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The Lost Patrol

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The Lost Patrol
Captain Armaruk reports that an unknown threat has just butchered his recon team. He received one final transmission that spoke of a "living shadow," but beyond that, he has no idea who their attacker was. Armaruk wants you to retreive the squad's combat sensor logs so he can determine who--or what--killed his men.

Retrieve the Recon Squad's combat sensor data in the Western Clabburn Tundra.
Tasks:
1)
Recover Combat Sensor Data
2)
Return to Captain Armaruk
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:6230
Select One Reward:
Sith Juggernaut 1-75
Resilient Mod 20B
Level 1-75
Black Market Premium Storage Box
Jedi Consular 1-75
Reinforced Mod 20B
Mettle Mod 20
Aptitude Mod 20
Jedi Guardian 1-75
Resilient Mod 20B
Jedi Knight 1-75
Elusive Mod 20B
Potent Mod 20
Deft Mod 20
Jedi Shadow 1-75
Robust Mod 20B
Smuggler 1-75
Keen Mod 20
Artful Mod 20
Trooper 1-75
Nimble Mod 20
Agile Mod 20
Deflecting Mod 20B
Vanguard 1-75
Weighted Mod 20B
The Lost Patrol
Tasks:
1)
Recover Combat Sensor Data
2) Captain Armaruk reports that an unknown threat has just butchered his recon team. He received one final transmission that spoke of a "living shadow," but beyond that, he has no idea who their attacker was. Armaruk wants you to retreive the squad's combat sensor logs so he can determine who--or what--killed his men....
Captain Armaruk reports that an unknown threat has just butchered his recon team. He received one final transmission that spoke of a "living shadow," but beyond that, he has no idea who their attacker was. Armaruk wants you to retreive the squad's combat sensor logs so he can determine who--or what--killed his men.

You've obtained the squad's combat logs. Return to Captain Armaruk at the Drift Hills Republic Depot.
Return to Captain Armaruk
Command XP: 600
Category: Hoth
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: The Lost Patrol
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
I'm sorry to hear that.
  • Felix Iresso:
    200
  • Kira Carsen:
    200
  • Tanno Vik:
    50
You people are totally useless.
  • Akaavi Spar:
    200
  • Doc:
    50
  • Elara Dorne:
    50
  • Felix Iresso:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    50
  • Tanno Vik:
    200
  • Yuun:
    50
Someone needs to get to the bottom of this.
  • Yuun:
    200
I'm sorry it turned out this way.
  • Elara Dorne:
    200
  • Kira Carsen:
    200
  • Tanno Vik:
    50
People die.
  • Tanno Vik:
    200
  • Tharan Cedrax:
    50
Get on with it, already.
  • Yuun:
    50
Are you alright?
  • Elara Dorne:
    200
  • Kira Carsen:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 6. <Non-dialogue segment.>
    • 18. - You are General Nadab's team. We greet you as fellow Republic warriors.
    • 7. - You are General Nadab's recruit? This is no fight for lone warriors.
      • 20. - We are Captain Armaruk, recon team leader. We fear we send you to a quick death, like all our teammates.
        • 22. Option - I'm sorry for your loss.Player - I'm sorry to hear that.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 25. - All who are seeking the hidden enemy hope not to find it. That path ends in death.
        • 23. Option - Why say "we"? You're alone.Player - I'm sorry, I don't know what you're talking about.
          • 26. - We are Talz, and all Talz are one. Talz remind ourselves of this always. Our language is not your concern.
        • 24. Option - They were bad at their jobs.Player - You people are totally useless.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 27. - We lead the best recon team on Hoth. We find Imperial bases and White Maw hideouts. Now, we find death.
            • 29. - We receive a distress call from our team, minutes ago. The enemy that butchers without mercy attacks them.
              • 35. - The last survivor is a brave Talz. He transmits a final message and speaks of a "living shadow." There is nothing more.
                • 36. Option - It's a clue we can follow.Player - Someone needs to get to the bottom of this.
                  +200 Influence : approves.
                  • 39. - We plan for every outcome. We know the team's death is possible. They do not die in vain.
                • 37. Option - There's no way to save him?Player - So what do you need me to do?
                  • 40. - Scout team's death is fate. Brave Talz's death is past. There is no changing these things.
                • 38. Option - We're off to a lousy start.Player - This just keeps getting better.
                  • 41. - You understand our fear for your safety. This enemy kills all that it finds.
                    • 45. - There is still hope of victory--revenge for the fallen. Our team carries advanced combat sensors. They are always recording.
                      • 47. - Combat sensor logs contain readouts, scans, data. Analysis reveals our enemy's face. You retrieve the combat sensor logs from the ambush site.
                        • 50. Option - Yes. I'll get the sensor logs.Player - I'm on my way.
                        • 51. Option - This seems like a long shot.Player - Are you sure this will work?
                          • 54. - The combat sensor logs are our best hope--to know the hidden enemy, find it and kill it.
                        • 52. Option - Enough weird talk. Just point.Player - Let's get this over with.
                          • 57. - Hurry. Go to these coordinates, recover the combat sensor logs and return them to us. Hopefully, you do not die.
                            • 10. <Conversation Exit>
  • 11. Player - I located the remains of your recon team. There was no Talz among them, but I did find the combat sensor logs.
    • 12. - There is no Talz? But... we see him die in his final transmission. He is our only son.
      • 63. Option - I didn't realize. I'm sorry.Player - I'm sorry it turned out this way.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 70. - There is no time to grieve. Our son wants the mission completed.
      • 65. Option - Analyze the combat logs.Player - Get on with it, already.
        +50 Influence : disapproves.
      • 66. Option - Analyze the combat logs.Player - No time to waste.
        • 67. - There is work to do. We are finding retribution against the enemy who kills our son.
      • 64. Option - You both knew the risks.Player - People die.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 69. - If it is your child dying, you are not so indifferent to the pain.
          • 74. - The combat logs require time to analyze. Patience....
            • 78. - These readings do not make sense. Wampas, whitefangs, skels--all working together. Attacking as one. Something leads them. The sensors do not identify it.
              • 79. Option - Then we keep looking.Player - What now?
                • 82. - This is beyond our ability to help you--but there are others, close by.
              • 80. Option - So what does all that mean?Player - I don't understand.
                • 83. - Hoth's predators are natural enemies--but here they kill together, like an army. Something unknown leads them. That is our true foe.
              • 81. Option - Another useless dead end.Player - This is pointless.
                • 84. - Before, there is a hidden enemy. Now, we know its shape and means of attack. This is progress.
                  • 86. - The sensor logs show the beast's leader moves toward the Jagged Plains. Republic forces are there. You must warn them.
                    • 88. - There is a group of Jedi at the outpost. They are useful allies. Show them the sensor logs.
                      • 89. Option - Okay. Get yourself indoors.Player - Be safe.
                        • 92. - We remain on watch. If the enemy appears, we will not hesitate to strike.
                      • 90. Option - But what about you?Player - Are you alright?
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 93. - We mourn our son in private. There are songs to sing, words to recite. They are not for your ears.
                      • 91. Option - I'll deal with this my way.Player - I didn't ask for your advice.
                        • 94. - The Jedi pursue our mutual quarry. They know more than they tell us. Perhaps they tell you more.
                          • 14. - Go to the Republic outpost on Jagged Plains. Find the Jedi. Make my son's murderer pay.
                            • 15. <Conversation Exit>
  • 3. - You retrieve the combat sensor logs. They contain the answers we seek.
  • 1. - We mourn a loss. You have our thanks--for answers and for vengeance.
  • 5. - We monitor a mission. Do not interrupt us.
MissionCategoryRequired LevelAdded In
Hoth471.0.0a
MissionCategoryRequired LevelAdded In
Hoth471.0.0a
MissionCategoryRequired LevelAdded In
Hoth441.0.0a
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