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bh global variables

Reward Level Range: -
bh global variables
Requires:Bounty Hunter
Command XP: 600
Category: Class
Can Abandon: No
Hidden: Yes
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: bh global variables
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 266. <Conversation Exit>
  • 2. - Hurry, hunter! Vexx could be on that shuttle already!
  • 3. - I'm just saying I wanna go on some missions. My blaster aim is pretty good.
    • 260. - Anything's better than sitting around with you and our gear. No offense, big guy.
      • 256. - None taken, little one. You are young and still crave adventure.
        • 257. <Non-dialogue segment.>
          • 7. - Hey, look who's back! How'd it go out there, girl? Find anything?
          • 12. - Hey, look who's back! How'd it go out there, hotshot? Find anything?
            • 16. Option - I found this.Player - Vexx left a datapad at his safe house.
              • 17. - Great! Give it over and I'll see what I can make of it.
            • 19. Option - A love for bloodshed.Player - I found out that I enjoy killing gangsters. A lot.
              • 20. - You will have no trouble indulging that passion on this world.
            • 22. Option - Knock off the questions.Player - Mind your own business. Let me mind mine.
              • 23. - Information is my business, laser brain.
                • 25. - Is that crusty datapad you're holding so tight the only thing you've got? Let me have a look.
                  • 27. - You show much natural skill. I'm honored to join you on the Great Hunt.
                    • 31. Option - Any news on your end?Player - What were you two doing while I was gone?
                      • 34. - Heh. Same as me--taking care of all the boring details so you don't have to.
                    • 28. Option - Right back at you.Player - The pleasure's all mine, big guy.
                      • 29. - Well, look who's in a generous mood today.
                    • 36. Option - You should be.Player - At least until I find a real crew, anyway.
                      • 295. <Non-dialogue segment.>
                        • 37. - Don't listen to her, Jory. She thinks her mean streak passes for a sense of humor.
                        • 39. - Don't listen to him, Jory. He thinks his mean streak passes for a sense of humor.
                          • 44. - Hey, Braden! How was Nem'ro's palace? Are we getting our hunter in to see this Hutt?
                            • 46. - I've laid the groundwork, but we're not there yet. What've you got?
                              • 48. - Datapad from Vexx's safe house. Cracked the encryption in record time! Check out that last entry....
                                • 54. - Our boy Vexx keeps detailed records. There's a receipt here for a shuttle ticket he bought today. We'll have to move fast!
                                  • 62. - Only the boldest make it into the Great Hunt, and Vexx is a bold target. He's a champion gunslinger. Completely ruthless.
                                    • 64. - What do you say, hunter? You ready to take down Vexx all by yourself?
                                      • 65. Option - Of course I am.Player - I'm always ready.
                                        • 66. - That's exactly what I wanted to hear.
                                      • 71. Option - Alone, huh?Player - Sure that's a good idea?
                                        • 72. - Of course I'm sure. You're the best shot I've ever seen. You just lack experience.
                                      • 74. Option - My kill, my credits.Player - If I take down Vexx alone, I'm keeping the reward.
                                        • 75. - Nice try. No one works for free here--it's an even split among the group.
                                          • 77. - If you head out now, you'll catch Vexx at the shuttle port before he escapes.
                                            • 79. - Bring back Vexx's ID tags as proof that you're the one who got him. Anything else he carries is yours to keep.
                                              • 94. - Good luck, hunter. Speed and accuracy be yours. We are all depending on you.
                                                • 95. <Conversation Exit>
  • 96. - Check out Vexx's safe house. See if we can't learn something useful.
  • 97. - We're almost set up. See if you can't get that security network running, Mako.
    • 99. - Sure thing, Braden. We'll be--hey now....
      • 100. <Non-dialogue segment.>
        • 101. - Hey, indeed--the main attraction is here. Team, this is the girl we're pinning all our hopes on.
        • 103. - Hey, indeed--the main attraction has arrived. Team, this is the man we're pinning all our hopes on.
          • 104. <Non-dialogue segment.>
            • 105. - Best shot I've ever seen and nerves of steel. She's Great Hunt material, all right.
            • 107. - Best shot I've ever seen and nerves of steel. He's Great Hunt material, all right.
              • 114. - What do you say, hunter? Ready to meet your team?
                • 118. Option - You mean them?Player - Is that who these people are?
                • 115. Option - Absolutely.Player - My team... I like the sound of that.
                  • 116. - Get used to the idea. To win the Great Hunt, you'll need support, structure and intel.
                • 120. Option - When do I get paid?Player - What I'm ready to do is make a pile of credits.
                  • 121. - A girl after your own heart, Jory.
                  • 123. - A man from your same mold, Jory.
                    • 125. - I do admit to a fondness for material stability.
                      • 130. - Let's do things official-like. This is Mako, a little genius I picked up years ago on Nar Shaddaa. She provides intel and tech.
                        • 132. - Hope you're as good as the old man says!
                          • 134. - And the big bruiser is Jory. He handles the heavy lifting and provides security for our base of operations.
                            • 136. - Greetings. I am at your disposal. Feel free to make us all incredibly wealthy and famous.
                              • 139. Option - Hello, all.Player - Nice to meet you both. Let's get to work.
                              • 141. Option - Looks like a good mix.Player - Cute girls and big guns. I'm sold.
                              • 143. Option - You make a cute couple.Player - Are you and this little girl an item, Jory?
                                • 144. - I'm not sure what you mean, "item"?
                              • 147. Option - You two work for me, got it?Player - Just do your jobs and keep out of my way.
                                • 258. - You're a real ray of sunshine, aren't you?
                                  • 148. - All right, enough introductions. Down to business. We're here because the Great Hunt has been called.
                                    • 150. - Little Mako is the most rabid fan of hunter history this side of Geonosis--and even she doesn't know exactly what the Great Hunt entails.
                                      • 152. - I do know the names of every Great Hunt winner, though: Bloodworthy, the Defenestrator, Jewl'a Nightbringer....
                                        • 154. - Every bounty hunter who's won a Great Hunt went on to massive glory and riches--which is why we're here.
                                          • 155. Option - Sounds right.Player - What's our first move?
                                          • 160. Option - I'm here for credits.Player - You can keep your glory. I just wanna be rich.
                                            • 161. - You see? This woman understands the way the galaxy works.
                                            • 163. - You see? This man understands the way the galaxy works.
                                          • 165. Option - Can I shoot things, already?Player - Personally, I'm just here to kill people and cause damage.
                                            • 166. - Then you won't be bored, because we aren't here to make friends.
                                              • 168. - Here's what I know so far. The Great Hunt has two groups: the Mandalorian elite and the freelance bounty hunters sponsored by influential crime lords.
                                                • 170. - There's no time to make you a Mandalorian. That means you need a sponsor.
                                                  • 172. - Nem'ro the Hutt runs this stinking little town. I've got just enough pull with that gangster to get you an introduction.
                                                    • 267. <Non-dialogue segment.>
                                                      • 185. - Mako, scan for every bounty in the area. I want the nastiest, most brutal, untouchable scum you can find.
                                                        • 187. - I'm on it, Braden. One nasty character coming up....
                                                          • 189. - We need to get you situated as a big-time hunter, at least as far as the locals know. Then we contact Nem'ro.
                                                            • 191. - Mako will plant rumors about your offworld exploits, but you have to take down someone impressive--and local--to sell that reputation.
                                                              • 195. Option - Just point me the right way.Player - You find a target and I'll take it down hard.
                                                                • 196. - How's that scan coming, Mako?
                                                              • 198. Option - Mako seems useful.Player - Is there anything that little girl can't do?
                                                                • 199. - She can't handle a gun like you can--or we wouldn't need you, would we?
                                                              • 201. Option - Make sure this works.Player - You better know what you're doing, Braden.
                                                                • 202. - Or what? You'll go find your own Hutt contacts? Don't worry--I know the score here.
                                                                  • 204. - Found something. Check this out... Vexx: Corellian, champion quick-draw artist, wanted for robbing fifteen Imperial military pay stations.
                                                                    • 206. - Of all places to get credits, why would a sane being rob an Imperial pay station?
                                                                      • 208. - Perfect. This Vexx is either a madman or a glory hound--and he's obviously dangerous.
                                                                        • 216. - Says here Vexx has a safe house in the bad part of town, right in the heart of the madness. That'll be fun.
                                                                          • 230. - Nem'ro the Hutt's enemy took over part of this town. It's dangerous poking around in there, but it's your best shot.
                                                                            • 218. - Raid Vexx's safe house and look for something that might help us track him down. But be ready for anything.
                                                                              • 224. Option - I'm ready for everything.Player - Excuse me, but I have a safe house to shoot up.
                                                                                • 225. - Be safe out there.
                                                                              • 221. Option - Who's the hunter here?Player - Don't tell me how to do my job, Braden.
                                                                                • 222. - Have it your way. That attitude gets a lot of hunters fried their first time out, though. Good luck.
                                                                              • 227. Option - No backup?Player - The rest of you get to stay here?
                                                                                • 228. - We're setting up the support system so you can build a reputation. Now get to it.
                                                                                  • 248. <Conversation Exit>
  • 1. - I don't know you, kid.
  • 300. <Conversation Exit>
  • 314. <Non-dialogue segment.>
    • 274. <Non-dialogue segment.>
      • 80. Option - Understood.Player - No need to wish me luck. Vexx is already mine.
        • 81. - Look at her, so cool under pressure!
        • 83. - Look at him, so cool under pressure!
      • 88. Option - I'll bring him in peacefully.Player - With any luck, it won't come to violence.
        • 89. - Vexx doesn't strike me as the surrendering type. I doubt he'll let you take him alive.
      • 91. Option - Finally, a good fight.Player - I sure hope he doesn't surrender.
        • 92. - Oh, Braden, you got a vicious one!
          • 93. <Conversation Exit>
    • 271. <Non-dialogue segment.>
      • 209. Option - Is the intel solid?Player - How can we be sure Vexx is here on Hutta?
      • 213. Option - Give me every detail.Player - What else do you know about Vexx, Mako?
      • 215. Option - I'm more dangerous.Player - Vexx is dead already. He just doesn't know it.
    • 268. <Non-dialogue segment.>
      • 173. Option - So we've got a plan.Player - Let's go get that introduction, then.
        • 174. - Hold on--we've got to lay some groundwork, first.
      • 179. Option - All I need is an introduction?Player - So, Nem'ro sponsors me and I'm in the Great Hunt?
        • 180. - That's the idea. Of course, nothing's ever that easy.
      • 182. Option - Less chat, more action.Player - Enough talk--let's get moving.
        • 183. - I like your enthusiasm, but you don't just walk in to see Nem'ro the Hutt. Not yet.
          • 184. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Class31.0.0a
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