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Major Vinson

Major Vinson
Level 37 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Major Vinson
Other Sites:

Conversation:

  • 252. <Non-dialogue segment.>
  • 152. - Thank you again. For everything.
  • 70. <Non-dialogue segment.>
    • 153. - Our long-range sensors just picked up the explosion inside the geothermal plant. Nice work!
      • 168. - The Imperials will be furious. I wish I could see their faces....
    • 154. - Our sensors didn't pick up any explosions, did something go wrong?
      • 156. Option - Everything went fine.Player - I chose to stay and fight the Imperial Army.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 159. Option - I stayed to fight the Empire.Player - There was a good fight.
      • 160. Option - You could say that.Player - You forgot to mention there were innocent colonists in there. Defending them from the Imperial assault was something of a challenge.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 164. - You fought the Imperial Army? On your own? Are you serious?
          • 169. <Non-dialogue segment.>
            • 170. - For such a small group of people to take out an entire army... that's astonishing!
            • 171. - The stories I've heard about Jedi don't do you justice.
            • 172. - Havoc Squad may just put the rest of us out of a job, Captain.
            • 173. - Remind me never to cross a spacer.
            • 174. - For one person to take on an entire army and live to tell the tale is... remarkable. I've never seen anything like it.
              • 186. - Thank you. You've probably just saved the lives of half the soldiers on Hoth.
                • 197. Option - I should go.Player - If everything here is secure, Major, I'm probably needed elsewhere.
                • 194. Option - A simple task, really.Player - Well, I am strong and powerful....
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                • 196. Option - Typical day for Havoc Squad.Player - I am a servant of the people.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                • 195. Option - That was a piece of cake.Player - The truth is, it was easy.
                • 201. Option - Glad to help.Player - It was my pleasure.
                  • 243. <Non-dialogue segment.>
                    • 202. - There are a lot of people on Hoth who could probably use your help.
                      • 203. <Non-dialogue segment.>
                        • 211. - Listen, I know this is asking a lot, but we've lost contact with Lieutenant Kieral at Senth Outpost....
                          • 213. - I don't know what's happened there, but I suspect they're in trouble.
                            • 214. <Conversation Exit>
                        • 200. - You know, you might want to go see Admiral Revald in the ship graveyard.
                          • 209. - He's in charge of the biggest, most critical mission on Hoth. If there's anywhere in the sector you should be, I think that's it.
                            • 210. <Conversation Exit>
                        • 215. - The last transmission we got from Aurek Base said they were under attack. We haven't heard anything since.
                          • 217. - There's a good chance the base has been lost. You might want to look for survivors.
                            • 218. <Conversation Exit>
                    • 248. - Then I wish you a safe journey, wherever your travels take you next.
                      • 249. <Conversation Exit>
  • 151. - I'm not sure how much time we have before the Empire seizes the power station. Good luck out there.
  • 47. <Non-dialogue segment.>
    • 52. Player - The Empire got to your Chiss defector, but the datadisc was still on his body.
    • 50. Player - The target was dead on arrival, but the datadisc appears to be intact.
    • 53. Player - Turns out the blue guy was telling the truth: The Empire killed him. I found the datadisc, at least.
      • 54. - It's just as well. I'm not sure the men really wanted a Chiss hanging around here.
        • 56. - The data disc is the critical thing. Let's get a look at it.
          • 58. - Lieutenant! We need this decrypted.
            • 48. - Yes, sir!
              • 62. - This is from Imperial Intelligence. It looks like... it's a strategic assessment of the Ortolan geothermal power station. Maps, avenues of attack....
                • 64. - The geothermal station is currently held by the White Maw. If the Empire takes it from them... we're in trouble.
                  • 65. Option - How much trouble?Player - Exactly what will happen if the Empire's plan succeeds?
                  • 69. Option - The White Maw?Player - Who or what are the White Maw?
                    • 122. - Pirates. Hoth is crawling with them. They took the geothermal station from the Ortolan colonists who built it.
                  • 138. Option - I'm not fond of trouble.Player - I don't like the sound of this.
                    • 139. - It will be a disaster for this outpost as well as the entire Republic operation on Hoth.
                      • 121. - Capturing the power station would give the Empire a completely self-sufficient fortified base on our doorstep.
                        • 137. - They'd be able to launch attacks from there with impunity. We'd never drive them out.
                          • 142. Option - Do you have a plan?Player - What do you suggest we do to stop them?
                          • 144. Option - That's bad news.Player - So the datadisc says, "You're all going to die."
                            +200 Influence : approves.
                          • 119. Option - Then you'll have to defend it.Player - What kind of help do you need?
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 118. Option - So we'll capture it, first.Player - Watch and see what a (class) can do.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 120. Option - I can handle this.Player - It's not too late to fight back.
                            +200 Influence : approves.
                            • 129. - We don't have the manpower to defend that power station. Once you leave, the Empire could just take it.
                              • 135. - There's only one thing to do: Destroy it before they get there. Take these remote charges.
                                • 231. Option - What a pity.Player - It's too bad. We could certainly use it.
                                  +200 Influence : approves.
                                • 230. Option - One explosion, coming up.Player - Time to do some damage.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                • 148. Option - Not the most subtle approach.Player - Blow it to smithereens? Is this really the best plan you could come up with?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 233. - It's not ideal, but we can't let the power station fall into Imperial hands.
                                    • 265. <Conversation Exit>
  • 117. - Don't get yourself killed over a Chiss. Bring him back if you can, but don't take any chances.
  • 1. - Well, this is a surprise.
    • 22. <Non-dialogue segment.>
      • 23. - Welcome to Outpost Cresh. We're understaffed, far from everything, and basically, the outpost the galaxy forgot.
      • 27. - I'm sorry to say, you've just arrived in the least important outpost in the sector, Master Jedi.
      • 28. - Good to see you, Captain. Normally, I'd say Havoc Squad would be better off closer to the front.
      • 29. - You've got good timing. Normally, I wouldn't expect anyone to come to this outpost, let alone a spacer.
      • 30. - Welcome to Outpost Cresh. Usually, this is the least important place in the sector.
        • 25. - But we just got a break that could make this the hottest spot on Hoth: We got a message from one of the Chiss.
          • 41. Option - Are you certain it's real?Player - They contacted you? There's likely some trickery involved.
            +200 Influence : approves.
            • 42. - I agree with you completely. Ordinarily, I wouldn't trust it, but....
          • 40. Option - To surrender?Player - It's time they realized how much we out-class them.
            +200 Influence : approves.
          • 26. Option - What sort of message?Player - Finally get that dinner invitation?
            +200 Influence : approves.
          • 39. Option - Why is that important?Player - I don't understand.
            • 46. - The Chiss are the Empire's best allies here on Hoth. This message is a phenomenal break of luck for us.
          • 31. Option - An Imperial blue guy called?Player - Aren't they allied with the Empire? What did they want?
            • 45. - Here, I'll let the transmission speak for itself.
              • 80. - Republic outpost, do you copy? I'm under heavy fire, and I haven't got much time.
                • 82. - I've stolen a datadisc of time-sensitive information from Imperial Intelligence. I am offering this to you in exchange for sanctuary.
                  • 84. - The Empire is hunting me; I don't know how long I can hold out. Send help, and I'll give you whatever you want!
                    • 85. Option - You believe him, don't you?Player - You wouldn't be showing me this if you thought it was just an Imperial trick.
                      • 100. - I think that Chiss would never choose to appear weak, even to bait a trap. He has to be desperate.
                    • 87. Option - This could be trouble.Player - I've got a bad feeling about this.
                      • 89. - So do I. But if it's true, we haven't got much time before he and his datadisc are gone.
                    • 106. Option - I think he's lying.Player - There's no way a Chiss would actually betray the Empire. This has to be a trick.
                      • 107. - If it's true, though, we're about to lose a potential ally and a weapon against the Empire.
                        • 221. - If we're going to act, we have to act fast.
                          • 88. Option - I'll check it out.Player - If he's telling the truth, it's too great an opportunity to pass up.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 90. - Thank you. Outpost Cresh can barely defend itself; we don't have people to send on a rescue mission.
                            • 91. - Thank you, Master Jedi. This mission is way beyond anything my people could manage.
                            • 92. - I was hoping you'd say that, Captain. Havoc Squad is the only outfit in the army that could pull this mission off.
                            • 93. - I'm relieved to hear you say that. I don't have anyone who could pull this off; you're our best hope.
                            • 94. - Thank you. There aren't many people in the galaxy who'd go out on a limb for this guy.
                              • 86. - The signal came from a crashed dropship not far from here.
                                • 113. - Be careful. Bring the Chiss back if you can, but if it does look like a trap... get out.
                                  • 114. <Conversation Exit>
                          • 222. Option - By, "we," you mean me.Player - You want me to go rescue him, I take it.
                            • 227. - We don't have the manpower. If anyone is going to save him, it's got to be you.
                          • 109. Option - Too risky. [Refuse quest]Player - I don't want any part of this.
                            <Aborts Conversation>
                            • 110. - I understand. I wish I could change your mind, though.
                              • 111. <Conversation Exit>
  • 250. - Things are a bit busy right now.
  • 149. - Plant the charges in the station's energy transformers, then get out. We'll blow the place sky-high.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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