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Corgan Sturm

Corgan Sturm
Level 49 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Corgan Sturm
Other Sites:

Conversation:

  • 1. - Thanks for your help. Corellian StarDrives won't recover from this one. I'm watching the ruins, and nothing's moving.
  • 2. - That was amazing--I saw the fires through my optics.
    • 73. - Part of me still wishes we could have blown all the charges at once, but that... Corellian StarDrive's won't be funneling any more money.
      • 77. Option - That was entertaining, thanks.Player - I enjoyed that destruction far more than I expected.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 90. - Nothing brightens the day like a batch of high explosives. Those were some big booms.
      • 76. Option - That's the price of resistancePlayer - This demonstration will remind the other corporations to toe the line.
        • 80. - Politics is for the brass and the movers and shakers, I just blow up what they tell me to.
          • 79. - You really pulled my fat out of the fire. You ever need some custom work done, I owe you.
      • 83. Option - If we're done, I'm leaving.Player - Are we done here?
        • 84. - I've got to go find my partner, but you've done more than enough already. Thank you.
          • 85. <Conversation Exit>
  • 89. - I wouldn't tell you your job, but there's still some charges down there. We need to detonate them all.
  • 9. <Non-dialogue segment.>
    • 11. - Grab some turf, my lord, if you want to watch.
    • 4. - General "Mother" Hesker sent someone to check on me, eh? Well, we're just about to start the fireworks.
    • 10. - You're just in time for the show! Grab some turf. Things are about to get fun.
      • 6. - The Corellian StarDrive corporation has been funding resistance cells all over the city, so I'm turning their headquarters into a crater.
        • 14. - As soon as I get the all clear from my buddy down there, I'll flip the switch and... boom. No more corporation.
          • 18. Option - A suitable fate.Player - Rebellion like that cannot go unpunished.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 23. - Agreed. They're the biggest corporation on Corellia, so they thought the Empire wouldn't slap them down. This should--Ah, there's my call.
          • 19. Option - Destroying them seems extreme.Player - A corporation that cares about profits should be open to negotiation.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 20. - They're funding resistance cells all over the city. General Hesker wants an example made--and here's the call I'm expecting.
          • 21. Option - Stop wasting time and blow it!Player - So what are we waiting for?
            • 22. - My buddy's down there placing the last charges, when he's out of the way he'll call--ah, that'll be him now.
              • 25. - Blow it quick, they know we're here! Repeat, the Republic's found us, blow it!
                • 31. - Blast, long range detonator's not working! The 'Pubs must have put a dampening field up.
                  • 32. Option - You must have a back up plan.Player - Surely, you must have thought something like this might happen.
                    • 40. - I'd be pretty lousy at my job if I didn't have a backup plan. Just didn't see it getting this bad.
                  • 33. Option - What about your partner?Player - Does he need help getting out of there?
                    • 44. - He'll get himself out. Right now we've got a bigger gundark to wrestle.
                  • 34. Option - Explosives are too reckless.Player - That's the problem with demolitions--too many things can go wrong.
                    • 35. - You like to get up close and personal, eh? Maybe there's a chance to salvage this run, then.
                      • 37. - A short-range detonator will still blow the charges, but you'd have to fight half the 'Pub army while doing it.
                        • 39. - I wouldn't last ten seconds--respectfully, sir, you've got to help.
                          • 43. Option - I'll make up for your failure.Player - Be thankful that you've given me an outlet for my rage.
                            +200 Influence : approves.
                            • 66. - The 'Pubs won't stand a chance with you taking care of things, my Lord.
                          • 49. Option - An enjoyable diversion.Player - Watch. The Dark Side is more powerful than your explosives.
                            +200 Influence : approves.
                            • 64. - Your work's cut out for you, my Lord, Force or no Force.
                          • 50. Option - Might as well.Player - I like an explosion as much as the next person. This should be fun.
                            +200 Influence : approves.
                            • 62. - The Pub's will certainly make it fun for you, but the fireworks are worth it.
                          • 51. Option - I'll clean up your mess.Player - I'll clean up your failure, but central command will hear about this.
                            +200 Influence : approves.
                            • 60. - Report me, as long as you're willing to blow this plant to the Outer Rim.
                          • 47. Option - This will be too easy.Player - Hardly worthy of my talents, but sure.
                            • 52. - The 'Pubs have made that place a hornet's nest. Might be trickier than you think.
                              • 54. - There's a delay on each bomb after it's triggered. That'll give you time to get out of the blast zones.
                                • 56. - Don't stick around after you set them off--the timer's not that long, and it's a big boom.
                                  • 57. <Conversation Exit>
                          • 48. Option - No, I don't. [Refuse quest]Player - Sounds like a good way to get myself killed.
                            <Aborts Conversation>
                            • 58. - Better me than you, right? Fine, I'll take care of it myself. See you around.
                              • 59. <Conversation Exit>
  • 5. - Ever seen a stardrive go critical? It's the prettiest white fire--like a tiny sun. When Corellia StarDrive goes, it'll look like a whole new galaxy.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.corellia.world.imperial.stardrive_combustion.corgan_sturm
ID16140949931671746306
Appearance ID16141140943965946298
Body Typebma
Gender0x00
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    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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        "DefendedFactionIds": [
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
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    "DifficultyFlags": 0,
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
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    "FqnSubCategory": "corellia",
    "CommandXP": 16,
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    "first_seen": "1.0.0a",
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}