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Aric Jorgan

Aric Jorgan
Level 65-70 Marksman
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: Seasons
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.1.0
Last Seen: 6.2.1a
Star Wars Name: Aric Jorgan
Other Sites:

Conversation:

  • 226. <Non-dialogue segment.>
    • 22. - Welcome back, sir.
      • 24. - The refugees have been trickling in. We're setting them up where we can, but I'm more concerned about supplies. This is a lot of mouths to feed.
        • 26. - Shelter and protection will have to do for now. We'll resume the mission tomorrow, after the refugees have settled in. Get some shut eye.
          • 34. - Understood, sir. You heard him, get this camp in order and tuck in!
            • 35. <Non-dialogue segment.>
              • 14. - This alliance may be your show to run, but those soldiers-- they're my responsibility. We clear?
                • 38. Option - Totally.Player - A Jedi understands duty, Major. Do what's best for your team.
                  +200 Influence : approves.
                • 39. Option - Don't worry.Player - This is a mutual arrangement. You help us, we help you. That's all.
                  +200 Influence : approves.
                • 37. Option - I won't give you orders.Player - I came for your cooperation, not your obedience.
                  +200 Influence : approves.
                  • 72. - Hmm. You're not what I expected. Not entirely.
                • 67. Option - You're a good man, Jorgan. Player - You'd take the whole galaxy's troubles on your shoulders if you could. I admire that.
                  +200 Influence : approves.
                  • 76. - Just doing the job I signed up for.
                • 68. Option - Back off.Player - I'm getting tired of your attitude, Jorgan.
                  +50 Influence : disapproves.
                  • 71. - My attitude gets the job done. No excuses, no compromises.
                • 69. Option - Know your place.Player - I'm growing tired of this insolence.
                  +50 Influence : disapproves.
                  • 70. - Get used to it, Sith. I doubt we'll be seeing eye-to-eye.
              • 36. - She reminds me a lot of you.
                • 40. Option - How so?Player - What makes you say that?
                  • 45. - Raw talent, star record, born leader and too big for her britches sometimes.
                • 41. Option - Missed me that bad?Player - Have you been trying to replace me?
                  +50 Influence : is concerned.
                  • 47. - I'd rather you not joke about that.
                • 42. Option - You have a soft spot?Player - That why you made her your XO?
                  • 48. - Only because she reminds me of the good parts.
                • 43. Option - I don't think I like that.Player - You don't have a thing for her, do you?
                • 44. Option - We have the same dislikes?Player - She doesn't put up with your bull either?
                  +200 Influence : is amused.
                  • 46. - She's more polite about it.
                    • 15. - When they declared you KIA, I fought it.
                      • 58. <Non-dialogue segment.>
                        • 16. - I couldn't let go, they said. It almost earned me a psych discharge.
                        • 93. - They threw our relationship in my face. Promised to overlook the "misconduct" if I dropped it. I was almost court martialed.
                        • 196. - Elara did her best, but she was on thin ice from day one. I ended up as CO. Took everything I had to keep Havoc from being picked apart.
                        • 18. - I was being stubborn, of course. It almost cost me my command.
                          • 17. - As the years went by, I started to believe them.... Where have you been?
                            • 66. Player - Frozen. Arcann kept me imprisoned in carbonite until the Alliance freed me.
                              • 19. - So I've been the only one losing sleep.
                                • 97. Player - There were dreams. I saw you die. I saw everyone die.
                                  • 100. - Now you know they were only nightmares.
                                    • 206. Option - [Flirt] Time for better dreams.Player - We'll both sleep easier tonight.
                                      +200 Influence : greatly approves.
                                    • 209. Option - Our time is past, Jorgan.Player - We can't just pick things back up where they left off. Too much time has passed.
                                      +50 Influence : greatly disapproves.
                                      • 119. - No, I suppose we can't.
                                        • 104. - I've had a lot of time to think about us... I can give you some time, too.
                              • 92. - For five years? I didn't think you could survive that long like that.
                                • 96. Player - I almost didn't.
                                  • 99. - The bureaucrats would have preferred that, I'm sure. Raising you from the dead is going to require a lot of forms.
                                    • 116. Option - They won't like you either.Player - So will getting Havoc reinstated.
                                      • 123. - Only if I survive the court martial.
                                    • 117. Option - I'm tempted to stay dead.Player - If it means never having to file a 57-NJ again, I might leave things the way they are.
                                      • 122. - And here I thought you passed all that off on Elara.
                                    • 118. Option - I'm keeping the promotion.Player - They better hand over my new stripes. And my backpay.
                                      +2500 Influence : is filled with hope for a better future.
                                      • 121. - I want to be there for that conversation.
                                        • 77. - I'll see you in the morning. Oh-seven-hundred.
                                          • 79. - You saved a lot of lives today.
  • 98. Player - Will he be joining us?
    • 129. - In an advisory capacity. Pashna knows more about Zakuul than all of us put together.
      • 131. - What you did yesterday... I wouldn't have thought it possible. I want to help you do more.
        • 132. <Non-dialogue segment.>
          • 133. - A source of mine in the SIS entrusted Havoc with an interesting piece of intelligence not too long ago.
          • 57. - Our friend Jonas dropped me a little present a few weeks back.
            • 136. - I'm guessing we have Theron to thank for that, but it's the reason we're all here.
              • 167. - No comment.
                • 139. - The data identified a planetary transmitter within a Zakuul Knight outpost. Our mission is to plant a wiretap on that equipment.
                  • 145. Option - Sounds useful.Player - Knowing what Arcann's up to could open up a lot of opportunities.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 147. Option - That will prove useful.Player - And then their secrets will be laid bare.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 148. Option - Could mean pay dirt.Player - I assume we're getting more than premium holo-channels.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 140. Option - To what end?Player - What are you hoping to accomplish, Major?
                  • 149. Option - Hardly a tide turner.Player - I'm sure the Eternal Throne will come crumbling down soon after.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 150. - One brick at a time, but that's the idea.
                      • 153. - We get a direct line on their communications, Havoc can start hitting high value targets all across the Spire.
                        • 156. - And evade retaliation.
                          • 161. - We'd be ghosts.
                            • 163. - Deadly. Heavily armed. Ghosts.
                              • 141. Player - This sounds like something Havoc Squad could have accomplished already.
                                • 151. - Deploying the wiretap without it being discovered will either take a month of prep or a really big distraction.
                                  • 170. - If you're willing to commit the resources, we can move on this immediately.
                                    • 172. Option - You believe in this, Theron?Player - Everything shaping up like you planned, Theron?
                                      +200 Influence : approves.
                                      • 174. - Well....
                                        • 175. Player - Straight answer.
                                          • 176. - The transmitter is a target we can hit and Havoc are the right ones to hit it. The sooner the better.
                                    • 173. Option - What does the local think?Player - Pashna. What's the best way to get the Knights' attention?
                                      • 179. - The only things that would require them to move in force would be widespread panic or evacuation.
                                        • 171. Option - We're in.Player - Then it's decided. Send word to Odessen--we're going on the offensive.
                                          • 216. - You're really going to attack Arcann's forces?
                                          • 189. - You're really going to attack the Spire?
                                            • 212. - Just enough to get their attention. We don't have the forces for a real invasion yet.
                                              • 185. - Your people can handle the diversion. I want you along for the strike on the transmitter.
                                                • 187. - We're going to need every heavy hitter we can get, and you more than qualify.
  • 219. <Non-dialogue segment.>
    • 199. <Non-dialogue segment.>
      • 205. <Conversation Exit>
      • 201. <Conversation Exit>
    • 202. <Non-dialogue segment.>
      • 208. <Conversation Exit>
      • 204. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc60 seconds4m10011.0.0
Npc20 seconds30m2011.0.0
Npc12 seconds30m1011.0.0
Npc3 seconds30m011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
04.2.0
AttributeValue
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