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Lord Pallas

Lord Pallas
Level 47 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lord Pallas
Other Sites:

Conversation:

  • 84. - Ah. Back, not a moment too soon. But first--excellent work securing the ruins. Our reclamation teams were able to do a proper survey.
    • 86. - They confirmed my suspicions: Raklann found an ancient, forgotten Sith device, and used it to adapt his weapons.
      • 91. - Without that device, Raklann has lost his advantage. We can finally turn our attention to crushing that... beast, before he does any further damage!
        • 89. Option - What was this device?Player - Did you learn what this device was for?
          • 93. - It was one of many we found in a crumbling Sith laboratory. All destroyed now. Wonders cannibalized for spare parts by a monster!
            • 112. - Forgive me. Matters have escalated in your absence.
        • 99. Option - You seem agitated. Why?Player - Is there something wrong?
        • 97. Option - It's about time.Player - I've been looking forward to taking care of Raklann.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 98. - You'll soon have your chance.
            • 102. - Raklann has renewed his attacks on our Voss allies. One of his chieftains murdered a healer Mystic and the Imperial soldiers protecting her. The Voss are beside themselves with rage.
              • 106. Option - This is a deliberate affront.Player - We broke Raklann's toys, so he's decided to hurt us in return.
              • 108. Option - A shame. Mystics are useful.Player - Beings who can heal any injury are in short supply. It would be careless to lose any more.
                +200 Influence : approves.
              • 107. Option - Soldiers make bad bodyguards.Player - You should have hired pros. Bucketheads aren't trained for protection detail.
                +200 Influence : approves.
                +200 Influence : approves.
                • 131. - Now is hardly the time to be soliciting more business, hunter!
              • 103. Option - Of course they're angry.Player - There's few greater tragedies in Voss society than the killing of a Mystic.
                +200 Influence : approves.
              • 127. Option - How do we respond?Player - So what's next?
              • 111. Option - The Voss shouldn't blame us.Player - We're not the ones who killed their Mystic.
                • 121. - Raklann was cast out because our soldiers destroyed his tribe. To the Voss, we are culpable for his actions now.
                  • 123. - The Voss are demanding action. We must placate them, swiftly. Publicly.
                    • 137. Option - Raklann should be priority.Player - Appeasing the Voss is important, but there's no point if Raklann's free to do more damage.
                    • 141. Option - How, exactly?Player - How do you intend to do that?
                    • 139. Option - Then placate them.Player - Shouldn't this be your job?
                      • 140. - You are all well-known and liked on Voss, your involvement will send the right message.
                      • 143. - Your deeds on Voss are well-known; your involvement will send the right message.
                        • 130. - There are rumors the Gormak are building a new weapon to use against the Voss. I ordered Captain Ortano to look into it.
                          • 147. - And the chieftain responsible for the Mystic's death must be hunted down. If you did these things, it would calm the Voss, freeing us to pursue Raklann.
                            • 150. Option - Let's hope this works.Player - A Mystic's death is a hard thing to make up for.
                              • 167. - If the Voss lose faith in us, our work here has been for nothing.
                            • 155. Option - Leave it with me, Lord Pallas.Player - I will not fail.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 160. Option - Know what calms me? Money.Player - You know, for a few credits, I might just see your point.
                              +200 Influence : approves.
                              • 161. - You will be compensated. Later.
                            • 162. Option - Trivial, but I'll do it.Player - This will be trivial.
                              • 156. - A last item. There was one survivor from the attack on the Mystic, a Major Kouvar. He claims to have insight into Raklann's plans.
                                • 158. - When your business is complete, meet with the major at Pelath Point. Discover what he knows. Then use it to crush Raklann under your heel.
                                  • 159. <Conversation Exit>
  • 8. - A curious region, these marches, don't you think? Among these ruins, the footprints of battles... old and new.
    • 11. - I hope you like fighting Gormak. Raklann's brought several tribes under his banner, and they're proving a real trial to exterminate.
      • 12. Option - Not for me.Player - Nothing can withstand the might of a Sith.
        +200 Influence : approves.
      • 28. Option - It'll be a healthy challenge.Player - We'll make ourselves stronger by defeating them.
        +200 Influence : approves.
      • 26. Option - Just let me at them.Player - Well, I am strong and powerful....
        +200 Influence : approves.
        +200 Influence : approves.
        • 34. - I'm afraid it's not that simple.
      • 14. Option - Maybe your tactics need work.Player - Gormak aren't difficult to outmaneuver, if you know what you're doing.
        +200 Influence : approves.
        • 39. - I have fought Gormak for years, my friend. But I haven't fought Raklann.
      • 13. Option - I want to know about Raklann.Player - Raklann's the key to all this. I should know everything you do about him.
        • 29. - That would be little; he's an outcast Gormak who blames us for his exile. And he's surprisingly cunning.
      • 23. Option - Why is that?Player - I thought Raklann's forces were just Gormak warriors. What's the problem?
        • 24. - Raklann's men are using weapons we've never seen before. Unsophisticated, naturally, but they cut through shields and armor very effectively.
          • 32. - I've lost more squads than I care to count to those weapons; unless we deprive Raklann of his technological advantage, we will lose.
            • 44. Option - So I'm at risk, too.Player - If Raklann's weapons are this good, defeating his forces might be difficult.
              • 48. - Your equipment appears to be light-years from standard issue; you should fare better than my men.
            • 43. Option - Where are these weapons from?Player - Where did Raklann get weapons like that in the first place?
              • 47. - He adapted them from technology he found, as Gormak always do. The question is, what technology did he find?
            • 46. Option - Not to Gormak, we won't.Player - You think I'll let that happen?
              • 53. - There is another anomaly. The ruins in this area--Gormak usually shun and fear such ruins, but Raklann's men study them freely.
                • 55. - I believe his exploration of those ruins may explain his new weapons.
                  • 58. Option - The ruins interest me, too.Player - I wouldn't mind investigating those ruins myself.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 64. Option - What were these ruins, anyway?Player - This whole area seems to be covered in old ruins. What was here?
                    • 67. - The Pelath-Ri Marches have the remains of both Jedi and Sith structures, many are still a mystery.
                  • 61. Option - I should find out.Player - Someone needs to get to the bottom of this.
                  • 63. Option - And where do I come in?Player - Let me guess, you have a plan.
                    • 65. - I would speak to Vex Dantos. He was overseeing a Sith ruin that the Gormak have taken an interest in.
                      • 73. - An astromech droid also reported a Republic excavation nearby; if it's a new discovery, it should be secured before Raklann's Gormak raid it.
                        • 75. - Best of luck. Oh, and please feel free to annihilate any Gormak forces you run across.
                          • 76. <Conversation Exit>
  • 171. - Outplaying Raklann at his own game. Quite marvelous; well done.
  • 118. - The Voss are greatly pleased by what you've done. Meet with Major Kouvar at Pelath Point. Raklann's time has come.
  • 119. - Speak with Captain Ortano concerning the threat to the Voss. And see that the Gormak chieftain pays for his crime.
  • 79. - Find Vex Dantos, and that astromech droid, TM-82. They should know more about the situation in the ruins.
  • 5. - I have much to organize; please excuse me.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.voss.world.imperial.the_outcasts_game.lord_pallas
Appearance FQNnpp.location.voss.world.imperial.the_outcasts_game.lord_pallas
ID16141067286421604614
Appearance ID16141150761099637293
Body Typebmn
Gender0x00
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    "first_seen": "1.0.0a",
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