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lieutenant_horn

lieutenant_horn
Level 40 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Test
SubCategory: Quest_utility
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: lieutenant_horn
Other Sites:

Conversation:

  • 200. - I must return to my duties. Again, a pleasure.
    • 307. <Conversation Exit>
  • 338. <Non-dialogue segment.>
    • 164. Player - You here to take Barrows off my hands?
      • 165. - I noted your return. I figured it was safe to assume you were successful, given your reputation.
        • 168. - I've prepared a report of your success for Darth Tormen. I have your compensation right here.
          • 169. Option - Thank you.Player - It's been a pleasure working with you, Lieutenant.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 184. - Likewise. I admit that I assumed your reputation exaggerated. I see I was mistaken.
          • 170. Option - You do good work.Player - I could use a friend in Imperial Intelligence. Keep in touch.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 183. - So long as you're sure to put in a good word for me, I'll do that.
          • 176. Option - I handled more than just Zale.Player - I deserve a bonus for all my extra work.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 177. - I'm afraid Darth Tormen has absolute authority on the matter.
              • 179. - However, I could probably procure something with a little time. Is there anything in particular?
                • 182. Option - Tell me about Darth Tormen.Player - I'd like to know a little more about my employer.
                  • 191. - That's a dangerous request. Unofficially, I can tell you that any concerns you may have are largely unfounded.
                    • 193. - Darth Tormen has little tolerance for duplicity. If he bore you any ill will, he'd simply crush you like a bug and move on.
                      • 195. - Deal honestly with him and you'll live longer.
                        • 196. Option - Noted.Player - I'll be sure to keep that in mind, Lieutenant.
                        • 197. Option - That's good to hear.Player - I'll rest a little easier knowing I'm not getting hung out to dry.
                          +50 Influence : disapproves.
                        • 198. Option - I'll never trust a Sith.Player - Don't fault me if I keep my cards close to my vest.
                          +200 Influence : approves.
                • 180. Option - New toys are nice.Player - Give me loot.
                  • 186. - I'm certain I can dig up something you'll like.
                • 181. Option - Money, plain and simple.Player - I'd rather have credits.
                  • 185. - I'm sure there are some funds I can reallocate without much fuss.
                    • 188. - Just be sure to mention me favorably to my superiors.
                      • 326. <Non-dialogue segment.>
  • 272. Player - Horn, I'm in position. What have you got for me?
    • 133. - Analysis of data from the custodians is coming slowly, but I believe we've found a solid lead.
      • 132. - The bulk of the samples taken recently appear to have been interred in a vault we are designating "block 44."
        • 136. - The majority of the Imperial prisoners have likely been taken there, making it the probable destination for your target.
          • 137. Option - Give me the location.Player - Where can I find block 44?
            • 144. - These coordinates are based on our analysis of the tomb's schematics, but that's as much as I know.
          • 138. Option - What about the Dread Masters?Player - If Barrows came to stop the Imperial rescue op, shouldn't he be after the highest profile targets?
            • 143. - It's possible, but with the majority of our forces concentrating on liberating the Dread Masters, it's unlikely he'd go unnoticed.
          • 140. Option - What happened to the rest?Player - And the remaining samples?
            • 142. - Operations Groups One and Two identified a separate vault as the location of the Dread Masters. Other samples were separated as well, though the reasons are unclear.
              • 150. - Any of them could be a potential target, but our primary objective is the Dread Masters. It's unlikely Barrows would go unnoticed.
          • 139. Option - You don't sound real certain.Player - I don't like working with "most likely," Lieutenant.
            • 141. - My apologies. Deciphering the data is proving difficult. It's the best we have to work with.
              • 146. - It's your call. These are block 44's coordinates if you decide to pursue it as a lead.
                • 157. - If Barrows is sighted elsewhere, you'll be the first to know. Horn out.
                  • 335. <Conversation Exit>
  • 2. - Lieutenant Horn, Imperial Intelligence. I have orders to act as your liaison.
    • 5. - I've prepared a briefing should you require it.
      • 6. Option - Go ahead.Player - Start from the beginning; I haven't been given a lot of details.
      • 7. Option - Great, thanks.Player - I'll take all the help I can get.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 74. - Then allow me to introduce you to your target.
          • 9. - This is Zale Barrows. After helping break the Mandalorian blockade during the war, the Republic offered him considerable latitude to plague the Empire.
            • 10. <Non-dialogue segment.>
              • 212. - Feh, only suckers took them up on that "Privateer" racket. There's no profit in chasing Sith warships.
              • 218. - Owe him a bloody lip.
              • 11. - Then, after the Treaty of Coruscant, the Republic retained him as their unofficial ferryman to Belsavis.
                • 29. Option - Where is he now?Player - You have a location for Barrows's ship?
                  • 12. - We observed his freighter land on Belsavis before our forces invaded; no vessels larger than a shuttle have been spotted leaving the surface.
                • 31. Option - Seems like a waste of talent.Player - Why would the Republic hire a war hero to run errands?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 32. - Their operations here are strictly off the books. Using Barrows ensures nothing here can be traced back to the Republic.
                • 30. Option - I'm not impressed.Player - Sounds like a glorified shuttle pilot.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 27. - Nearly half the ship captains involved in breaking the blockade became Republic-sponsored pirates. Under Barrows's leadership, they harried the Imperial fleet mercilessly.
                    • 244. - Belsavis is a remote ice ball with minimal natural resources--the perfect place to keep things you'd rather forget.
                      • 246. - Which is why the Republic has constructed a substantial prison fortress here to hide away their undesirables.
                        • 251. Option - We have a plan to break in?Player - I'm not looking to lay siege. What are our options?
                        • 249. Option - There has to be more to it.Player - If it's just a prison, why all the Imperial interest?
                          • 255. - We think there may be more to this prison, but our primary objective is to extract persons of interest.
                        • 252. Option - What kind of "undesirables"?Player - I assume we're talking about more than swoop gang scum.
                          • 253. - Top organized crime figures, mass murderers, hostile species, political prisoners. Anyone the Republic would like to disappear.
                            • 233. - That includes a large number of Imperial prisoners of war the Republic did not wish to release after the Treaty of Coruscant.
      • 69. Option - Just give the bare essentials.Player - Hit the high points. Quickly.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 70. - Your target is Zale Barrows, ace pilot and daring as they come. His vessel was observed landing on Belsavis before our forces invaded.
          • 266. - We believe he is still inside the Republic prison facility on the surface.
            • 273. - Our landers can insert you into the Republic fortifications relatively near the last known location of Barrows's vessel.
              • 274. Option - Good, I'm ready to head out.Player - Get me on the ground, Lieutenant.
              • 276. Option - What am I walking into?Player - What else do you know about the area?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 277. - You'll be heading for a starship hangar in the administrative wing. Expect resistance.
              • 280. Option - They won't know what hit them.Player - All enemies of the (Empire / Republic) will die before me.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 281. - We have already disrupted the Republic's ability to maintain control of their captives; the biggest threat to you will likely be the prisoners themselves.
                  • 283. - It will be absolute pandemonium planetside. This is my direct holofrequency. I am on call should you need me.
                    • 284. <Non-dialogue segment.>
                      • 285. - Um, Blizz like it if boss tell Blizz what Empire-man's funny words mean on flight down.
                      • 287. - Not often I find myself breaking into prisons. Shall we?
                      • 289. - Won't be dull.
                      • 291. - Secret prison fortress, absolute pandemonium, how bad could it be?
                      • 334. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.npc.default.bmn
ID16140966961378142726
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Body Typebmn
Gender0x00
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