You are not logged in.

English
Database
Site

Broken Blades

Reward Level Range: -
Broken Blades
The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers.

Tag the communications towers around the Aggressor to have Jakarro disable them. Then recover decoding modules from the wreckage of the towers.
Tasks:
1)
Destroy Comm Towers to Recover Decoder Modules: 0/3
2)
Connect the Decoder Module to the Panel
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:11770
Provided Rewards:
Level 1-75
Select One Reward:
Sith Juggernaut 1-75
Raider's Cove Bulwark's Headgear
Commando 1-75
Raider's Cove Med-tech's Helmet
Jedi Consular 1-75
Raider's Cove Force-Lord's Headgear
Jedi Guardian 1-75
Raider's Cove Bulwark's Headgear
Jedi Knight 1-75
Raider's Cove Pummeler's Headgear
Jedi Sage 1-75
Raider's Cove Force-Healer's Headgear
Jedi Shadow 1-75
Raider's Cove Duelist's Headgear
Scoundrel 1-75
Raider's Cove Mender's Headgear
Smuggler 1-75
Raider's Cove Targeter's Headgear
Trooper 1-75
Raider's Cove Boltblaster's Helmet
Vanguard 1-75
Raider's Cove Demolisher's Helmet
Tasks:
1)
Destroy Comm Towers to Recover Decoder Modules: 0/3
2) The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers. ...
The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers.

Now that you've recovered enough functional decoder modules, you should be able to use them to gain access to the Aggressor.
Connect the Decoder Module to the Panel
Command XP: 600
Category: Shadow of Revan
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 3.0.0
Last Seen: 6.2.1a
Star Wars Name: Broken Blades
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 2. <Non-dialogue segment.>
  • 14. <Non-dialogue segment.>
  • 578. <Conversation Exit>
  • 3. - Have fun with the Mandalorians. I hear they're real easy to talk to.
  • 5. - Margok is losing his mind over you!
  • 7. - Let's hit those Blades where it counts--in the profits.
  • 427. - I doubt the Nova Blades set up all of this data security on their own. The Revanites must've given them a helping hand. This is going to take a while....
  • 17. - Welcome back!
    • 19. - You've achieved more in your short time here than we ever thought possible. You should be proud.
      • 20. Option - Thank you, Lana.Player - That's kind of you to say. Perhaps working together like this means there's hope for a more peaceful future.
      • 24. Option - You could be like me, too.Player - What I achieve, I do through patience and the guidance of the Force. You could do the same, if you chose to.
        • 25. - I'll take your attempt to convert me as a compliment.
      • 28. Option - Teamwork was the key.Player - I didn't achieve all of this. We did. Working together.
        • 29. - Perhaps a sign of better things to come.
      • 32. Option - You're right: I'm awesome.Player - I'm usually pretty modest, but just this once I'll admit it: I am the most amazing person alive.
      • 36. Option - [Flirt] I'm glad you're happy.Player - I think seeing that smile of yours is a much better achievement for the day.
        • 37. - Now you're just teasing me....
      • 40. Option - This is why Jedi are superior.Player - Then you understand why the Jedi are going to win this war in the end.
        • 41. - Come now. We're working together so well--why ruin it?
      • 44. Option - I don't want your praise.Player - Say whatever you want--I'm never going to forget who and what you are.
        • 45. - Rather a strong grudge for a Jedi.
      • 48. Option - I don't want your praise.Player - Compliments from a Sith don't mean much. Save your breath.
      • 52. Option - I don't want your praise.Player - A compliment from the killer Sith Lord! I'm touched. Really.
        • 53. - Have it your way....
          • 55. - Droid! They're all just standing around talking. You said this would be a party!
            • 57. - I also said we should stop for decorations on the way! Now the party's terrible, and it's our fault as much as theirs!
              • 59. - Hey. Slicing the Nova Blade files is slow going, but I've already found more references to this Torch person that Margok and Revan were talking about.
                • 61. - She definitely heads up a group of Mandalorians based here on Rishi. They were allied with the Revanites, but then broke ties--and not on good terms.
                  • 63. - If we can find Torch and get her talking, she might give us some good intel. Maybe even help us take the Revanites on.
                    • 64. Option - Sounds good to me.Player - I've fought my share of Mandalorians. It would be nice to have some on our side for a change.
                    • 68. Option - Let's not get our hopes up.Player - We don't know anything for sure yet. It's best to be cautious when it comes to Mandalorians.
                    • 72. Option - Mandos can't be trusted.Player - These people kill for credits. They're more trouble than they're worth.
                      • 73. - I think that's a risk worth taking, don't you? Otherwise we're just sitting around here waiting for the computer to finish.
                        • 75. - It looks like Torch and her crew control their own island not far from here. Think you could head over and see what she has to say?
                          • 76. Option - Right away.Player - I'll contact you once I've found Torch. Let me know as soon as you pull anything else out of the Nova Blade files.
                          • 80. Option - [Flirt] For you? Anything.Player - Well, since you asked so nicely....
                            • 81. - Stay safe out there, all right?
                          • 84. Option - Got a bad feeling about this....Player - This is going to end badly. Wait and see.
                            • 85. - I'm sure you can handle one aging crew of Mandalorians.
                              • 87. - Get some drinks while you're out! This party won't get better on its own....
                                • 424. <Non-dialogue segment.>
                                  • 482. - Everything you just heard? It's important. Remember it.
                                    • 484. - But... it can wait a little while. There's something I want you to see.
                                      • 485. Player - Who's there?
                                        • 486. - Follow your feelings, and you'll find it.
                                          • 487. <Conversation Exit>
                                  • 432. - Barsen'thor, I'm glad to see you.
                                    • 434. - Masters Bestros and Gnost-Dural send their best--we miss your insight on the Jedi Council.
                                      • 435. Option - Always a pleasure, Satele.Player - I miss the Council's debates, Grand Master. But alas, Tython isn't where I'm needed.
                                      • 440. Option - I doubt anyone's missed me.Player - Why do I have the feeling the Council prefers me at a distance?
                                        • 441. - I couldn't say. You're always welcome on Tython--even when there's not an invasion.
                                          • 442. Player - Master Satele, a lot has happened since we last spoke...
                                            • 443. - I've heard rumors. But I can't guarantee this channel is secure, so I'd rather you safeguard your secrets. Just listen.
                                              • 445. - The Jedi Council must do more than react to crises--we must see to the future of the Order and the Republic.
                                                • 447. - What we've seen in war, the truths we've learned, will be our gift to later generations. And few Jedi have seen or learned more than you.
                                                  • 448. Option - You want my lore preserved...Player - Our understanding of the Esh-kha, the Emperor's Children, even the shielding technique that defeated Terrak Morrhage--it could all be lost if we take no pains to preserve it.
                                                  • 451. Option - I'm nothing special.Player - I've done no more than any Jedi. You were there at the war's beginning, you rediscovered Tython....
                                                    • 452. - Years ago. And humility is no virtue when it blinds.
                                                  • 455. Option - We have more urgent concerns.Player - Worrying about our legacy seems premature when we may not survive to leave one.
                                                    • 456. - Then why are we Jedi? Or put that aside, and think of your own evolution.
                                                      • 458. - In truth, you are becoming one of the greatest Force users our Order has ever seen. You stand witness to our era's conflicts.
                                                        • 460. - But to reach your full potential, you must test yourself--and there's one trial you've yet to undertake.
                                                          • 461. Player - You want me to construct a holocron.
                                                            • 462. - Yes. You've contributed to holocrons before, but we need a full archive of your history, your thoughts--a record to continue all your life, as you grow, learn and change.
                                                              • 463. Option - I've been thinking about it.Player - As you said, we have a duty to the future, and I feel the burden keenly. But I've had no opportunities to act.
                                                                • 465. Player - How do you suggest I proceed, Master Satele?
                                                              • 467. Option - What makes holocrons special?Player - I don't object--but why a holocron instead of a written record? It would certainly be simpler.
                                                                • 468. - A holocron is attuned to the Force. When you unlocked the Noetikons on Coruscant, would a document have sufficed instead?
                                                              • 471. Option - You may not like my teachings.Player - My ways aren't traditional Jedi ways. Are you sure you want them passed down?
                                                                • 472. - Your ways have earned my respect, if not my understanding. Let posterity be our judge.
                                                                  • 474. - I've granted the request of Master Kutri O'a to seek you out. He is a prophet and a master of the holocron's craft.
                                                                    • 476. - He wishes to aid you in the device's construction. He's come to Rishi, believing the Force has willed it. You might be flattered.
                                                                      • 477. Player - Where is he?
                                                                        • 478. - I'll send coordinates.
                                                                          • 480. - You have much to offer our successors, and much to learn. Do what you must, and may the Force be with you.
                                                                            • 481. <Conversation Exit>
                                  • 532. - Major. I understand Havoc is engaged on Rishi without official orders.
                                    • 533. Player - General Garza. It's complicated, sir...
                                      • 534. - I don't need an explanation. I need you to place your mission on hold and rendezvous near the spaceport.
                                        • 536. - Something's come up. I'll brief you in person.
                                          • 537. Option - You're coming here?Player - Please confirm, General. You're going to rendezvous with Havoc on Rishi?
                                            • 538. - Not with Havoc--with you. I'll explain everything shortly.
                                          • 541. Option - It's been a long time, sir.Player - What's going on, General? I haven't received orders from you since Corellia.
                                            • 542. - I'm happy to discuss that, Major--in person.
                                              • 544. - This signal is encrypted, but the longer we talk the more likely it is to be tracked. Understood?
                                                • 545. Player - Understood, sir.
                                          • 548. Option - This seems suspicious.Player - With due respect, sir, I've uncovered evidence of a conspiracy inside Republic ranks.
                                            • 550. Player - Until that's dealt with, it might be safer for us to keep our distance from one another.
                                              • 551. - I know what you're suggesting, Major, and I don't like it. I am still your commanding officer, and I am ordering you to these coordinates.
                                                • 553. - Anything else we'll need to discuss in person. This signal is encrypted, but if we talk longer it will be tracked. Garza out.
                                                  • 554. <Conversation Exit>
                                  • 595. <Non-dialogue segment.>
                                    • 528. - Well, if it isn't the Voidhound herself.
                                    • 488. - Well, if it isn't the Voidhound himself.
                                      • 489. <Non-dialogue segment.>
                                        • 492. - You know there's a Republic representative to Port Nowhere, now? It's almost like you cleaned up the place.
                                        • 490. - You know, I ran into your pirates on Port Nowhere. It's cute how they fight to be your favorite.
                                        • 494. - You know, no one believed me on Port Nowhere when I said we'd met. Probably good for your rep.
                                          • 495. <Non-dialogue segment.>
                                            • 497. Player - Beryl Thorn. Still sore about Taris?
                                              • 498. - Most of the bruises are gone, so only a little.
                                                • 500. - Look, I saw you were around, and against my better judgment I thought I'd call.
                                            • 504. Player - Beryl Thorn. How long's it been? Since Quesh?
                                              • 505. - Let's not talk about Quesh. I still have a rash from the fumes.
                                                • 507. - Look, I saw you were on Rishi and thought I'd run something past you.
                                                  • 509. - An opportunity's come up. How would you like to make a fortune together?
                                                    • 510. Option - Do you even need to ask?Player - Been a while since I had an offer like that. You know I'm in.
                                                      • 511. - Good, because I'm out a crew and this is a two-person job, minimum.
                                                    • 514. Option - [Flirt] For you? Always.Player - Make a fortune together, smuggle core samples together... whatever you need me for.
                                                    • 519. Option - You're awfully confident.Player - You never struck me as the get-rich-quick type. More the practical, helpful, scary-when-she's-cornered type.
                                                      • 520. - Thanks, I guess. But this is something I've been thinking about awhile.
                                                    • 523. Option - I'm a little busy right now.Player - Normally I'd love to, but the galaxy needs saving and I'm apparently the only one who knows how.
                                                      • 524. - You're really committed to this whole protector-of-the-Republic bit, aren't you? Come on, you can make a little time. Might even broaden your horizons.
                                                        • 526. - I'll be at my ship. Meet me if you want.
                                                          • 527. <Conversation Exit>
                                  • 560. <Conversation Exit>
  • 425. - The Aggressor must have been quite a ship, back when it could actually fly.
  • 116. Player - I got the slaves off of the island.
    • 117. - We heard. Word of your raids is going around fast. Even the Revanites have heard about the great Red Hulls.
      • 119. - We just intercepted this transmission from the Nova Blades' headquarters.
        • 121. - This is ridiculous! How am I supposed to hold up our part of the deal if you won't give us any backup when we're in trouble?
          • 123. - Then perhaps we should seek other allies. I'm sure there are other crews on this planet who are capable of managing their own affairs.
            • 125. - Hey, we've done our share! You wanted the shipping lanes raided, we raided 'em! You wanted stragglers picked off from the big battles, we did it!
              • 127. - And your clumsiness cost us our Mandalorian allies.
                • 129. - Torch and her crew of old fossils? We're better off without 'em.
                  • 131. - And I'm beginning to think we're better off without you. Deal with your own problems if you want to prove otherwise.
                    • 132. Option - The plan worked perfectly.Player - We have Revan and his followers fooled. We'd better move quickly--if they cut the Nova Blades out, there may not be any information left to recover.
                      • 133. - I agree. Speed is essential now.
                    • 136. Option - They mentioned Mandalorians....Player - Do you know anything about the Mandalorians they mentioned?
                      • 137. - I've heard people around town mention Torch, but I didn't realize she was tied to the Blades or the Revanites. Might be a good lead for later.
                        • 139. - Right now, though, I think we should press our advantage against the Nova Blades.
                    • 142. Option - Revan doesn't look so scary.Player - So that was Revan? Somehow, I expected more.
                    • 144. Option - Revan's running out of friends.Player - If we keep this up, Revan won't have anyone left to keep his secrets.
                      • 145. - He's managed to do a lot. I don't think it's wise to count him out just yet.
                        • 147. - We'll deal with Revan soon enough. For now, we should focus on the Nova Blades.
                          • 149. - Agreed.
                            • 151. - The Nova Blades are based out of an old crashed warship: the Aggressor. You've probably seen it, off in the distance.
                              • 153. - You need to hit them hard--make it look like the goal is to completely crush them, so nobody notices when we raid their computer cores for intel.
                                • 155. - Jakarro is refueling his ship as we speak. While you approach the Aggressor, you can use your target designator to call for his assistance, just like before.
                                  • 156. Player - I'll contact you as soon as I reach the Aggressor. And then we can finally get the answers we need.
                                  • 158. Player - Our enemy is cornered, but not helpless. I'll proceed cautiously and contact you when I reach the Aggressor.
                                    • 159. - May the Force be with you.
                                  • 161. Player - Understood. Once I'm ready to breach the Aggressor, I'll contact you.
                                  • 163. Player - Sounds like fun. I'll get in touch when I hit the Aggressor, so you can start putting together a victory party at the cantina.
  • 212. - The Nova Blades have a pretty good setup here. They're not gonna enjoy watching it crumble.
  • 215. - Hey there.
    • 216. <Non-dialogue segment.>
      • 218. Player - Theron? Lana? You're the ones behind all of this?
        • 219. - Guilty as charged. Sorry if we put you out, but we had to be cautious.
          • 221. - The Revanites have gone to increasingly severe lengths to hunt us down since we destroyed their operations on Rakata Prime.
            • 223. - We had to get you here to help us without leaving a trail. Sorry we couldn't be more... direct.
              • 224. Option - Better safe than sorry.Player - I'm sure you wouldn't have done all of this without a good reason. What have you found?
              • 226. Option - Why me?Player - What made you decide to pull me into all of this?
                • 227. - I'd been hoping to recruit your help with this problem for quite a while, actually. Your record speaks for itself.
                  • 229. - And, as it happens, our list of trustworthy allies is rather short at the moment.
              • 234. Option - [Flirt] So, who missed me more?Player - I can't decide which of you is happier to see me. Want to help me out?
              • 240. Option - [Flirt] Did you miss me, Theron?Player - After all of this time, I was starting to think you didn't care.
                • 241. - Is that a fact? What are you thinking now?
              • 244. Option - [Flirt] Did you miss me, Lana?Player - After so long, I started to think you'd run back to the Empire without even saying goodbye.
              • 250. Option - [Flirt] No problem, Theron.Player - Intriguing spies don't lure me into secret missions nearly as often as I'd like.
              • 256. Option - "Sorry" won't cut it!Player - Do you have any idea what I've had to deal with? This planet is a madhouse!
                • 257. - Oh? We've been watching your progress--I think you're selling yourself a bit short.
                  • 258. <Non-dialogue segment.>
                    • 259. - Honestly, it's too bad you never pursued thuggery as a profession. You're taking to it quite well.
                    • 262. - I can see why you chose your profession. You take to these underworld sorts quite naturally.
                      • 264. - We need to go after the pirates that run things on Rishi--the Nova Blades.
                        • 266. - They butcher entire starship crews and enslave anyone on Rishi who stands up to them. And now we've learned that they're working with the Revanites.
                          • 268. - The Nova Blades are being sent to attack trade lanes in very specific areas. They've gradually remapped quite a bit of stellar traffic. It's all very strange.
                            • 269. Option - Then let's find the truth.Player - We may not know the Revanites' exact plan. But the pirates will.
                            • 273. Option - You suspect a larger plan.Player - You believe there's more to their plan than raiding or financial gain.
                              • 274. - We're certain of it. We just can't find the pattern.
                            • 277. Option - A false flag campaign?Player - Using the pirates instead of their own troops keeps their goals obscured.
                              • 278. - Exactly. We need to figure out what those goals are.
                            • 281. Option - Everybody needs credits.Player - The Revanites have some major expenses. Maybe the pirates are just helping them cover costs.
                              • 282. - That may well be part of it. But there's more... a pattern, though we can't determine its purpose.
                            • 286. <Non-dialogue segment.>
                              • 287. Player - No one would expect a Jedi, a Sith, and a spy to work together, but here we are.
                              • 289. Player - They've got Revanites and pirates, we've got Special Forces, a covert agent, and a Sith lord. I think we've got them beat in the "strange" department.
                              • 291. Player - Revanites teaming up with pirates isn't any weirder than our little group. A smuggler, a spy, and a Sith lord... sounds like the set-up for a good joke, actually....
                                • 292. - Circumstance alone brought us together. The Revanites chose their allies very specifically. We must learn why.
                            • 295. Option - This is all you've found?Player - So, in all your time here, you've learned that some pirates are doing some raiding. Top-notch work.
                              • 296. - They aren't raiding for themselves--that's the point. They could be making far more credits elsewhere. This is all the Revanites' doing.
                                • 298. - We need to shake the Nova Blades down, find out what they know. Their computers could tell us everything.
                                  • 300. - But a direct attack on the Blades' base now might make the Revanites suspicious. We need to hide our real motives.
                                    • 301. Player - So that's why you told everyone I'm a pirate. When I attack them, it will look like a fight between gangs, instead of a targeted move.
                                      • 302. - Exactly. Now, before we send you for the main event, we should hit a few other Nova Blade holdings to solidify the cover story.
                                        • 304. - The Blades have a supply cache hidden nearby. Once the "Red Hulls" have destroyed it, word should spread quickly.
                                          • 305. <Non-dialogue segment.>
                                            • 308. - We have some... mutual friends who are excited to help with the task. They'll meet you in the field to settle the details.
                                              • 309. Player - Jakarro and Ceetoo Deefour?
                                            • 315. - Theron and I have a pair of... associates... who will be aiding you in this task. They'll meet you in the field with more details.
                                              • 316. Player - Can I trust them?
                                                • 317. - With information? Yes, they know everything we do. They can get a little carried away, though.
                                                  • 319. - While you're hitting the supply cache, we'll keep spreading the word about your "grudge" and see if we can find any other targets. Sound good?
                                                    • 320. Option - Sounds good.Player - I'll get out there right away.
                                                    • 322. Option - Don't exaggerate too much.Player - Just be sure you don't make things too colorful. People think I'm bad enough as it is.
                                                      • 323. - I think going after the Nova Blades should increase your popularity quite a bit.
                                                    • 326. Option - This plan better work.Player - You two have put me through quite a bit already. This had better go smoothly.
      • 333. Player - Theron? Lana? I didn't expect to find you here.
        • 334. - Our situation became rather grave after the operation on Manaan.
          • 336. - We tracked Colonel Darok and Darth Arkous to a facility on Rakata Prime. They were going to mass-produce the cyborgs they developed in their research lab.
            • 338. - Jakarro and Deefour helped us defeat them, but we still barely escaped with our lives. And we discovered that Darok and Arkous weren't the ones in charge.
              • 340. - Revan is alive. Apparently, he's the one running the whole show. He's got some kind of grand plan, and Rishi is a part of it--that's why we're here.
                • 605. <Non-dialogue segment.>
                  • 341. Player - I was there when we freed Revan from an Imperial prison. Why has he turned on us?
                  • 343. Player - Revan was an ally of the Republic--why would he turn against us?
      • 349. Player - Theron Shan... so you're behind all of this.
        • 350. - Afraid so. Things have gotten... complicated... since we last spoke.
          • 352. - You remember our conversation in the cantina? How the attacks on Tython and Korriban seemed suspicious? I tracked down the truth.
            • 354. - Colonel Darok was a traitor--and he wasn't the only one. The Republic and the Empire have both been infiltrated by members of the Order of Revan.
              • 356. - That's why I'm here. Lana Beniko.
                • 357. Player - A Sith?
                  • 358. - Not in good standing, if that's at all reassuring. This cult is a threat to the Empire as well as the Republic. They've infiltrated the highest levels of both our governments.
                    • 360. - At first, we thought Colonel Darok and his Imperial accomplice were in charge. We even destroyed an operation they had going on the planet Rakata Prime. That's where we uncovered their real leader.
      • 365. Player - Who are you?
        • 366. - My name is Theron Shan. I'm an agent for the Strategic Information Service... or used to be, anyway.
          • 368. - The Republic has been infiltrated. The Empire, too. Both sides are being manipulated by a secret cult: the Order of Revan.
MissionCategoryRequired LevelAdded In
Shadow of Revan573.0.0
Shadow of Revan573.0.0
MissionCategoryRequired LevelAdded In
Shadow of Revan573.0.0
Shadow of Revan553.0.0
Shadow of Revan563.0.0
MissionCategoryRequired LevelAdded In
Shadow of Revan563.0.0
{
    "_id": {
        "$oid": "5fb4389633180000cb08c662"
    },
    "Name": "Broken Blades",
    "NameId": "3367181345620056",
    "LocalizedName": {
        "enMale": "Broken Blades",
        "frMale": "Lames bris\u00e9es",
        "frFemale": "Lames bris\u00e9es",
        "deMale": "Nova Blade neutralisiert",
        "deFemale": "Nova Blade neutralisiert"
    },
    "Icon": "",
    "IsRepeatable": false,
    "RequiredLevel": 55,
    "XpLevel": 56,
    "Difficulty": "qstDifficultyVeryHard",
    "CanAbandon": false,
    "IsHidden": false,
    "IsClassQuest": false,
    "IsBonus": false,
    "BonusShareable": false,
    "CategoryId": "2466269005611303",
    "LocalizedCategory": {
        "enMale": "Shadow of Revan",
        "frMale": "L'Ombre de Revan",
        "frFemale": "L'Ombre de Revan",
        "deMale": "Shadow of Revan",
        "deFemale": "Shadow of Revan"
    },
    "Branches": [
        {
            "Id": "1",
            "DbId": 0,
            "Steps": [
                {
                    "Id": 1,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "",
                    "LocalizedJournalText": [],
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "ShowTracking": false,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 2,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers.\r\n\r\nTag the communications towers around the Aggressor to have Jakarro disable them. Then recover decoding modules from the wreckage of the towers.",
                    "LocalizedJournalText": {
                        "enMale": "The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers.\r\n\r\nTag the communications towers around the Aggressor to have Jakarro disable them. Then recover decoding modules from the wreckage of the towers.",
                        "frMale": "Les Lames Nova stockent des informations cruciales sur les R\u00e9vanites dans les ordinateurs de leur base principale, l'\u00e9pave d'un vaisseau appel\u00e9 l'Agresseur. Pour acc\u00e9der \u00e0 cette base, vous aurez besoin de modules de d\u00e9codage stock\u00e9s dans les tours de communication des Lames Nova.\r\n\r\nMarquez les tours de communication autour de l'Agresseur pour que Jakarro les d\u00e9sactive. Vous pourrez ensuite r\u00e9cup\u00e9rer les modules de d\u00e9codage dans les d\u00e9combres des tours.",
                        "frFemale": "Les Lames Nova stockent des informations cruciales sur les R\u00e9vanites dans les ordinateurs de leur base principale, l'\u00e9pave d'un vaisseau appel\u00e9 l'Agresseur. Pour acc\u00e9der \u00e0 cette base, vous aurez besoin de modules de d\u00e9codage stock\u00e9s dans les tours de communication des Lames Nova.\r\n\r\nMarquez les tours de communication autour de l'Agresseur pour que Jakarro les d\u00e9sactive. Vous pourrez ensuite r\u00e9cup\u00e9rer les modules de d\u00e9codage dans les d\u00e9combres des tours.",
                        "deMale": "Nova Blade hat auf den Computern in ihrer Hauptbasis, dem abgest\u00fcrzten Schiff 'Aggressor', wichtige Informationen zu den Revanitern. Um Zugang zur Basis zu erhalten, ben\u00f6tigst du jedoch Dekodiermodule aus den Kommunikationst\u00fcrmen von Nova Blade.\r\n\r\nMarkiere die Kommunikationst\u00fcrme in der N\u00e4he der Aggressor, damit Jakarro sie ausschalten kann. Besorg dann Dekodiermodule aus den \u00dcberresten der T\u00fcrme.",
                        "deFemale": "Nova Blade hat auf den Computern in ihrer Hauptbasis, dem abgest\u00fcrzten Schiff 'Aggressor', wichtige Informationen zu den Revanitern. Um Zugang zur Basis zu erhalten, ben\u00f6tigst du jedoch Dekodiermodule aus den Kommunikationst\u00fcrmen von Nova Blade.\r\n\r\nMarkiere die Kommunikationst\u00fcrme in der N\u00e4he der Aggressor, damit Jakarro sie ausschalten kann. Besorg dann Dekodiermodule aus den \u00dcberresten der T\u00fcrme."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Destroy Comm Towers to Recover Decoder Modules",
                            "LocalizedString": {
                                "enMale": "Destroy Comm Towers to Recover Decoder Modules",
                                "frMale": "D\u00e9truire les tours et r\u00e9cup\u00e9rer les modules",
                                "frFemale": "D\u00e9truire les tours et r\u00e9cup\u00e9rer les modules",
                                "deMale": "Zerst\u00f6re Kom-T\u00fcrme, um Dekodiermodule zu besorgen",
                                "deFemale": "Zerst\u00f6re Kom-T\u00fcrme, um Dekodiermodule zu besorgen"
                            },
                            "ShowTracking": true,
                            "ShowCount": true,
                            "CountMax": 3,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcIds": [
                                1.6141068122235466e+19
                            ],
                            "TaskPlcB62Ids": [
                                "ytUSbFG"
                            ],
                            "MapNoteB62Ids": [
                                "7DGVpw8"
                            ],
                            "BonusMissionsIds": [
                                1.6141115276511717e+19
                            ],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 3,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers.\r\n\r\nNow that you've recovered enough functional decoder modules, you should be able to use them to gain access to the Aggressor.",
                    "LocalizedJournalText": {
                        "enMale": "The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers.\r\n\r\nNow that you've recovered enough functional decoder modules, you should be able to use them to gain access to the Aggressor.",
                        "frMale": "Les Lames Nova stockent des informations cruciales sur les R\u00e9vanites dans les ordinateurs de leur base principale, l'\u00e9pave d'un vaisseau appel\u00e9 l'Agresseur. Pour acc\u00e9der \u00e0 cette base, vous aurez besoin de modules de d\u00e9codage stock\u00e9s dans les tours de communication des Lames Nova.\r\n\r\nMaintenant que vous avez r\u00e9cup\u00e9r\u00e9 assez de modules de d\u00e9codage en bon \u00e9tat, vous devriez pouvoir les utiliser pour acc\u00e9der \u00e0 l'Agresseur.",
                        "frFemale": "Les Lames Nova stockent des informations cruciales sur les R\u00e9vanites dans les ordinateurs de leur base principale, l'\u00e9pave d'un vaisseau appel\u00e9 l'Agresseur. Pour acc\u00e9der \u00e0 cette base, vous aurez besoin de modules de d\u00e9codage stock\u00e9s dans les tours de communication des Lames Nova.\r\n\r\nMaintenant que vous avez r\u00e9cup\u00e9r\u00e9 assez de modules de d\u00e9codage en bon \u00e9tat, vous devriez pouvoir les utiliser pour acc\u00e9der \u00e0 l'Agresseur.",
                        "deMale": "Nova Blade hat auf den Computern in ihrer Hauptbasis, dem abgest\u00fcrzten Schiff 'Aggressor', wichtige Informationen zu den Revanitern. Um Zugang zur Basis zu erhalten, ben\u00f6tigst du jedoch Dekodiermodule aus den Kommunikationst\u00fcrmen von Nova Blade.\r\n\r\nDu hast gen\u00fcgend funktionierende Dekodiermodule gefunden, um dir damit Zugang zur Aggressor zu verschaffen.",
                        "deFemale": "Nova Blade hat auf den Computern in ihrer Hauptbasis, dem abgest\u00fcrzten Schiff 'Aggressor', wichtige Informationen zu den Revanitern. Um Zugang zur Basis zu erhalten, ben\u00f6tigst du jedoch Dekodiermodule aus den Kommunikationst\u00fcrmen von Nova Blade.\r\n\r\nDu hast gen\u00fcgend funktionierende Dekodiermodule gefunden, um dir damit Zugang zur Aggressor zu verschaffen."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Connect the Decoder Module to the Panel",
                            "LocalizedString": {
                                "enMale": "Connect the Decoder Module to the Panel",
                                "frMale": "Connecter les modules de d\u00e9codage au panneau",
                                "frFemale": "Connecter les modules de d\u00e9codage au panneau",
                                "deMale": "Verbinde das Dekodiermodul mit der Konsole",
                                "deFemale": "Verbinde das Dekodiermodul mit der Konsole"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "0000000"
                            ],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                }
            ]
        }
    ],
    "Items": {
        "8351429309416014083": {
            "Name": "itm_rep_decoder",
            "Id": "16141166704203801884",
            "Base62Id": "72Lk499",
            "MaxCount": 3,
            "GUID": "3367181345620227",
            "Min": 1,
            "Max": 1,
            "VariableId": "8351429309416014083",
            "UnknownLong": "0"
        }
    },
    "Rewards": [
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": true,
            "Base62Id": "Zzo85JF",
            "ClassesB62": [],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16141095055989471633"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "Ollb2B4",
            "ClassesB62": [
                "ipVkeb2",
                "O1SBiJ5"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16140934823088094051"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "cvcrWqF",
            "ClassesB62": [
                "ogjsy1H",
                "nXyrPO6"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16140972874263796124"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "5XKdyrU",
            "ClassesB62": [
                "MSAQx31",
                "zpXqLr0"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16141062413367055639"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "I2cbZA0",
            "ClassesB62": [
                "oQzLTb9",
                "d1waHAE"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16141128253445581129"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "dZ6YS7C",
            "ClassesB62": [
                "emQHJW4",
                "8QVT0k6"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16140996156961468831"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "46PX1M8",
            "ClassesB62": [
                "8WjWQl8",
                "5ZtRBpE"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16140914705402258961"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "MpznWqU",
            "ClassesB62": [
                "oUmW3P6",
                "wb1sOC1"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16141012793890651996"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "ywcqBaH",
            "ClassesB62": [
                "d8nrMs0",
                "F16wb78"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16141113894560617464"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "P67K9j6",
            "ClassesB62": [
                "tglAQiA",
                "GF4kqm8"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16140912979386589541"
        },
        {
            "UnknownNum": 0,
            "IsAlwaysProvided": false,
            "Base62Id": "ZKLgfAF",
            "ClassesB62": [
                "OOudVR6",
                "nRCpT46"
            ],
            "NumberOfItem": 1,
            "MinLevel": 1,
            "MaxLevel": 75,
            "Id": "16141181094827017614"
        }
    ],
    "ReqPrivacy": "",
    "CreditRewardType": "-5509327477874054083",
    "CreditsRewarded": 11770,
    "XP": 0,
    "SubXP": 0,
    "F2PXP": 0,
    "CommandXP": 600,
    "HashedIcon": "4161794889_979609819",
    "BranchCount": 1,
    "ClassesB62": [
        "oUmW3P6",
        "8WjWQl8",
        "d1waHAE",
        "O1SBiJ5"
    ],
    "ConversationGains": {
        "CompanionsParsed": [],
        "NodeText": [],
        "AffectionGainTable": []
    },
    "QuestsNextB62": [
        "nlf6Vy3",
        "NMzdCrL"
    ],
    "QuestsPreviousB62": [
        "UO4c2I7",
        "NMzdCrL",
        "2Lr20q4"
    ],
    "Id": "16141028497194060423",
    "Base62Id": "XugrFE6",
    "Fqn": "qst.exp.02.rishi.world_arc.republic.hub_1.broken_blades",
    "B62References": {
        "conversationEnds": [
            "Y9jzLd3"
        ],
        "conversationStarts": [
            "ZfIM4nA"
        ],
        "QuestMpns": [
            "0000000",
            "7DGVpw8"
        ],
        "stagedBonusQsts": [
            "pgSS7yJ"
        ]
    },
    "first_seen": "3.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.1a",
    "hash": "4105637402",
    "removed_in": "",
    "changed_fields": [
        "ClassesAllowed",
        "hash"
    ],
    "previous_versions": [
        "3.0.0",
        "3.0.1",
        "3.0.2",
        "4.0.0",
        "4.1.0",
        "5.0.0",
        "5.2.0",
        "5.2.1",
        "6.0.0",
        "6.0.2"
    ],
    "ClassesAllowed": [
        "Smuggler",
        "Trooper",
        "Jedi Knight",
        "Jedi Consular"
    ]
}