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Tracking the Dread Masters

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Tracking the Dread Masters
You located the missing Operations Group Two, but there was not a single survivor among them.

According to an encrypted datapad found on one of the bodies, they were slain by the Esh-kha while securing an escape route for Operations Group One.

Operations Group One headed for vault 914 in the tomb, where the Dread Masters are interred. Ensure that they succeed in their assigned task.
Tasks:
1)
Investigate Vault 914
2)
Use the Security Console
Requires:Bounty Hunter, Imperial Agent, Sith Inquisitor, Sith Warrior
Mission Rewards
Credits:5085
Select One Reward:
Bounty Hunter 1-75
Unleashed Boltblaster's Boots
Imperial Agent 1-75
Unleashed Targeter's Boots
Powertech 1-75
Unleashed Demolisher's Boots
Sith Assassin 1-75
Unleashed Duelist's Boots
Sith Inquisitor 1-75
Unleashed Force-Lord's Boots
Sith Juggernaut 1-75
Unleashed Bulwark's Boots
Sith Warrior 1-75
Unleashed Pummeler's Boots
Tracking the Dread Masters
Tasks:
1)
Investigate Vault 914
2) You located the missing Operations Group Two, but there was not a single survivor among them. ...
You located the missing Operations Group Two, but there was not a single survivor among them.

Operations Group One appears to have shared a similar fate in the depths of vault 914, and the Dread Masters are nowhere to be found.

Investigate the security console in vault 914 in the tomb for any indication of what happened to the Operations Group and, more importantly, to the Dread Masters.
Use the Security Console
Command XP: 600
Category: Belsavis
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Tracking the Dread Masters
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
If the Dread Masters are so powerful, couldn't they terrorize the Esh-kha into submission?
  • Vette:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • Starts: mobile_comm_station
  • Ends: security_console
  • 216. <Conversation Exit>
  • 231. [The corpse appears to be a member of the missing Operations Group Two.]
    • 233. [An encrypted datapad found on the body may shed some light on the situation.]
      • 235. [Commander Calum should be informed of this massacre.]
        • 30. - [Establishing uplink with Imperial Command.]
          • 161. - Commander Calum speaking.
            • 162. <Non-dialogue segment.>
              • 163. - I see nothing escapes you, my lord--including the location of Operations Group Two's base. What is their status?
              • 160. - I'm impressed, agent. You've discovered Operations Group Two's base. What is their status?
              • 159. - Good work, hunter. I see you've tracked down Operations Group Two's camp. What is their status?
              • 164. - Excellent work. I feared we'd never find Operations Group Two's camp. Tell me--what is their status?
                • 33. Player - Dead. Every last one.
                  • 35. Player - All that's left is this datapad. The records are encrypted.
                    • 200. - Standard black ops protocol. Upload the data, and I'll decode it.
                      • 153. - Let me see.... Confidential report, mission to rescue the Dread Masters... ah. Here we are.
                        • 40. - According to this log, Operations Group One set out to free the Sith. Group Two stayed behind to secure their escape. Then they were attacked.
                          • 45. Option - But not by the Republic.Player - Their wounds were carved with fury. The Republic couldn't stomach this.
                          • 46. Option - But not by the Republic.Player - This massacre reeks of hatred. Too brutal for Republic work.
                          • 44. Option - The Republic didn't do this.Player - Military operations are precise, organized. This fight was personal.
                          • 42. Option - This isn't Republic work.Player - Whoever hit your boys got in close. Quick, clean and brutal. Not exactly the Republic's style.
                            • 78. Player - Only the Esh-kha could cause this much destruction.
                              • 70. - The Esh-kha. You're right, of course.
                                • 81. <Non-dialogue segment.>
                            • 49. - There is only one other possibility: the Esh-kha.
                          • 217. Option - They should've been prepared.Player - Your men were black ops. A massacre like this is embarrassing.
                            • 218. - They were prepared to deflect the Republic. But this--this bears the mark of the Esh-kha.
                              • 219. <Non-dialogue segment.>
                          • 50. Option - Attacked by who?Player - What could have wiped out an entire unit of Imperial commandos?
                            • 51. - Judging by these records, an unidentified alien species is responsible. That can mean only one thing: the Esh-kha.
                              • 83. <Non-dialogue segment.>
                          • 56. Option - Whoever did this will suffer.Player - All enemies of the (Empire / Republic) will die before me.
                          • 59. Option - The culprits must be punished.Player - All enemies of the (Empire / Republic) will die before me.
                            • 94. - Excellent. Judging by these records, an unidentified alien species ambushed Group Two. I believe we have the Esh-kha to thank.
                              • 100. <Non-dialogue segment.>
                          • 58. Option - It's payback time.Player - All enemies of the (Empire / Republic) will die before me.
                            • 60. - But I fear the Republic isn't to blame. This attack bears the mark of the Esh-kha.
                              • 61. <Non-dialogue segment.>
                                • 86. - You may have stopped their escape before, but many still roam free. And they're growing stronger.
                                  • 87. <Non-dialogue segment.>
                                • 62. - You may have faced them once before. But this time the stakes are higher.
                                  • 68. <Non-dialogue segment.>
                                • 53. - They're an ancient conqueror species, incarcerated here for thousands of years. Now they're on the loose and out for blood.
                                  • 54. <Non-dialogue segment.>
                                    • 170. - In the name of the Emperor, I'm asking for your assistance, my lord. Help us rescue the Dread Masters. Before the Esh-kha destroy them.
                                    • 169. - I'm declaring a planet-wide emergency. Please, agent--use any means necessary to secure the Dread Masters' safety.
                                    • 171. - I'm officially placing a bounty on the Dread Masters. Ensure their safety, and you will receive riches from the Emperor's personal treasury.
                                    • 157. - I'm declaring a planet-wide emergency. The Emperor asks that you rescue the Dread Masters immediately. Their safety takes priority.
                                      • 172. Option - Leave the Dread Masters to me.Player - The Sith Lords will live to serve the Empire again.
                                      • 188. Option - I'll gladly free them.Player - I could use some company terrorizing the Republic.
                                      • 173. Option - Consider it done.Player - The Dread Masters will soon be in Imperial custody.
                                        • 195. - Excellent. Do this, and our operations on Belsavis will finally succeed.
                                      • 177. Option - I'm on it.Player - I'll get your Sith. Just be ready with my pay.
                                        • 192. - Of course, hunter. The Empire will gladly oblige.
                                      • 155. Option - Can't these Sith fight back?Player - If the Dread Masters are so powerful, couldn't they terrorize the Esh-kha into submission?
                                        +200 Influence : approves.
                                        • 156. - Republic medication keeps the Dread Masters docile. But act fast and you may yet witness their power.
                                      • 114. Option - I'll handle it, if you can't.Player - Fine, you've convinced me.
                                        • 143. - According to the intel you recovered, Operations Group One left for vault 914. That's where the Republic jailed the Dread Masters.
                                          • 145. - Locate them at once. And if you encounter Esh-kha, show them no mercy.
                                            • 146. <Conversation Exit>
                                        • 132. - The Emperor will hear of this.
  • 240. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Belsavis431.0.0a
MissionCategoryRequired LevelAdded In
Belsavis431.0.0a
MissionCategoryRequired LevelAdded In
Belsavis421.0.0a
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