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Vice Admiral Narlock

Vice Admiral Narlock
Level 75 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 03
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 6.0.0
Last Seen: 6.2.1a
Star Wars Name: Vice Admiral Narlock
Other Sites:

Conversation:

  • 5. - It's over! Drop your weapon!
    • 6. <Non-dialogue segment.>
      • 7. - I don't need to kill you to wrap up here, but I will if you make me. Be smart.
        • 8. Option - [Saboteur: Kill Narlock]Player - +100
          • 13. - What the... Braxy, you still breathing out there?
            • 14. Player - Do what you came to do. Before it's too late.
              • 17. - Raven to Nest: Objective complete. Exfiltrating now.
                • 20. Player - I was too late! They killed Narlock and activated the failsafe!
                  • 37. - Blasted Imp scum! Everyone take cover!
                    • 39. - Looks like the Imps are backing off. They know the job's done.
                      • 41. - Son of a... argh! How'd they get the drop on us like this? Ugh....
                        • 43. - Let's meet back outside. See how bad the damage is...
        • 9. Option - [Help Narlock]Player - +100
      • 11. - It's been a long day, my friend. I'm doing what I came here to do--don't make me kill you first.
        • 22. - I've never seen better timing in my life.
          • 24. <Non-dialogue segment.>
            • 25. - Fancy meeting you here.
            • 26. - You... you're the Alliance Commander.
              • 28. - Guess we're done, then. If you can kill the Sith Emperor, I don't really like my odds.
                • 32. - Mission now. Banter later.
                  • 35. Player - Narlock is here. They were trying to activate the failsafe, but we stopped them in time.
  • 4. <Non-dialogue segment.>
    • 54. - I just can't believe it... how could they manage to do this to us twice in a row?
      • 60. - The Empire is a cunning enemy. They clearly sent their best to ensure that the attack on Corellia is a success.
    • 55. - I can't believe it. How did they manage to beat us like this?
      • 59. - The Empire clearly hasn't taken any chances. We're just fortunate that you got the Onderon fleet to us safely, or we would have little hope at all.
        • 62. - Captain Prenton, you'll take command of the Twenty-Ninth Fleet for the time being and see to repairs. Can any of the ships make it to Corellia?
          • 66. - Two corvettes, a cruiser, and a handful of bombers, General. The rest are out of commission.
            • 68. - Understood. Get those ships to the rendezvous immediately.
              • 70. - Right away.
                • 71. <Non-dialogue segment.>
                  • 72. - I'll be blunt: We don't have the ships we need to defeat Malgus's armada. We may yet save our new shipyard, but at great cost.
    • 56. - We did it. We actually did it!
      • 79. <Non-dialogue segment.>
        • 80. - With the loss of the Onderon fleet, having these ships to aid in the coming battle will make a great difference.
        • 81. - Combined with the fleet from Onderon, our odds of victory are climbing.
          • 83. - Vice-Admiral Narlock, I look forward to seeing you at the rendezvous. Please set out as soon as possible.
            • 85. - Of course, General.
              • 87. - Thank you all. You saved my ships--and you may have saved the whole of the Republic.
                • 88. Option - It's been a pleasure.Player - I'm glad I had the chance to work with you again, Narlock.
                  • 94. - Who could have imagined us standing here together, all those years ago? I just hope we can meet once more when Corellia is safe.
                • 89. Option - It's been a pleasure.Player - It was a pleasure working with you, Narlock.
                  • 92. - Likewise, Commander. I hope we can meet again when the battle for Corellia is won.
                • 90. Option - We're not done yet.Player - Save the thanks until after Corellia.
                  • 96. - I'm sure I can spare more by then.
                    • 97. <Non-dialogue segment.>
                      • 73. - The Sith armada grows closer by the minute. We have just enough ships to put up a decent fight, but it could go either way.
                        • 115. - Our new shipyard may just survive this, but it will take everything we have to make sure of it.
                      • 76. - Thanks to your heroism, the Republic will have enough ships to challenge Malgus's armada when they arrive at Corellia.
                        • 78. - But numbers are no guarantee of victory, and our foe is known for his cunning.
                          • 117. - You have my coordinates. Meet with me right away. The battle is about to begin.
                            • 118. <Non-dialogue segment.>
                              • 217. - I've got to reach out to Narlock's family. His daughter just started at the academy... blasted Imps. You make them pay.
                              • 119. - Well, it's been a bucket of fun, but these old bones need a good three- or four-day nap. Stay spry, kids. Junker's out.
                                • 123. - Thank Huttbreaker and the others for us?
                                  • 125. - Yeah, yeah.
                                    • 126. <Non-dialogue segment.>
                                      • 132. - No sign of Shaar anywhere on Mek-Sha. She might have died on one of the shuttles that Narlock's troops shot down.
                                        • 134. - Or she bailed as soon as the fight didn't go her way. That would definitely fit her profile.
                                      • 127. - No sign of Shaar or Vowrawn. Maybe they were on one of the shuttles that was destroyed attacking the docks.
                                        • 129. - Or they ran for it as soon as the fight didn't go their way. It would fit both their profiles.
                                          • 131. - What do you think about this prisoner, Anri? Will we get anything useful out of her?
                                            • 148. Option - Hopefully.Player - She seemed to be a key part of the Empire's plans. She might know a lot.
                                              • 157. - Every little bit helps, especially with what we're up against.
                                            • 149. Option - No, she's just a grunt.Player - I don't think you trust the person you send crawling through vents with high-level plans. She probably doesn't know anything.
                                            • 150. Option - Let Lana find out.Player - Hand her over to Lana--then we'll know for sure.
                                              • 151. - I'll pass that on to Narlock, but I wouldn't get your hopes up.
                                                • 137. - I guess we'll see you at the rendezvous. This will be my first time back on Corellia since... the last time. Can't believe it's been so long.
                                                  • 138. Option - You can handle it.Player - You're not the same person you were back then, Tau. You'll do fine.
                                                    • 161. - Let's hope you're right.
                                                  • 139. Option - I feel the same way.Player - I never expected to be fighting the Empire on Corellia again. I hoped we were past all that.
                                                    • 169. - Maybe if we win, it'll stick this time.
                                                      • 163. - See you there, Commander.
                                                  • 140. Option - Get over it.Player - You don't have time for sad memories. Get your head straight, and be ready to fight.
                                                    • 145. - Being ready for a fight has never been my problem.
                                                      • 147. - See you there. Come on, Arn.
  • 166. <Non-dialogue segment.>
    • 229. - Leaving already? No time to stop for a few drinks?
      • 174. - Seriously?
        • 176. - No. Come on.
          • 177. <Non-dialogue segment.>
            • 178. - You really do have a way with people.
            • 179. - Working with the Republic has been more fun than I expected.
              • 181. - We received coordinates for your strategy meeting with General Daeruun. They included rather explicit instructions that only you should attend.
                • 183. <Non-dialogue segment.>
                  • 184. - I can't imagine why they wouldn't be comfortable sharing their battle plans with some of your friends....
                    • 194. Option - [Flirt] I can't believe that.Player - How could they turn away a charming renegade spy like you?
                      • 199. - Well, when you put it that way, it makes even more sense. Good thing you're a lot more fun.
                    • 192. Option - I'll get this sorted out.Player - You're my top advisors. I'll make sure they include you from now on.
                      • 202. - Or don't. I wouldn't mind fewer meetings, personally.
                  • 186. - Apparently, the rest of us haven't proven our loyalty as thoroughly as you have.
                    • 187. Option - Don't take it personally.Player - It's an important battle--that's probably why they're more cautious than usual. I'm sure it's nothing personal.
                    • 191. Option - [Flirt] Don't worry about it.Player - They just don't know how charming you can be. You'll win them over eventually.
                      • 196. - I couldn't care less. Yours is the only opinion I care about.
                    • 201. Option - I'll straighten this out.Player - You're my top advisor. I'll make sure you're invited from now on.
                    • 193. Option - Get over it.Player - I don't have time to waste on hurt feelings. Let's go.
                      • 203. - As you wish. The shuttle is ready.
                        • 248. <Conversation Exit>
  • 221. - Proximity alarms--the control center!
    • 223. - How in blazes did they get in there... blast it!
      • 225. - They're going for the failsafe! They're going to try to neutralize all the fuel!
  • 172. - Leaving already? I'm still waiting on that drink.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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01.0.0a
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