectionGainType": 200
                }
            ],
            "zFctbfN_52": [
                {
                    "CompanionId": "H3TMYz4",
                    "AffectionGainType": 200
                }
            ],
            "zFctbfN_54": [
                {
                    "CompanionId": "6o87zDR",
                    "AffectionGainType": 200
                },
                {
                    "CompanionId": "yONf4mS",
                    "AffectionGainType": 200
                }
            ]
        }
    },
    "QuestsNextB62": [
        "UnPR2G0"
    ],
    "QuestsPreviousB62": [
        "UnPR2G0"
    ],
    "Id": "16141027508490016379",
    "Base62Id": "UnPR2G0",
    "Fqn": "qst.location.balmorra.bronze.wild_fire_remake",
    "B62References": {
        "conversationStarts": [
            "zFctbfN"
        ],
        "conversationEnds": [
            "zFctbfN"
        ],
        "QuestMpns": [
            "0000000",
            "mLJcL28"
        ]
    },
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.2.1a",
    "hash": "842472359",
    "removed_in": "",
    "changed_fields": [
        "ClassesAllowed",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "1.4.0",
        "2.1.1",
        "2.3.1",
        "3.0.0",
        "4.0.0",
        "4.0.1a",
        "4.0.2",
        "4.1.0",
        "5.0.0",
        "5.2.0",
        "5.2.1",
        "5.2.2",
        "6.0.0"
    ],
    "ClassesAllowed": []
}