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The Task at Hand

Reward Level Range: -
The Task at Hand
In the aftermath of the Meridian Complex assault, the Sith Empire created the Hand: an elite organization of loyal personnel operating outside the workings of the Dark Council, and answering only to the head of the Empire.

As the Alliance Commander, you've been asked to take an active role in the Hand's affairs. Return to Alliance Operations on Odessen to begin laying the groundwork.
Tasks:
1)
Return to Alliance Operations
Tasks:
1)
Escort Darth Rivix through the Alliance Base:
Landing Area
Cantina
Underworld Logistics
Research Lab
Military Hangar
Force Enclave
2)
Begin the Briefing
Tasks:
1)
Begin the Briefing
Tasks:
1)
Begin the Briefing
2)
Conclude Your Business
Mission Rewards
Credits:20
Provided Rewards:
Level 1-75
Tasks:
1)
Return to Alliance Operations
Tasks:
1)
Escort Darth Rivix through the Alliance Base:
Landing Area
Cantina
Underworld Logistics
Research Lab
Military Hangar
Force Enclave
2) In the aftermath of the Meridian Complex assault, the Sith Empire created the Hand: an elite organization of loyal personnel operating outside the workings of the Dark Council, and answering only to the head of the Empire. ...
In the aftermath of the Meridian Complex assault, the Sith Empire created the Hand: an elite organization of loyal personnel operating outside the workings of the Dark Council, and answering only to the head of the Empire.

Darth Rivix, the Hand's liaison, has come to Odessen to ensure a fruitful relationship between the Empire and the Alliance. Meet him in the Alliance Operations conference room to discuss the Hand's current situation and future plans for the Empire.
Begin the Briefing
Tasks:
1)
Begin the Briefing
Tasks:
1)
Begin the Briefing
2) In the aftermath of the Meridian Complex assault, the Sith Empire created the Hand: an elite organization of loyal personnel operating outside the workings of the Dark Council, and answering only to the head of the Empire. ...
In the aftermath of the Meridian Complex assault, the Sith Empire created the Hand: an elite organization of loyal personnel operating outside the workings of the Dark Council, and answering only to the head of the Empire.

Darth Rivix, the Hand's liaison, has come to Odessen to ensure a fruitful relationship between the Empire and the Alliance. Meet him in the Alliance Operations conference room to discuss the Hand's current situation and future plans for the Empire.
Conclude Your Business
Command XP: 600
Category: Alliance
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 6.1.0
Last Seen: 6.2.1a
Star Wars Name: The Task at Hand
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 1. <Non-dialogue segment.>
    • 2. Player - It's still hard to believe that you're both back after all this time.
      • 99. - To be fair, we weren't the ones who disappeared in the first place.
        • 101. - True. We weren't the ones who charged away aboard an exploding ship.
          • 103. - All of those years without you... it wasn't easy. I was a nervous wreck, wondering what had really happened to you.
            • 105. - Guess what I'm saying is... never worry me like that again, okay?
              • 106. Option - We're all together now.Player - What's important is that we've found each other again. We can move forward together.
                • 111. - Things are finally back the way they should be.
              • 107. Option - [Flirt] I missed you, too.Player - I've waited a long time for you to come back to me, Kira.
                • 113. - We have a lot of catching up to do, don't we?
              • 108. Option - [Flirt] Is that really all?Player - It sounds like there's more you want to say, Kira.
                • 114. - Well... there is, actually. But... we should talk later.
              • 109. Option - I'll see what I can do.Player - The next time I get myself frozen in carbonite for five years, I'll send a warning.
                • 115. - That's all I ask, really.
              • 110. Option - I don't need your concern.Player - You should've known better than to worry about me. I can handle myself.
                • 116. - Trust me--we knew you'd come out on top. You always do.
                  • 117. Player - Why don't you tell me what's been going on?
    • 3. Player - We're here. Now tell me what this is all about.
      • 4. - As I told you on Carrick Station--Tenebrae's last, gruesome weapon. He sought immortality... but only his endless spite survives now.
        • 5. <Non-dialogue segment.>
      • 7. - As I told you on Vaiken Spacedock--Tenebrae's last, gruesome weapon. He sought immortality... but only his endless spite survives now.
        • 8. <Non-dialogue segment.>
          • 124. - In your absence, I received... guidance, from an old ally. The path to our enemy's ultimate death was unfolding, and we had a crucial part to play.
          • 9. - Like you, I was once his Wrath. And like you, I learned of his true nature and plotted his downfall. For centuries.
          • 12. - I was his most powerful servant, once. His Wrath. But I learned of his true nature and plotted his downfall for centuries.
            • 14. - Ultimately, I saw what had to be done, and betrayed my Empire in order to destroy its creator. That is how I came to fight alongside Kira.
              • 16. - We fought the Emperor's servants constantly for years. We even thought we'd beaten him, alongside my master... then Yavin Four happened. And Valkorion.
                • 18. - I received... guidance, from an old ally. Instead of seeking out our enemy in his current shell--you, as it turns out--we sought a different target.
                  • 36. - Tenebrae hid his original body where no one could harm it. As long as that body remained in stasis, the galaxy's greatest evil could never truly be killed.
                    • 22. - Unless we destroyed Tenebrae, the fight against Valkorion would never really be over.
                      • 23. Player - Since Valkorion is gone, I assume you succeeded.
                        • 24. - We did. As we later learned, we destroyed his first body just as you purged the last vestige of his twisted spirit from your mind.
                          • 26. - That is when his final weapon was unleashed. A Sith ritual, carved into his very flesh, unleashed an ancient plague from every molecule of his decaying corpse.
                            • 28. - We were both knocked out cold. Comatose for... more than a year. Satele Shan was the one who finally pulled us out of that nightmare... and started a new one.
                              • 29. <Non-dialogue segment.>
                                • 127. - Since we had both been vessels for Tenebrae's power in the past, we were both protected to a large degree. Like a vaccine.
                                • 30. - Like you, Kira and I have both been vessels for a portion of Tenebrae's power. It acted as a sort of vaccine.
                                  • 32. - But Satele had no such protection. Nor did any of her followers. Within days, they were all laid low, trapped in nightmarish slumber. In helping us... they unknowingly doomed themselves.
                                    • 130. Option - We have to help them.Player - That's terrible. I'll do anything I can to help you save them.
                                      • 131. - I knew you would, but... there's more.
                                    • 49. Option - I can help--I have experience.Player - I've dealt with a Force plague before. I'm sure I can help you.
                                      • 50. - That's great to hear, but... there's more.
                                    • 33. Option - I want to help.Player - Just tell me how I can help.
                                    • 34. Option - Tell me about the ritual.Player - This ritual--what can you tell me about it?
                                      • 43. - Nothing. We lost consciousness even as we felt it taking shape.
                                    • 39. Option - I don't understand the Force.Player - Sith rituals? A Force disease? I don't really see how I can help you with this.
                                      • 41. - You're the only one who can.
                                    • 35. Option - Why should I care?Player - What does any of this have to do with me?
                                      • 38. - The infection is worsening. There is a darkness growing among the afflicted.
                                        • 48. - We can feel their minds connecting... communicating. We're afraid that they might be... merging somehow.
                                          • 53. Player - Merging into what? Another Valkorion? Is this plague bringing him back somehow?
                                            • 55. - It's too early to make that conclusion. Whatever it is, it is immensely dangerous--we must stop it.
                                              • 56. Player - How?
                                                • 54. - We loaded Satele and all of her followers onto a transport to keep them quarantined, along with a few med-droids to tend to them.
                                                  • 59. - The transport is programmed to fly a random course through unsettled sectors of the Outer Rim, all weeks away from civilization.
                                                    • 68. - I can send a signal to alter the course--bring it to another empty system that's closer, so that we can meet it in a shuttle.
                                                      • 61. - We board the ship, and connect our minds with yours through the Force. Together, we will face this... entity, and purge it from existence.
                                                        • 63. - And if we cannot purge it... then we destroy the transport and hope we've ended the old monster's schemes forever.
                                                          • 64. Option - Let's get started.Player - Send the signal. If what you say is true... this thing could be getting stronger by the minute.
                                                            • 134. - I'll send the signal right away.
                                                              • 135. <Non-dialogue segment.>
                                                          • 65. Option - I might make things worse.Player - Valkorion was in my mind for a long time. What if connecting with this entity makes it stronger, instead of weaker?
                                                            • 154. - It won't. That is why we tested you as we did--to make sure that no trace of him remained. You will not strengthen this entity, only destroy it.
                                                              • 155. <Non-dialogue segment.>
                                                          • 147. Option - I'm still not sure I can help.Player - This still doesn't sound like something I can help you with.
                                                            • 148. - You shared your mind with the most powerful and malevolent entity the galaxy has ever known, and you managed to destroy it--utterly.
                                                              • 150. - If you can swing that... this ought to be a walk in the park.
                                                                • 151. <Non-dialogue segment.>
                                                          • 66. Option - Why take the risk?Player - We should just destroy the transport now. Send it crashing into a star.
                                                            • 67. - And kill Master Satele and all of her students? Not a chance! If there's any hope of saving them, we have to try.
                                                              • 70. - I must agree. We should try to develop a cure for the disease before destroying it--we cannot know for certain this will be the only outbreak.
                                                                • 73. <Non-dialogue segment.>
                                                                  • 72. - It will be a while before the ship comes back into range. Scourge, did you...?
                                                                    • 141. - Yes. There is a private matter that we should discuss. The sooner the better.
                                                                  • 74. - It will take a while for the transport to come back into range. Mind if we stay here in the meantime?
                                                                    • 77. - I'm no crasher--if you need any help while we're waiting, all you have to do is ask.
                                                                      • 79. - If it's a matter of fighting in your renewed war... leave me out. I have slain enough of my old comrades for five lifetimes.
                                                                  • 75. - It's going to take a while for the transport to come back into range....
                                                                    • 87. - Then we should stay here until it does. If you require any assistance in the meantime, don't hesitate to ask.
                                                                      • 89. - Not so fast. I'm not fighting the Republic or the Jedi, so if that's what you want? Definitely hesitate to ask.
                                                                        • 91. - Ignore her. If necessary, I can slay enough of your enemies for the both of us.
                                                                          • 93. - Ugh....
                                                                            • 95. - She grows on you. Eventually.
                                                                              • 167. <Non-dialogue segment.>
                                                                                • 168. <Conversation Exit>
                                                                                • 169. <Conversation Exit>
  • 160. <Conversation Exit>
  • 143. - I'll leave you to that.
    • 145. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Alliance06.1.0
MissionCategoryRequired LevelAdded In
Onslaught06.0.0
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