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Chapter XI: Disavowed

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Chapter XI: Disavowed
CHAPTER XI: DISAVOWED

Terror has seized the galaxy. Emperor Arcann and his vicious sister, Vaylin, destroy innocent worlds to force the Alliance from its secret base.

The Republic and Empire do nothing to stop the carnage. Those who oppose the Eternal Empire turn to Commander <<1>> for leadership in this dark time.

On Zakuul, the elite commandos of HAVOC SQUAD fight a desperate guerrilla war against Arcann's Skytroopers. <<1>> must join forces with these rebels for the war ahead....
Tasks:
1)
Coming Soon
Tasks:
1)
Coming Soon
Command XP: 600
Category: Fallen Empire
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 4.1.0
Last Seen: 6.2.1a
Star Wars Name: Chapter XI: Disavowed
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 30. - Millions dead. Their blood is on our hands.
    • 32. - We didn't destroy those worlds. Your children did.
      • 34. - The atrocities on those planets were committed to hurt the Alliance, but we're not responsible for them.
        • 35. Player - What are you talking about? What's happened now?
          • 36. - Warships from the Eternal Fleet bombarded five planets in a coordinated assault. The death toll is unimaginable. Whole cities, leveled.
            • 38. - Arcann issued a statement saying those worlds were protecting us--and their destruction was justice for our attacks on Zakuul. A lie, of course, but no one can prove it.
              • 40. - Arcann's desperate. He can't find us, so he's taking the galaxy hostage.
                • 41. Option - Innocents must not die for us.Player - There's only one way to stop this. Arcann wants to isolate us. Let him. We should publicly deny we have allies on any planets.
                  +50 Influence : disapproves.
                  • 46. - You can't protect people from his reprisals--or stop those who believe in your Alliance from joining it.
                    • 47. <Non-dialogue segment.>
                • 42. Option - Let's fight the propaganda.Player - We need to send our own message. Expose Arcann's lies. Show people the truth.
                  +50 Influence : disapproves.
                  • 44. - Propaganda wars are a quagmire. The louder we shout, the more people Arcann kills. The public will turn against us.
                    • 45. <Non-dialogue segment.>
                • 43. Option - He can't keep that up.Player - Arcann can't afford to destroy any more planets without sending the rest over to our side. There won't be another attack like this one.
                  +50 Influence : disapproves.
                  • 48. - I'm sure that comes as great comfort to the survivors.
                    • 53. <Non-dialogue segment.>
                      • 86. - Koth flipped his hydrospanner! He tried to take the Gravestone!
                        • 61. - What do you mean, "take" it?
                          • 62. <Non-dialogue segment.>
                            • 63. - Said he was quitting the Alliance! I fought him off, but he took a shuttle instead. Len and Ralo left with him.
                            • 121. - Said he was quitting the Alliance! I fought him off, but he took a shuttle instead. Len went with him.
                              • 65. - Opening a holochannel to the shuttle....
                                • 115. - Koth, come in. What's going on?
                                  • 67. - Never been one for goodbyes. This was a long time coming. Too many innocent people are dying--and not just because of Arcann.
                                    • 70. - What happened with Firebrand was the end for me. I can't ignore who you are, Commander--and I won't follow you anymore.
                                      • 68. Option - Come back, and we'll talk.Player - Turn that shuttle around. Give me a chance to make things right. +50
                                        +200 Influence : is disappointed.
                                        • 124. - Part of me wishes you could fix this. But it's too late. I can't trust you.
                                          • 125. Player - You can. I'll show you.
                                        • 76. - There's nothing you can say. I'll never trust you again.
                                      • 71. Option - Good riddance.Player - You've always been weak. Go on--I don't need you. +50
                                        +50 Influence : will remember your indifference.
                                        • 128. - I fooled myself into believing we had something. Guess the joke's on me.
                                        • 78. - I fooled myself into believing you had a destiny to save us. I guess the joke's on me.
                                      • 72. Option - You're a dead man.Player - You're betraying the Alliance. There's only one punishment for that. +100
                                        +50 Influence : will remember your cruelty.
                                        • 131. - I don't know what I saw in you.
                                        • 73. - I look forward to the day you and Arcann kill each other.
                                          • 75. - Koth, stop. If you do this, there's no going back.
                                            • 82. <Non-dialogue segment.>
                                              • 134. - I know.
                                              • 83. - I'll miss you, Lana.
                                                • 85. - The shuttle jumped to hyperspace. We lost him.
                                                  • 92. - We cannot be distracted by a temper tantrum. Five planets lie in ruin. The dead must be avenged.
                                                    • 136. Option - Vengeance can wait.Player - Koth's gone--I can't just ignore that.
                                                      +50 Influence : disapproves.
                                                      +200 Influence : approves.
                                                      • 155. - Koth is doing what he does best: running from his responsibilities. Do not do the same.
                                                        • 156. Option - I can't afford to be selfish.Player - You're right. I'm sorry. We need to respond to these attacks.
                                                          +200 Influence : approves.
                                                        • 157. Option - How can you be so cold?Player - You may not like him, but Koth helped build the Alliance and he's gone.
                                                          +50 Influence : disapproves.
                                                          +200 Influence : approves.
                                                          • 167. - As much as I will miss Koth... Senya is right. We need to keep a level head and focus.
                                                            • 170. - My son's attacks cannot go unanswered. We must respond swiftly and loudly.
                                                        • 158. Option - Watch your tone.Player - Don't lecture me about responsibility. I'm in charge here.
                                                          +50 Influence : disapproves.
                                                          • 160. - Then act like it.
                                                            • 162. - Enough! This is exactly what Arcann wants.
                                                              • 164. - People are dead because of the Alliance. We have to respond one way or another.
                                                                • 180. - We already have more objectives than resources--but we can make a course adjustment.
                                                                  • 181. Option - We should protect survivors.Player - This kind of destruction will bring fear and chaos. We should do whatever we can to limit that.
                                                                    • 174. - I'll talk to Hylo--see if her people can sneak in food and medical supplies to the wounded.
                                                                      • 187. - I'll organize security patrols to hold off any pirates or crime syndicates seeking to take advantage.
                                                                  • 190. Option - Encourage more uprisings.Player - People now know Arcann for what he is. Let's use that. The angrier people get, the more it will destabilize the enemy.
                                                                    +200 Influence : approves.
                                                                    • 191. - Fanning the flames could prove dangerous, but it might reveal new friends.
                                                                      • 193. - The real trick is keeping those new friends alive long enough to recruit them.
                                                                  • 196. Option - Hit Arcann where it hurts.Player - We've been fighting the enemy on his terms for too long. The Eternal Fleet is out there. Let's take the Gravestone hunting.
                                                                    +200 Influence : approves.
                                                                    • 177. - We're not ready to take on the whole fleet. Our best bet is to isolate task groups--pick them off one by one.
                                                                      • 202. - Aygo can help with battle strategies.
                                                                        • 204. - We're only delaying the inevitable. Sooner or later, my children must answer for what they've done.
                                                    • 137. Option - You're right. Forget Koth.Player - Senya's right. Koth made his choice.
                                                      +200 Influence : approves.
                                                      • 152. - We must respond to my son's attacks.
                                                    • 138. Option - I'm done. You deal with it.Player - You know what? I don't care--do what you want.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      • 139. - Where are you going?
                                                        • 140. Player - Away.
                                                          • 141. - At this rate, the Alliance will destroy itself.
                                                            • 143. - Arcann wants a response. We won't give it to him--not directly.
                                                              • 147. - What do you have in mind?
                                                                • 149. - We use the common people against him. Fan the flames of rebellion. It's risky, but we need more allies.
                      • 89. - I just heard the news. We have to respond to Arcann's attack.
                        • 94. - No. That's precisely what he wants.
                          • 96. - Is it?
                            • 98. - We already have more objectives than resources--but we can make a course adjustment.
                              • 99. Option - We should protect survivors.Player - This kind of destruction will bring fear and chaos. We should do whatever we can to limit that.
                                +200 Influence : approves.
                                • 103. - I can get food and medical supplies to people who need them.
                                  • 105. - I'll organize security patrols to hold off any pirates or crime syndicates seeking to take advantage.
                              • 100. Option - Encourage more uprisings.Player - People now know Arcann for what he is. Let's use that. The angrier people get, the more it will destabilize the enemy.
                                +200 Influence : approves.
                                • 102. - Fanning the flames could prove dangerous, but it might reveal new friends.
                                  • 107. - The real trick is keeping those new friends alive long enough to recruit them.
                              • 101. Option - Hit Arcann where it hurts.Player - We've been fighting the enemy on his terms for too long. The Eternal Fleet is out there. Let's take the Gravestone hunting.
                                +200 Influence : approves.
                                • 108. - We'll have to go after lone warships. Use hit-and-run tactics.
                                  • 110. - Aygo can help with battle strategies.
                                    • 112. - We're only delaying the inevitable. Sooner or later, my children must answer for what they've done.
                                      • 8. - Where were you?
                                        • 10. - Bombing five worlds to dust. I made holos of it. Do you want a copy?
                                          • 12. - Father was on Zakuul. He used the Outlander to attack our home.
                                            • 14. - I don't remember him being so funny when he was alive.
                                              • 16. - Am I laughing?!
                                                • 18. - You've never laughed.
                                                  • 20. - Our Knights failed us. They must regain their honor. Send them to the dueling circle in pairs. They'll battle to the death.
                                                    • 22. - Finding the Outlander will be harder, with half our Knights dead.
                                                      • 24. - The survivors will be motivated.
                                                        • 26. - You know my command. Go.
                                                          • 29. <Non-dialogue segment.>
                                                            • 298. <Conversation Exit>
                                                            • 299. <Conversation Exit>
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                    "JournalText": "CHAPTER XI: DISAVOWED\n\nTerror has seized the galaxy. Emperor Arcann and his vicious sister, Vaylin, destroy innocent worlds to force the Alliance from its secret base.\n\nThe Republic and Empire do nothing to stop the carnage. Those who oppose the Eternal Empire turn to Commander <<1>> for leadership in this dark time.\n\nOn Zakuul, the elite commandos of HAVOC SQUAD fight a desperate guerrilla war against Arcann's Skytroopers. <<1>> must join forces with these rebels for the war ahead....",
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                        "enMale": "CHAPTER XI: DISAVOWED\n\nTerror has seized the galaxy. Emperor Arcann and his vicious sister, Vaylin, destroy innocent worlds to force the Alliance from its secret base.\n\nThe Republic and Empire do nothing to stop the carnage. Those who oppose the Eternal Empire turn to Commander <<1>> for leadership in this dark time.\n\nOn Zakuul, the elite commandos of HAVOC SQUAD fight a desperate guerrilla war against Arcann's Skytroopers. <<1>> must join forces with these rebels for the war ahead....",
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                        "deMale": "KAPITEL XI: LEUGNUNG\n\nIn der Galaxis herrscht blanker Schrecken. Imperator Arcann und seine grausame Schwester Vaylin vernichten unschuldige Welten, um die Allianz aus ihrer geheimen Basis zu locken.\n\nDie Republik und das Imperium unternehmen nichts, um das Blutbad zu beenden. Jene, die Widerstand gegen das Ewige Imperium leisten wollen, suchen in diesen dunklen Zeiten die F\u00fchrung durch Commander <<1>>.\n\nAuf Zakuul k\u00e4mpfen die Elite-Kommandos des CHAOSTRUPPS einen verzweifelten Guerillakrieg gegen die Sprungtruppen Arcanns. <<1>> muss diese Rebellen im kommenden Krieg unterst\u00fctzen ...",
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